Novel Matrix Hit and Run for Sampling Polytopes and Its GPU Implementation
Abstract
We propose and analyze a new Markov Chain Monte Carlo algorithm that generates a uniform sample over full and non-full dimensional polytopes. This algorithm, termed "Matrix Hit and Run" (MHAR), is a modification of the Hit and Run framework. For the regime , MHAR has a lower asymptotic cost per sample in terms of soft-O notation () than do existing sampling algorithms after a \textit{warm start}. MHAR is designed to take advantage of matrix multiplication routines that require less computational and memory resources. Our tests show this implementation to be substantially faster than the \textit{hitandrun} R package, especially for higher dimensions. Finally, we provide a python library based on Pytorch and a Colab notebook with the implementation ready for deployment in architectures with GPU or just CPU.
Cite
@article{arxiv.2104.07097,
title = {Novel Matrix Hit and Run for Sampling Polytopes and Its GPU Implementation},
author = {Mario Vazquez Corte and Luis V. Montiel},
journal= {arXiv preprint arXiv:2104.07097},
year = {2021}
}