English
Related papers

Related papers: Open-Ended Evolution for Minecraft Building Genera…

200 papers

Over the past few years there is a growing interest in the learning-based self driving system. To ensure safety, such systems are first developed and validated in simulators before being deployed in the real world. However, most of the…

Robotics · Computer Science 2021-03-15 Quanyi Li , Zhenghao Peng , Qihang Zhang , Chunxiao Liu , Bolei Zhou

Multimodal LLM agents operating in complex game environments must continually reuse past experience to solve new tasks efficiently. In this work, we propose Echo, a transfer-oriented memory framework that enables agents to derive actionable…

Artificial Intelligence · Computer Science 2026-04-08 Chenghao Li , Jun Liu , Songbo Zhang , Huadong Jian , Hao Ni , Lik-Hang Lee , Sung-Ho Bae , Guoqing Wang , Yang Yang , Chaoning Zhang

Predicting the dynamics of complex systems is crucial for various scientific and engineering applications. The accuracy of predictions depends on the model's ability to capture the intrinsic dynamics. While existing methods capture key…

Computational Engineering, Finance, and Science · Computer Science 2025-06-10 Ruikun Li , Jingwen Cheng , Huandong Wang , Qingmin Liao , Yong Li

In this document we describe a rationale for a research program aimed at building an open "assistant" in the game Minecraft, in order to make progress on the problems of natural language understanding and learning from dialogue.

By sampling from the latent space of an autoencoder and decoding the latent space samples to the original data space, any autoencoder can simply be turned into a generative model. For this to work, it is necessary to model the autoencoder's…

Machine Learning · Statistics 2023-09-19 Maximilian Coblenz , Oliver Grothe , Fabian Kächele

In this work, we tackle the problem of open-ended learning by introducing a method that simultaneously evolves agents and increasingly challenging environments. Unlike previous open-ended approaches that optimize agents using a fixed neural…

Artificial Intelligence · Computer Science 2023-10-12 Muhammad Umair Nasir , Michael Beukman , Steven James , Christopher Wesley Cleghorn

Sample inefficiency of deep reinforcement learning methods is a major obstacle for their use in real-world applications. In this work, we show how human demonstrations can improve final performance of agents on the Minecraft minigame…

Machine Learning · Computer Science 2020-03-16 Christian Scheller , Yanick Schraner , Manfred Vogel

Recently, various studies have leveraged Large Language Models (LLMs) to help decision-making and planning in environments, and try to align the LLMs' knowledge with the world conditions. Nonetheless, the capacity of LLMs to continuously…

Machine Learning · Computer Science 2023-10-16 Yicheng Feng , Yuxuan Wang , Jiazheng Liu , Sipeng Zheng , Zongqing Lu

While large language models (LLMs) have shown promising capabilities as zero-shot planners for embodied agents, their inability to learn from experience and build persistent mental models limits their robustness in complex open-world…

Artificial Intelligence · Computer Science 2025-06-04 Anirudh Chari , Suraj Reddy , Aditya Tiwari , Richard Lian , Brian Zhou

The recent surge in interest in city layout generation underscores its significance in urban planning and smart city development. The task involves procedurally or automatically generating spatial arrangements for urban elements such as…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Jie Deng , Wenhao Chai , Jianshu Guo , Qixuan Huang , Junsheng Huang , Wenhao Hu , Shengyu Hao , Jenq-Neng Hwang , Gaoang Wang

We study building multi-task agents in open-world environments. Without human demonstrations, learning to accomplish long-horizon tasks in a large open-world environment with reinforcement learning (RL) is extremely inefficient. To tackle…

Machine Learning · Computer Science 2023-12-05 Haoqi Yuan , Chi Zhang , Hongcheng Wang , Feiyang Xie , Penglin Cai , Hao Dong , Zongqing Lu

Learning to generate fluent natural language from structured data with neural networks has become an common approach for NLG. This problem can be challenging when the form of the structured data varies between examples. This paper presents…

Computation and Language · Computer Science 2018-10-12 Sebastian Gehrmann , Falcon Z. Dai , Henry Elder , Alexander M. Rush

Leveraging large language models (LLMs), autonomous agents have significantly improved, gaining the ability to handle a variety of tasks. In open-ended settings, optimizing collaboration for efficiency and effectiveness demands flexible…

Artificial Intelligence · Computer Science 2024-09-17 Jiaqi Chen , Yuxian Jiang , Jiachen Lu , Li Zhang

When using deep, multi-layered architectures to build generative models of data, it is difficult to train all layers at once. We propose a layer-wise training procedure admitting a performance guarantee compared to the global optimum. It is…

Neural and Evolutionary Computing · Computer Science 2013-02-19 Ludovic Arnold , Yann Ollivier

The use of generative AI in video game development is on the rise, and as the conversational and other capabilities of large language models continue to improve, we expect LLM-driven non-player characters (NPCs) to become widely deployed.…

Computation and Language · Computer Science 2024-07-08 Sudha Rao , Weijia Xu , Michael Xu , Jorge Leandro , Ken Lobb , Gabriel DesGarennes , Chris Brockett , Bill Dolan

Evolution by natural selection can be seen an algorithm for generating creative solutions to difficult problems. More precisely, evolution by natural selection is a class of algorithms that share a set of properties. The question we address…

Neural and Evolutionary Computing · Computer Science 2018-06-22 Peter D. Turney

We address the problem of scene layout generation for diverse domains such as images, mobile applications, documents, and 3D objects. Most complex scenes, natural or human-designed, can be expressed as a meaningful arrangement of simpler…

Computer Vision and Pattern Recognition · Computer Science 2021-10-01 Kamal Gupta , Justin Lazarow , Alessandro Achille , Larry Davis , Vijay Mahadevan , Abhinav Shrivastava

We present a new approach ARLPCG: Adversarial Reinforcement Learning for Procedural Content Generation, which procedurally generates and tests previously unseen environments with an auxiliary input as a control variable. Training RL agents…

Machine Learning · Computer Science 2021-06-11 Linus Gisslén , Andy Eakins , Camilo Gordillo , Joakim Bergdahl , Konrad Tollmar

In this work we present a novel, robust transition generation technique that can serve as a new tool for 3D animators, based on adversarial recurrent neural networks. The system synthesizes high-quality motions that use temporally-sparse…

Computer Vision and Pattern Recognition · Computer Science 2021-02-10 Félix G. Harvey , Mike Yurick , Derek Nowrouzezahrai , Christopher Pal

Designers increasingly rely on procedural generation for automatic generation of content in various industries. These techniques require extensive knowledge of the desired content, and about how to actually implement such procedural…

Artificial Intelligence · Computer Science 2021-09-22 Gillis Hermans , Thomas Winters , Luc De Raedt