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Related papers: FNeVR: Neural Volume Rendering for Face Animation

200 papers

Vision transformer (ViT) has been widely applied in many areas due to its self-attention mechanism that help obtain the global receptive field since the first layer. It even achieves surprising performance exceeding CNN in some vision…

Computer Vision and Pattern Recognition · Computer Science 2021-09-28 Hanting Li , Mingzhe Sui , Zhaoqing Zhu , Feng Zhao

There has been rapid progress recently on 3D human rendering, including novel view synthesis and pose animation, based on the advances of neural radiance fields (NeRF). However, most existing methods focus on person-specific training and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-28 Xiangjun Gao , Jiaolong Yang , Jongyoo Kim , Sida Peng , Zicheng Liu , Xin Tong

Solving image-to-3D from a single view is an ill-posed problem, and current neural reconstruction methods addressing it through diffusion models still rely on scene-specific optimization, constraining their generalization capability. To…

Computer Vision and Pattern Recognition · Computer Science 2024-01-09 Christian Simon , Sen He , Juan-Manuel Perez-Rua , Mengmeng Xu , Amine Benhalloum , Tao Xiang

For modeling the 3D world behind 2D images, which 3D representation is most appropriate? A polygon mesh is a promising candidate for its compactness and geometric properties. However, it is not straightforward to model a polygon mesh from…

Computer Vision and Pattern Recognition · Computer Science 2017-11-22 Hiroharu Kato , Yoshitaka Ushiku , Tatsuya Harada

Reconstructing an accurate 3D object model from a few image observations remains a challenging problem in computer vision. State-of-the-art approaches typically assume accurate camera poses as input, which could be difficult to obtain in…

Computer Vision and Pattern Recognition · Computer Science 2022-05-17 Zhenpei Yang , Zhile Ren , Miguel Angel Bautista , Zaiwei Zhang , Qi Shan , Qixing Huang

Current methods for 3D reconstruction and environmental mapping frequently face challenges in achieving high precision, highlighting the need for practical and effective solutions. In response to this issue, our study introduces FlyNeRF, a…

Robotics · Computer Science 2024-04-22 Maria Dronova , Vladislav Cheremnykh , Alexey Kotcov , Aleksey Fedoseev , Dzmitry Tsetserukou

We present a real-time deep learning framework for video-based facial performance capture -- the dense 3D tracking of an actor's face given a monocular video. Our pipeline begins with accurately capturing a subject using a high-end…

Computer Vision and Pattern Recognition · Computer Science 2017-06-05 Samuli Laine , Tero Karras , Timo Aila , Antti Herva , Shunsuke Saito , Ronald Yu , Hao Li , Jaakko Lehtinen

The neural radiance field (NeRF) achieved remarkable success in modeling 3D scenes and synthesizing high-fidelity novel views. However, existing NeRF-based methods focus more on the make full use of the image resolution to generate novel…

Computer Vision and Pattern Recognition · Computer Science 2023-04-27 Yuqi Han , Tao Yu , Xiaohang Yu , Yuwang Wang , Qionghai Dai

Recent neural human representations can produce high-quality multi-view rendering but require using dense multi-view inputs and costly training. They are hence largely limited to static models as training each frame is infeasible. We…

Computer Vision and Pattern Recognition · Computer Science 2022-03-28 Fuqiang Zhao , Wei Yang , Jiakai Zhang , Pei Lin , Yingliang Zhang , Jingyi Yu , Lan Xu

In recent years, Neural Radiance Fields (NeRF) has made remarkable progress in the field of computer vision and graphics, providing strong technical support for solving key tasks including 3D scene understanding, new perspective synthesis,…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Mingyuan Yao , Yukang Huo , Yang Ran , Qingbin Tian , Ruifeng Wang , Haihua Wang

High-fidelity reconstruction of head avatars from monocular videos is highly desirable for virtual human applications, but it remains a challenge in the fields of computer graphics and computer vision. In this paper, we propose a two-phase…

Graphics · Computer Science 2025-03-31 Pilseo Park , Ze Zhang , Michel Sarkis , Ning Bi , Xiaoming Liu , Yiying Tong

Facial expressions are important cues to observe human emotions. Facial expression recognition has attracted many researchers for years, but it is still a challenging topic since expression features vary greatly with the head poses,…

Computer Vision and Pattern Recognition · Computer Science 2020-09-15 S. D. Lalitha , K. K. Thyagharajan

We present a system for learning full-body neural avatars, i.e. deep networks that produce full-body renderings of a person for varying body pose and camera position. Our system takes the middle path between the classical graphics pipeline…

Neural Radiance Fields (NeRF) is an emerging technique to synthesize 3D objects from 2D images with a wide range of potential applications. However, rendering existing NeRF models is extremely computation intensive, making it challenging to…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-06-25 Zhe Wang , Yifei Zhu

Human shape estimation is an important task for video editing, animation and fashion industry. Predicting 3D human body shape from natural images, however, is highly challenging due to factors such as variation in human bodies, clothing and…

Computer Vision and Pattern Recognition · Computer Science 2018-08-21 Gül Varol , Duygu Ceylan , Bryan Russell , Jimei Yang , Ersin Yumer , Ivan Laptev , Cordelia Schmid

We propose a novel Neural Radiance Field (NeRF) representation for non-opaque scenes that enables fast inference by utilizing textured polygons. Despite the high-quality novel view rendering that NeRF provides, a critical limitation is that…

Graphics · Computer Science 2024-07-11 Gopal Sharma , Daniel Rebain , Kwang Moo Yi , Andrea Tagliasacchi

Neural radiance field (NeRF), in particular its extension by instant neural graphics primitives, is a novel rendering method for view synthesis that uses real-world images to build photo-realistic immersive virtual scenes. Despite its…

Computer Vision and Pattern Recognition · Computer Science 2022-11-28 Ke Li , Tim Rolff , Susanne Schmidt , Reinhard Bacher , Simone Frintrop , Wim Leemans , Frank Steinicke

Registration is a fundamental task in medical image analysis which can be applied to several tasks including image segmentation, intra-operative tracking, multi-modal image alignment, and motion analysis. Popular registration tools such as…

Computer Vision and Pattern Recognition · Computer Science 2019-10-07 Wentao Zhu , Andriy Myronenko , Ziyue Xu , Wenqi Li , Holger Roth , Yufang Huang , Fausto Milletari , Daguang Xu

With NeRF widely used for facial reenactment, recent methods can recover photo-realistic 3D head avatar from just a monocular video. Unfortunately, the training process of the NeRF-based methods is quite time-consuming, as MLP used in the…

Computer Vision and Pattern Recognition · Computer Science 2023-05-04 Yuelang Xu , Lizhen Wang , Xiaochen Zhao , Hongwen Zhang , Yebin Liu

Neural Rendering representations have significantly contributed to the field of 3D computer vision. Given their potential, considerable efforts have been invested to improve their performance. Nonetheless, the essential question of…

Computer Vision and Pattern Recognition · Computer Science 2024-06-14 Wenhui Xiao , Rodrigo Santa Cruz , David Ahmedt-Aristizabal , Olivier Salvado , Clinton Fookes , Leo Lebrat