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We introduce a gaze-tracking--free method to reduce OLED display power consumption in VR with minimal perceptual impact. This technique exploits the time course of chromatic adaptation, the human visual system's ability to maintain stable…

Graphics · Computer Science 2025-09-30 Ethan Chen , Sushant Kondguli , Carl Marshall , Yuhao Zhu

Battery-constrained power consumption, compute limitations, and high frame rate requirements in head-mounted displays present unique challenges in the drive to present increasingly immersive and comfortable imagery in virtual reality.…

Modern virtual reality headsets demand significant computational resources to render high-resolution content in real-time. Therefore, prioritizing power efficiency becomes crucial, particularly for portable versions reliant on batteries. A…

Image and Video Processing · Electrical Eng. & Systems 2025-01-30 Luca Surace , Jorge Condor , Piotr Didyk

Virtual Reality (VR) has the potential of becoming the next ubiquitous computing platform. Continued progress in the burgeoning field of VR depends critically on an efficient computing substrate. In particular, DRAM access energy is known…

Graphics · Computer Science 2023-10-03 Nisarg Ujjainkar , Ethan Shahan , Kenneth Chen , Budmonde Duinkharjav , Qi Sun , Yuhao Zhu

This paper proposes a method to evaluate and model the power consumption of modern virtual reality playback and streaming applications on smartphones. Due to the high computational complexity of the virtual reality processing toolchain, the…

Image and Video Processing · Electrical Eng. & Systems 2023-07-18 Christian Herglotz , Stéphane Coulombe , Ahmad Vakili , André Kaup

Power saving is a prevailing concern in desktop computers and, especially, in battery-powered devices such as mobile phones. This is generating a growing demand for power-aware graphics applications that can extend battery life, while…

Graphics · Computer Science 2018-08-01 Yunjin Zhang , Marta Ortin , Victor Arellano , Rui Wang , Diego Gutierrez , Hujun Bao

A large portion of today's world population suffer from vision impairments and wear prescription eyeglasses. However, eyeglasses causes additional bulk and discomfort when used with augmented and virtual reality headsets, thereby negatively…

Human-Computer Interaction · Computer Science 2022-12-09 Ahmet Güzel , Jeanne Beyazian , Praneeth Chakravarthula , Kaan Akşit

Augmented Reality/Virtual Reality (AR/VR) glasses are widely foreseen as the next generation computing platform. AR/VR glasses are a complex "system of systems" which must satisfy stringent form factor, computing-, power- and thermal-…

Prolonged exposure to virtual reality (VR) systems leads to visual fatigue, impairs user comfort, performance, and safety, particularly in high-stakes or long-duration applications. Existing fatigue detection approaches rely on subjective…

Human-Computer Interaction · Computer Science 2026-01-21 Numan Zafar , Johnathan Locke , Shafique Ahmad Chaudhry

After the introduction of smartphones and smartwatches, AR glasses are considered the next breakthrough in the field of wearables. While the transition from smartphones to smartwatches was based mainly on established display technologies,…

Computer Vision and Pattern Recognition · Computer Science 2022-12-07 Johannes Meyer

The critical constraint of mobile devices is a limited battery life that is significantly reduced during video playback. The power efficiency of video playback mainly depends on the used compression standard, video-decoder, and device…

Multimedia · Computer Science 2021-10-14 Roman Kazantsev , Dmitriy Vatolin

Real-time object detection in AR/VR systems faces critical computational constraints, requiring sub-10\,ms latency within tight power budgets. Inspired by biological foveal vision, we propose a two-stage pipeline that combines…

Hardware Architecture · Computer Science 2026-03-18 Neeraj Solanki , Hong Ding , Sepehr Tabrizchi , Ali Shafiee Sarvestani , Shaahin Angizi , David Z. Pan , Arman Roohi

With recent advances of Virtual Reality (VR) technology, the deployment of such will dramatically increase in non-entertainment environments, such as professional education and training, manufacturing, service, or low frequency/high risk…

Human-Computer Interaction · Computer Science 2019-12-09 Arian Mehrfard , Javad Fotouhi , Giacomo Taylor , Tess Forster , Nassir Navab , Bernhard Fuerst

Smartphones are integral to modern life, yet research highlights the cognitive drawbacks associated with their mere presence. While physically removing them can mitigate these effects, it is often inconvenient and may heighten anxiety due…

Human-Computer Interaction · Computer Science 2025-02-18 JangHyeon Lee , Lawrence H. Kim

Immersive computer graphics systems strive to generate perceptually realistic user experiences. Current-generation virtual reality (VR) displays are successful in accurately rendering many perceptually important effects, including…

Graphics · Computer Science 2020-05-14 Robert Konrad , Anastasios Angelopoulos , Gordon Wetzstein

Gaze tracking is an essential component of next generation displays for virtual reality and augmented reality applications. Traditional camera-based gaze trackers used in next generation displays are known to be lacking in one or multiple…

Systems and Control · Electrical Eng. & Systems 2021-02-03 Richard Li , Eric Whitmire , Michael Stengel , Ben Boudaoud , Jan Kautz , David Luebke , Shwetak Patel , Kaan Akşit

3D Gaussian Splatting (3DGS) combines classic image-based rendering, pointbased graphics, and modern differentiable techniques, and offers an interesting alternative to traditional physically-based rendering. 3DGS-family models are far from…

Graphics · Computer Science 2025-09-29 Weikai Lin , Sushant Kondguli , Carl Marshall , Yuhao Zhu

We introduce to VR a novel imperceptible gaze guidance technique from a recent discovery that human gaze can be attracted to a cue that contrasts from the background in its perceptually non-distinctive ocularity, defined as the relative…

Human-Computer Interaction · Computer Science 2024-12-13 Virmarie Maquiling , Li Zhaoping , Enkelejda Kasneci

Vision sensors are versatile and can capture a wide range of visual cues, such as color, texture, shape, and depth. This versatility, along with the relatively inexpensive availability of machine vision cameras, played an important role in…

Computer Vision and Pattern Recognition · Computer Science 2024-04-18 Muhammad Z. Alam , Zeeshan Kaleem , Sousso Kelouwani

Video see-through (VST) technology aims to seamlessly blend virtual and physical worlds by reconstructing reality through cameras. While manufacturers promise perceptual fidelity, it remains unclear how close these systems are to…

Human-Computer Interaction · Computer Science 2026-01-07 Jialin Wang , Songming Ping , Kemu Xu , Yue Li , Hai-Ning Liang
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