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We present a novel method for real-time pose and shape reconstruction of two strongly interacting hands. Our approach is the first two-hand tracking solution that combines an extensive list of favorable properties, namely it is marker-less,…

Computer Vision and Pattern Recognition · Computer Science 2021-06-16 Franziska Mueller , Micah Davis , Florian Bernard , Oleksandr Sotnychenko , Mickeal Verschoor , Miguel A. Otaduy , Dan Casas , Christian Theobalt

Natural user interfaces are on the rise. Manufacturers for Augmented, Virtual, and Mixed Reality head mounted displays are increasingly integrating new sensors into their consumer grade products, allowing gesture recognition without…

Human-Computer Interaction · Computer Science 2022-07-05 Alexander Schäfer , Gerd Reis , Didier Stricker

The human hand moves in complex and high-dimensional ways, making estimation of 3D hand pose configurations from images alone a challenging task. In this work we propose a method to learn a statistical hand model represented by a…

Computer Vision and Pattern Recognition · Computer Science 2018-04-02 Adrian Spurr , Jie Song , Seonwook Park , Otmar Hilliges

Many manipulation tasks, such as placement or within-hand manipulation, require the object's pose relative to a robot hand. The task is difficult when the hand significantly occludes the object. It is especially hard for adaptive hands, for…

Robotics · Computer Science 2021-12-20 Bowen Wen , Chaitanya Mitash , Sruthi Soorian , Andrew Kimmel , Avishai Sintov , Kostas E. Bekris

Image segmentation is a vital task for providing human assistance and enhancing autonomy in our daily lives. In particular, RGB-D segmentation-leveraging both visual and depth cues-has attracted increasing attention as it promises richer…

Computer Vision and Pattern Recognition · Computer Science 2025-01-06 Aecheon Jung , Soyun Choi , Junhong Min , Sungeun Hong

In this study, we present an model-based approach to recognize full 26 degrees of freedom of a human hand. Input data include RGB-D images acquired from a Kinect camera and a 3D model of the hand constructed from its anatomy and graphical…

Computer Vision and Pattern Recognition · Computer Science 2020-05-15 Cong Hoang Quach , Minh Trien Pham , Anh Viet Dang , Dinh Tuan Pham , Thuan Hoang Tran , Manh Duong Phung

Our work aims to obtain 3D reconstruction of hands and manipulated objects from monocular videos. Reconstructing hand-object manipulations holds a great potential for robotics and learning from human demonstrations. The supervised learning…

Computer Vision and Pattern Recognition · Computer Science 2022-03-15 Yana Hasson , Gül Varol , Ivan Laptev , Cordelia Schmid

Hand shadow art is a captivating art form, creatively using hand shadows to reproduce expressive shapes on the wall. In this work, we study an inverse problem: given a target shape, find the poses of left and right hands that together best…

Computational Geometry · Computer Science 2025-05-13 Hao Xu , Yinqiao Wang , Niloy J. Mitra , Shuaicheng Liu , Pheng-Ann Heng , Chi-Wing Fu

Hand modeling is critical for immersive VR/AR, action understanding, or human healthcare. Existing parametric models account only for hand shape, pose, or texture, without modeling the anatomical attributes like bone, which is essential for…

Computer Vision and Pattern Recognition · Computer Science 2021-06-22 Yuwei Li , Minye Wu , Yuyao Zhang , Lan Xu , Jingyi Yu

Recent synthetic 3D human datasets for the face, body, and hands have pushed the limits on photorealism. Face recognition and body pose estimation have achieved state-of-the-art performance using synthetic training data alone, but for the…

Computer Vision and Pattern Recognition · Computer Science 2025-03-26 Zhuoran Zhao , Linlin Yang , Pengzhan Sun , Pan Hui , Angela Yao

Accurately estimating the 3D pose of the camera wearer in egocentric video sequences is crucial to modeling human behavior in virtual and augmented reality applications. The task presents unique challenges due to the limited visibility of…

Computer Vision and Pattern Recognition · Computer Science 2024-11-08 Luca Scofano , Alessio Sampieri , Edoardo De Matteis , Indro Spinelli , Fabio Galasso

Reconstructing high-fidelity 3D hands from egocentric monocular videos remains a challenge due to the limitations in capturing high-resolution geometry, hand-object interactions, and complex objects on hands. Additionally, existing methods…

Computer Vision and Pattern Recognition · Computer Science 2026-04-13 Haoyu Zhu , Yi Zhang , Lei Yao , Lap-pui Chau , Yi Wang

Whole-body mesh recovery aims to estimate the 3D human body, face, and hands parameters from a single image. It is challenging to perform this task with a single network due to resolution issues, i.e., the face and hands are usually located…

Computer Vision and Pattern Recognition · Computer Science 2023-03-29 Jing Lin , Ailing Zeng , Haoqian Wang , Lei Zhang , Yu Li

Touch contact and pressure are essential for understanding how humans interact with and manipulate objects, insights which can significantly benefit applications in mixed reality and robotics. However, estimating these interactions from an…

Computer Vision and Pattern Recognition · Computer Science 2024-12-05 Yiming Zhao , Taein Kwon , Paul Streli , Marc Pollefeys , Christian Holz

The current state-of-the-art hand gesture recognition methodologies heavily rely in the use of machine learning. However there are scenarios that machine learning cannot be applied successfully, for example in situations where data is…

Computer Vision and Pattern Recognition · Computer Science 2021-03-12 Michalis Lazarou , Bo Li , Tania Stathaki

We propose a real-time RGB-based pipeline for object detection and 6D pose estimation. Our novel 3D orientation estimation is based on a variant of the Denoising Autoencoder that is trained on simulated views of a 3D model using Domain…

Computer Vision and Pattern Recognition · Computer Science 2019-07-18 Martin Sundermeyer , Zoltan-Csaba Marton , Maximilian Durner , Manuel Brucker , Rudolph Triebel

We tackle human image synthesis, including human motion imitation, appearance transfer, and novel view synthesis, within a unified framework. It means that the model, once being trained, can be used to handle all these tasks. The existing…

Computer Vision and Pattern Recognition · Computer Science 2020-11-24 Wen Liu , Zhixin Piao , Zhi Tu , Wenhan Luo , Lin Ma , Shenghua Gao

A plethora of biometric measures have been proposed in the past. In this paper we introduce a new potential biometric measure: the human tremor. We present a new method for identifying the user of a handheld device using characteristics of…

Human-Computer Interaction · Computer Science 2016-06-23 Oana Miu , Adrian Zamfir , Corneliu Florea

We present a learning-based model to infer the personalized 3D shape of people from a few frames (1-8) of a monocular video in which the person is moving, in less than 10 seconds with a reconstruction accuracy of 5mm. Our model learns to…

Computer Vision and Pattern Recognition · Computer Science 2019-04-09 Thiemo Alldieck , Marcus Magnor , Bharat Lal Bhatnagar , Christian Theobalt , Gerard Pons-Moll

In natural conversation and interaction, our hands often overlap or are in contact with each other. Due to the homogeneous appearance of hands, this makes estimating the 3D pose of interacting hands from images difficult. In this paper we…

Computer Vision and Pattern Recognition · Computer Science 2021-11-30 Zicong Fan , Adrian Spurr , Muhammed Kocabas , Siyu Tang , Michael J. Black , Otmar Hilliges