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Service robots, in general, have to work independently and adapt to the dynamic changes happening in the environment in real-time. One important aspect in such scenarios is to continually learn to recognize newer object categories when they…

Computer Vision and Pattern Recognition · Computer Science 2021-03-17 Sudhakaran Jain , Hamidreza Kasaei

We propose a new procedural content generation method which learns iterative level generators from a dataset of existing levels. The Path of Destruction method, as we call it, views level generation as repair; levels are created by…

Machine Learning · Computer Science 2022-10-04 Matthew Siper , Ahmed Khalifa , Julian Togelius

Procedural content generation for games is a growing trend in both research and industry, even though there is no consensus of how good content looks, nor how to automatically evaluate it. A number of metrics have been developed in the…

Artificial Intelligence · Computer Science 2022-04-11 Jean-Baptiste Hervé , Christoph Salge

This paper proposes a novel deep reinforcement learning algorithm to perform automatic analysis and detection of gameplay issues in complex 3D navigation environments. The Curiosity-Conditioned Proximal Trajectories (CCPT) method combines…

Machine Learning · Computer Science 2022-02-22 Alessandro Sestini , Linus Gisslén , Joakim Bergdahl , Konrad Tollmar , Andrew D. Bagdanov

Most existing feature learning methods optimize inflexible handcrafted features and the affinity matrix is constructed by shallow linear embedding methods. Different from these conventional methods, we pretrain a generative neural network…

Computer Vision and Pattern Recognition · Computer Science 2019-10-02 Changlu Chen , Chaoxi Niu , Xia Zhan , Kun Zhan

The benefit of pretrained autoencoders for reinforcement learning in comparison to training on raw observations is already known [1]. In this paper, we address the generation of a compact and information-rich state representation. In…

Robotics · Computer Science 2021-03-09 Christopher Gebauer , Maren Bennewitz

Recent advances in deep reinforcement learning in the paradigm of locomotion using continuous control have raised the interest of game makers for the potential of digital actors using active ragdoll. Currently, the available options to…

Artificial Intelligence · Computer Science 2019-02-26 Joe Booth , Jackson Booth

Open-world survival games pose significant challenges for AI algorithms due to their multi-tasking, deep exploration, and goal prioritization requirements. Despite reinforcement learning (RL) being popular for solving games, its high sample…

Artificial Intelligence · Computer Science 2023-12-13 Yue Wu , Shrimai Prabhumoye , So Yeon Min , Yonatan Bisk , Ruslan Salakhutdinov , Amos Azaria , Tom Mitchell , Yuanzhi Li

We explore how interaction with large language models (LLMs) can give rise to emergent behaviors, empowering players to participate in the evolution of game narratives. Our testbed is a text-adventure game in which players attempt to solve…

Indoor scene generation aims at creating shape-compatible, style-consistent furniture arrangements within a spatially reasonable layout. However, most existing approaches primarily focus on generating plausible furniture layouts without…

Computer Vision and Pattern Recognition · Computer Science 2023-10-17 Yiqun Zhao , Zibo Zhao , Jing Li , Sixun Dong , Shenghua Gao

When generating technical instructions, it is often convenient to describe complex objects in the world at different levels of abstraction. A novice user might need an object explained piece by piece, while for an expert, talking about the…

Computation and Language · Computer Science 2020-10-09 Arne Köhn , Julia Wichlacz , Álvaro Torralba , Daniel Höller , Jörg Hoffmann , Alexander Koller

Recent advancements in post-hoc and inherently interpretable methods have markedly enhanced the explanations of black box classifier models. These methods operate either through post-analysis or by integrating concept learning during model…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Bor-Shiun Wang , Chien-Yi Wang , Wei-Chen Chiu

Traditionally, deep learning algorithms update the network weights whereas the network architecture is chosen manually, using a process of trial and error. In this work, we propose two novel approaches that automatically update the network…

Machine Learning · Computer Science 2018-04-10 Ozan İrsoy , Ethem Alpaydın

We present a new latent model of natural images that can be learned on large-scale datasets. The learning process provides a latent embedding for every image in the training dataset, as well as a deep convolutional network that maps the…

Computer Vision and Pattern Recognition · Computer Science 2018-11-06 ShahRukh Athar , Evgeny Burnaev , Victor Lempitsky

The adoption of pre-trained language models to generate action plans for embodied agents is a promising research strategy. However, execution of instructions in real or simulated environments requires verification of the feasibility of…

In this paper, we introduce a model of evolution and learning in robots that co-optimizes a distribution of latent design vectors (genotypes) and a mixture of control experts (neural modules), which are gated by the latent coordinates of…

Robotics · Computer Science 2026-05-26 Yibin Wang , Muhan Li , Zihan Guo , Sam Kriegman

We propose a control design method for linear time-invariant systems that iteratively learns to satisfy unknown polyhedral state constraints. At each iteration of a repetitive task, the method constructs an estimate of the unknown…

Systems and Control · Electrical Eng. & Systems 2023-06-13 Monimoy Bujarbaruah , Charlott Vallon , Francesco Borrelli

Text-to-3D generation is to craft a 3D object according to a natural language description. This can significantly reduce the workload for manually designing 3D models and provide a more natural way of interaction for users. However, this…

Computer Vision and Pattern Recognition · Computer Science 2023-09-27 Han Yi , Zhedong Zheng , Xiangyu Xu , Tat-seng Chua

Text-to-image diffusion models, while proficient at generating high-fidelity images, often suffer from limited output diversity, hindering their application in exploratory and ideation tasks. Existing prompt optimization techniques…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Alex Inch , Passawis Chaiyapattanaporn , Yuchen Zhu , Yuan Lu , Ting-Wen Ko , Davide Paglieri

Open-ended evolutionary dynamics remains an elusive goal for artificial evolutionary systems. Many ideas exist in the biological literature beyond the basic Darwinian requirements of variation, differential reproduction and inheritance. I…

Neural and Evolutionary Computing · Computer Science 2015-07-28 Tim Taylor