Related papers: Hit and Run Sampling from Tropically Convex Sets
We propose and analyze a new Markov Chain Monte Carlo algorithm that generates a uniform sample over full and non-full dimensional polytopes. This algorithm, termed "Matrix Hit and Run" (MHAR), is a modification of the Hit and Run…
We propose the Hit-and-Run algorithm for planning and sampling problems in non-convex spaces. For sampling, we show the first analysis of the Hit-and-Run algorithm in non-convex spaces and show that it mixes fast as long as certain…
An algorithm for sampling from non-log-concave multivariate distributions is proposed, which improves the adaptive rejection Metropolis sampling (ARMS) algorithm by incorporating the hit and run sampling. It is not rare that the ARMS is…
The uniform sampling of convex polytopes is an interesting computational problem with many applications in inference from linear constraints, but the performances of sampling algorithms can be affected by ill-conditioning. This is the case…
The Gibbs Sampler is a general method for sampling high-dimensional distributions, dating back to Turchin, 1971. In each step of the Gibbs Sampler, we pick a random coordinate and re-sample that coordinate from the distribution induced by…
Different Markov chains can be used for approximate sampling of a distribution given by an unnormalized density function with respect to the Lebesgue measure. The hit-and-run, (hybrid) slice sampler and random walk Metropolis algorithm are…
Markov chain Monte Carlo (MCMC) sampling of densities restricted to linearly constrained domains is an important task arising in Bayesian treatment of inverse problems in the natural sciences. While efficient algorithms for uniform polytope…
The uniform sampling of convex regions in high dimension is an important computational issue, from both theoretical and applied point of view. The hit-and-run montecarlo algorithms are the most efficient methods known to perform it and one…
We introduce Reflective Hamiltonian Monte Carlo (ReHMC), an HMC-based algorithm, to sample from a log-concave distribution restricted to a convex body. We prove that, starting from a warm start, the walk mixes to a log-concave target…
In this paper we focus on the tropical convex hull of convex sets and polyhedral complexes. We give a vertex description of the tropical convex hull of a line segment and a ray. %in \RR^{n+1}/\RR\mathbf{1}. Next we show that tropical convex…
Model Predictive Control (MPC) offers safe and near-optimal control but suffers from high computational costs. Approximate MPC (AMPC) mitigates this by learning a cheaper surrogate policy, typically by training a neural network on state-MPC…
Hit-and-Run is known to be one of the best random sampling algorithms, its mixing time is polynomial in dimension. Nevertheless, in practice the number of steps required to achieve uniformly distributed samples is rather high. We propose…
We consider a minimum enclosing and maximum inscribed tropical balls for any given tropical polytope over the tropical projective torus in terms of the tropical metric with the max-plus algebra. We show that we can obtain such tropical…
We study the statistical properties of the convex hull of a planar run-and-tumble particle (RTP), also known as the "persistent random walk", where the particle/walker runs ballistically between tumble events at which it changes its…
This is a survey on tropical polytopes from the combinatorial point of view and with a focus on algorithms. Tropical convexity is interesting because it relates a number of combinatorial concepts including ordinary convexity, monomial…
We analyze the hit-and-run algorithm for sampling uniformly from an isotropic convex body $K$ in $n$ dimensions. We show that the algorithm mixes in time $\tilde{O}(n^2/ \psi_n^2)$, where $\psi_n$ is the smallest isoperimetric constant for…
We obtain a polynomial upper bound on the mixing time $T_{CHR}(\epsilon)$ of the coordinate Hit-and-Run random walk on an $n-$dimensional convex body, where $T_{CHR}(\epsilon)$ is the number of steps needed in order to reach within…
We propose a computationally efficient random walk on a convex body which rapidly mixes and closely tracks a time-varying log-concave distribution. We develop general theoretical guarantees on the required number of steps; this number can…
Running a random walk in a convex body $K\subseteq\mathbb{R}^n$ is a standard approach to sample approximately uniformly from the body. The requirement is that from a suitable initial distribution, the distribution of the walk comes close…
We develop a new sampling strategy that uses the hit-and-run algorithm within level sets of the target density. Our method can be applied to any quasi-concave density, which covers a broad class of models. Our sampler performs well in…