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Integrated VR (IVR) systems consist of a head-mounted display (HMD) and body-tracking capabilities. They enable users to translate their physical movements into corresponding avatar movements in real-time, allowing them to perceive their…
Color Vision Deficiency (CVD) affects nearly 8 percent of men and 0.5 percent of women worldwide. Existing color-correction methods often rely on prior clinical diagnosis and static filtering, making them less effective for users with mild…
The Dynamic Vision Sensor (DVS) is an innovative technology that efficiently captures and encodes visual information in an event-driven manner. By combining it with event-driven neuromorphic processing, the sparsity in DVS camera output can…
While the evolution of mobile computing is experiencing a considerable growth, it is at the same time seriously threatened by the limitations of the battery technology, which does not keep pace with the evergrowing increase in energy…
We present an advance in wearable technology: a mobile-optimized, real-time, ultra-low-power event camera system that enables natural hand gesture control for smart glasses, dramatically improving user experience. While hand gesture…
Visual Autoregressive (VAR) has emerged as a promising approach in image generation, offering competitive potential and performance comparable to diffusion-based models. However, current AR-based visual generation models require substantial…
Current video-based computer vision (CV) applications typically suffer from high energy consumption due to reading and processing all pixels in a frame, regardless of their significance. While previous works have attempted to reduce this…
We introduce a new gaze tracker for Head Mounted Displays (HMDs). We modify two off-the-shelf HMDs to be gaze-aware using Light Emitting Diodes (LEDs). Our key contribution is to exploit the sensing capability of LEDs to create low-power…
Predicting gaze behavior in virtual reality environments remains a significant challenge with implications for rendering optimization and interface design. This paper introduces a multimodal approach to VR gaze prediction that combines…
Augmented Reality (AR) see-through vision is an interesting research topic since it enables users to see through a wall and see the occluded objects. Most existing research focuses on the visual effects of see-through vision, while the…
Virtual reality (VR) introduces sensory perturbations that may impact perception and action. The current study was designed to investigate how immersive VR presented through a head-mounted display (HMD) affects perceived functional body…
Immersive virtual reality (VR) applications demand accurate, temporally coherent full-body pose tracking. Recent head-mounted camera-based approaches show promise in egocentric pose estimation, but encounter challenges when applied to VR…
Gaze prediction plays a critical role in Virtual Reality (VR) applications by reducing sensor-induced latency and enabling computationally demanding techniques such as foveated rendering, which rely on anticipating user attention. However,…
Mobile Virtual Reality (VR) is essential to achieving convenient and immersive human-computer interaction and realizing emerging applications such as Metaverse. However, existing VR technologies require two separate renderings of binocular…
Cybersickness remains a critical barrier to the widespread adoption of Virtual Reality (VR), particularly in scenarios involving intense or artificial motion cues. Among the key contributors is excessive optical flow-perceived visual motion…
The new trend of full-screen devices implies positioning the camera behind the screen to bring a larger display-to-body ratio, enhance eye contact, and provide a notch-free viewing experience on smartphones, TV or tablets. On the other…
Virtual Reality systems provide many opportunities for scientific research and consumer enjoyment; however, they are more demanding than traditional desktop applications and require a wired connection to desktops in order to enjoy maximum…
Displays based on organic light-emitting diode (OLED) technology are appearing on many mobile devices. Unlike liquid crystal displays (LCD), OLED displays consume dramatically different power for showing different colors. In particular,…
Current smart glasses equipped with RGB cameras struggle to perceive the environment in low-light and high-speed motion scenarios due to motion blur and the limited dynamic range of frame cameras. Additionally, capturing dense images with a…
Low-Power Edge-AI capabilities are essential for on-device extended reality (XR) applications to support the vision of Metaverse. In this work, we investigate two representative XR workloads: (i) Hand detection and (ii) Eye segmentation,…