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Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…

Human-Computer Interaction · Computer Science 2026-01-15 Marie Luisa Fiedler , Christian Merz , Jonathan Tschanter , Carolin Wienrich , Marc Erich Latoschik

Color Vision Deficiency (CVD) affects nearly 8 percent of men and 0.5 percent of women worldwide. Existing color-correction methods often rely on prior clinical diagnosis and static filtering, making them less effective for users with mild…

Human-Computer Interaction · Computer Science 2025-09-11 Jingwen Qin , Semen Checherin , Yue Li , Berend-Jan van der Zwaag , Ozlem Durmaz-Incel

The Dynamic Vision Sensor (DVS) is an innovative technology that efficiently captures and encodes visual information in an event-driven manner. By combining it with event-driven neuromorphic processing, the sparsity in DVS camera output can…

Computer Vision and Pattern Recognition · Computer Science 2024-02-15 Yiming Bu , Jiayang Liu , Qinru Qiu

While the evolution of mobile computing is experiencing a considerable growth, it is at the same time seriously threatened by the limitations of the battery technology, which does not keep pace with the evergrowing increase in energy…

Multimedia · Computer Science 2022-02-22 Octavian Machidon , Jani Asprov , Tine Fajfar , Veljko Pejovic

We present an advance in wearable technology: a mobile-optimized, real-time, ultra-low-power event camera system that enables natural hand gesture control for smart glasses, dramatically improving user experience. While hand gesture…

Visual Autoregressive (VAR) has emerged as a promising approach in image generation, offering competitive potential and performance comparable to diffusion-based models. However, current AR-based visual generation models require substantial…

Computer Vision and Pattern Recognition · Computer Science 2024-11-27 Rui Xie , Tianchen Zhao , Zhihang Yuan , Rui Wan , Wenxi Gao , Zhenhua Zhu , Xuefei Ning , Yu Wang

Current video-based computer vision (CV) applications typically suffer from high energy consumption due to reading and processing all pixels in a frame, regardless of their significance. While previous works have attempted to reduce this…

Computer Vision and Pattern Recognition · Computer Science 2024-09-27 Md Abdullah-Al Kaiser , Sreetama Sarkar , Peter A. Beerel , Akhilesh R. Jaiswal , Gourav Datta

We introduce a new gaze tracker for Head Mounted Displays (HMDs). We modify two off-the-shelf HMDs to be gaze-aware using Light Emitting Diodes (LEDs). Our key contribution is to exploit the sensing capability of LEDs to create low-power…

Computer Vision and Pattern Recognition · Computer Science 2020-03-20 Kaan Akşit , Jan Kautz , David Luebke

Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Farhaan Ebadulla , Chiraag Mudlpaur , Shreya Chaurasia , Gaurav BV

Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the…

Computer Vision and Pattern Recognition · Computer Science 2022-07-07 Zhimin Wang , Yuxin Zhao , Feng Lu

Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…

Human-Computer Interaction · Computer Science 2025-10-02 Xiaoye Michael Wang , Ali Mazalek , Catherine M. Sabiston , Timothy N. Welsh

Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…

Computer Vision and Pattern Recognition · Computer Science 2026-02-06 Haojie Cheng , Shaun Jing Heng Ong , Shaoyu Cai , Aiden Tat Yang Koh , Fuxi Ouyang , Eng Tat Khoo

Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Christos Petrou , Harris Partaourides , Athanasios Balomenos , Yannis Kopsinis , Sotirios Chatzis

Mobile Virtual Reality (VR) is essential to achieving convenient and immersive human-computer interaction and realizing emerging applications such as Metaverse. However, existing VR technologies require two separate renderings of binocular…

Graphics · Computer Science 2025-06-19 Xingyu Chen , Xinmin Fang , Shuting Zhang , Xinyu Zhang , Liang He , Zhengxiong Li

Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion…

Human-Computer Interaction · Computer Science 2026-01-30 Yitong Zhu , Qianghong Dong , Guanxuan Jiang , Zhuowen Liang , Yuyang Wang

The new trend of full-screen devices implies positioning the camera behind the screen to bring a larger display-to-body ratio, enhance eye contact, and provide a notch-free viewing experience on smartphones, TV or tablets. On the other…

Image and Video Processing · Electrical Eng. & Systems 2023-11-24 Marcos V. Conde , Florin Vasluianu , Sabari Nathan , Radu Timofte

Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…

Graphics · Computer Science 2023-03-30 Ville Cantory , Nathan Ringo

Displays based on organic light-emitting diode (OLED) technology are appearing on many mobile devices. Unlike liquid crystal displays (LCD), OLED displays consume dramatically different power for showing different colors. In particular,…

Graphics · Computer Science 2011-01-07 Mian Dong , Lin Zhong

Current smart glasses equipped with RGB cameras struggle to perceive the environment in low-light and high-speed motion scenarios due to motion blur and the limited dynamic range of frame cameras. Additionally, capturing dense images with a…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Carl Brander , Giovanni Cioffi , Nico Messikommer , Davide Scaramuzza

Low-Power Edge-AI capabilities are essential for on-device extended reality (XR) applications to support the vision of Metaverse. In this work, we investigate two representative XR workloads: (i) Hand detection and (ii) Eye segmentation,…

Hardware Architecture · Computer Science 2023-03-29 Vivek Parmar , Syed Shakib Sarwar , Ziyun Li , Hsien-Hsin S. Lee , Barbara De Salvo , Manan Suri