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Variability management (VM) in software product line engineering (SPLE) is introduced as an abstraction that enables the reuse and customization of assets. VM is a complex task involving the identification, representation, and instantiation…

Software Engineering · Computer Science 2023-06-07 Saiqa Aleem , Luiz Fernando Capretz , Faheem Ahmed

Hybrid mixed-reality (XR) internet-of-things (IoT) research, here called XRI, aims at a strong integration between physical and virtual objects, environments, and agents wherein IoT-enabled edge devices are deployed for sensing, context…

Human-Computer Interaction · Computer Science 2023-06-05 Jie Guan , Alexis Morris

Recently, the Metaverse is becoming increasingly attractive, with millions of users accessing the many available virtual worlds. However, how do users find the one Metaverse which best fits their current interests? So far, the search…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Ali Abdari , Alex Falcon , Giuseppe Serra

The Metaverse is driving the next wave of innovation for new opportunities by replacing the digital world (Internet) with the virtual world through a single, shared, immersive, persistent 3D virtual space. In this paper, we present…

Artificial Intelligence · Computer Science 2023-02-03 Danda B Rawat , Hassan El alami

Molecular visualization software has long supported research and education in chemical and structural sciences, but consumer devices constrained to 2D inputs and outputs pose two major challenges: they poorly convey 3D nature, and 3D…

Chemical Physics · Physics 2025-09-05 Luciano A. Abriata

As immersive technologies enable unique, multimodal interaction methods, developers must also use tailored methods to support user accessibility, distinct from traditional software practices. We interviewed 25 industry extended reality (XR)…

Human-Computer Interaction · Computer Science 2025-08-11 Daniel Killough , Tiger F. Ji , Kexin Zhang , Yaxin Hu , Yu Huang , Ruofei Du , Yuhang Zhao

Traditionally, specialized 3D design data, such as BIM and CAD, have been accessible only to a select group of experts, creating significant barriers that prevent general users from participating in decision-making processes. This paper…

Human-Computer Interaction · Computer Science 2025-08-08 Masanori Ibara , Yuichi Hiroi , Takushi Kamegai , Takefumi Hiraki

The Metaverse offers a second world beyond reality, where boundaries are non-existent, and possibilities are endless through engagement and immersive experiences using the virtual reality (VR) technology. Many disciplines can benefit from…

Large language models (LLMs) are increasingly being used in Metaverse environments to generate dynamic and realistic content and to control the behavior of non-player characters (NPCs). However, the cybersecurity concerns associated with…

Cryptography and Security · Computer Science 2023-12-25 Hongyin Zhu

Dubbed "the successor to the mobile Internet", the concept of the Metaverse has grown in popularity. While there exist lite versions of the Metaverse today, they are still far from realizing the full vision of an immersive, embodied, and…

Networking and Internet Architecture · Computer Science 2022-08-23 Minrui Xu , Wei Chong Ng , Wei Yang Bryan Lim , Jiawen Kang , Zehui Xiong , Dusit Niyato , Qiang Yang , Xuemin Sherman Shen , Chunyan Miao

Extended Reality (XR) is a rapidly growing field offering unique immersive experiences, social networking, learning, and collaboration opportunities. The continuous advancements in XR technology and industry efforts are gradually moving…

Human-Computer Interaction · Computer Science 2023-08-23 Pascal Knierim , Thomas Kosch

An ongoing challenge for the requirements engineering of software product lines is to predict whether a new combination of features (units of functionality) will create an unwanted or even hazardous feature interaction. We thus seek to…

Software Engineering · Computer Science 2020-09-17 Seyedehzahra Khoshmanesh , Robyn Lutz

A standardized control system called Metaverse Extended Reality Portal (MERP) is presented as a solution to the issues with conventional VR eyewear. The MERP system improves user awareness of the physical world while offering an immersive…

Human-Computer Interaction · Computer Science 2024-02-09 Anisha Ghosh , Aditya Mitra , Anik Saha , Sibi Chakkaravarthy Sethuraman , Anitha Subramanian

Dubbed "the successor to the mobile Internet", the concept of the Metaverse has recently exploded in popularity. While there exists lite versions of the Metaverse today, we are still far from realizing the vision of a seamless, shardless,…

Networking and Internet Architecture · Computer Science 2022-01-06 Wei Yang Bryan Lim , Zehui Xiong , Dusit Niyato , Xianbin Cao , Chunyan Miao , Sumei Sun , Qiang Yang

We present a new approach to Extended Reality (XR), denoted as iCOPYWAVES, which seeks to offer naturally low-latency operation and cost-effectiveness, overcoming the critical scalability issues faced by existing solutions. iCOPYWAVES is…

The Metaverse emerges by integrating highly-distributed, complex, and interconnecting technologies. These technologies need to be formally verified and evaluated through formal modelling before executing them in real-world applications, in…

Emerging Technologies · Computer Science 2025-09-16 Maryam Amin , Umara Noor , Zahid Rashid , Jorn Altmann

Extended Reality (XR) has expanded the horizons of entertainment and social life and shows great potential in the manufacturing industry. Prototyping in XR can help designers make initial proposals and iterations at low cost before…

Human-Computer Interaction · Computer Science 2025-04-07 Bixun Chen , Shaun Macdonald , Moataz Attallah , Paul Chapman , Rami Ghannam

The Metaverse depicts a parallel digitalized world where virtuality and reality are fused. It has economic and social systems like those in the real world and provides intelligent services and applications. In this paper, we introduce the…

Computers and Society · Computer Science 2022-11-14 Feifei Shi , Huansheng Ning , Xiaohong Zhang , Rongyang Li , Qiaohui Tian , Shiming Zhang , Yuanyuan Zheng , Yudong Guo , Mahmoud Daneshmand

Since the popularisation of the Internet in the 1990s, the cyberspace has kept evolving. We have created various computer-mediated virtual environments including social networks, video conferencing, virtual 3D worlds (e.g., VR Chat),…

Computers and Society · Computer Science 2021-11-04 Lik-Hang Lee , Tristan Braud , Pengyuan Zhou , Lin Wang , Dianlei Xu , Zijun Lin , Abhishek Kumar , Carlos Bermejo , Pan Hui

Real-world design processes often involve the evolution and divergence of design paths (by branching, revising, merging, etc.), especially when multiple stakeholders or teams operate concurrently and/or explore different alternatives for…

Software Engineering · Computer Science 2025-09-09 Sylvain Guérin , Salvador Martinez , Ciprian Teodorov