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This paper describes a method for generative player modeling and its application to the automatic testing of game content using archetypal player models called procedural personas. Theoretically grounded in psychological decision theory,…

Artificial Intelligence · Computer Science 2018-02-21 Christoffer Holmgård , Michael Cerny Green , Antonios Liapis , Julian Togelius

Rapid online adaptation to changing tasks is an important problem in machine learning and, recently, a focus of meta-reinforcement learning. However, reinforcement learning (RL) algorithms struggle in POMDP environments because the state of…

Neural and Evolutionary Computing · Computer Science 2020-04-29 Eseoghene Ben-Iwhiwhu , Pawel Ladosz , Jeffery Dick , Wen-Hua Chen , Praveen Pilly , Andrea Soltoggio

Collaborative tasks are ubiquitous activities where a form of communication is required in order to reach a joint goal. Collaborative building is one of such tasks. We wish to develop an intelligent builder agent in a simulated building…

Computation and Language · Computer Science 2022-04-22 Zhengxiang Shi , Yue Feng , Aldo Lipani

We introduce a binary latent space autoencoder architecture to rehearse training samples for the continual learning of neural networks. The ability to extend the knowledge of a model with new data without forgetting previously learned…

Machine Learning · Computer Science 2020-12-01 Kamil Deja , Paweł Wawrzyński , Daniel Marczak , Wojciech Masarczyk , Tomasz Trzciński

There are a range of metrics that can be applied to the artifacts produced by procedural content generation, and several of them come with qualitative claims. In this paper, we adapt a range of existing PCG metrics to generated Minecraft…

Artificial Intelligence · Computer Science 2021-07-07 Jean-Baptiste Hervé , Christoph Salge

As academic interest in procedural content generation (PCG) for games has increased, so has the need for methodologies for comparing and contrasting the output spaces of alternative PCG systems. In this paper we introduce and evaluate a…

Human-Computer Interaction · Computer Science 2022-11-01 Oliver Withington , Laurissa Tokarchuk

In the Minecraft Collaborative Building Task, two players collaborate: an Architect (A) provides instructions to a Builder (B) to assemble a specified structure using 3D blocks. In this work, we investigate the use of large language models…

Computation and Language · Computer Science 2024-06-26 Chalamalasetti Kranti , Sherzod Hakimov , David Schlangen

In this paper, we treat the image generation task using an autoencoder, a representative latent model. Unlike many studies regularizing the latent variable's distribution by assuming a manually specified prior, we approach the image…

Machine Learning · Computer Science 2021-08-27 Jaeyoung Yoo , Hojun Lee , Nojun Kwak

We present an architecture which lets us train deep, directed generative models with many layers of latent variables. We include deterministic paths between all latent variables and the generated output, and provide a richer set of…

Machine Learning · Computer Science 2016-12-15 Philip Bachman

It is a long-lasting goal to design a generalist-embodied agent that can follow diverse instructions in human-like ways. However, existing approaches often fail to steadily follow instructions due to difficulties in understanding abstract…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Enshen Zhou , Yiran Qin , Zhenfei Yin , Yuzhou Huang , Ruimao Zhang , Lu Sheng , Yu Qiao , Jing Shao

We present a novel motion generation approach for robot arms, with high degrees of freedom, in complex settings that can adapt online to obstacles or new via points. Learning from Demonstration facilitates rapid adaptation to new tasks and…

Procedural content generation via machine learning (PCGML) has demonstrated its usefulness as a content and game creation approach, and has been shown to be able to support human creativity. An important facet of creativity is combinational…

Machine Learning · Computer Science 2020-06-18 Sam Snodgrass , Anurag Sarkar

Humans stand alone in terms of their potential to collectively and cumulatively change their culture in an open-ended manner. This open-endedness provides societies with the ability to continually expand their resources and to increase…

Neural and Evolutionary Computing · Computer Science 2026-01-06 James Winters , Mathieu Charbonneau

Unambiguous identification of the rewards driving behaviours of entities operating in complex open-ended real-world environments is difficult, partly because goals and associated behaviours emerge endogenously and are dynamically updated as…

Machine Learning · Computer Science 2024-05-03 Richard M. Bailey

Automated decision-making is becoming key for automated characterization including electron and scanning probe microscopies and nano indentation. Most machine learning driven workflows optimize a single predefined objective and tend to…

Materials Science · Physics 2026-04-07 Kamyar Barakati , Boris N. Slautin , Utkarsh Pratiush , Hiroshi Funakubo , Sergei V. Kalinin

In this paper, we propose DeepTree, a novel method for modeling trees based on learning developmental rules for branching structures instead of manually defining them. We call our deep neural model situated latent because its behavior is…

Machine Learning · Computer Science 2023-05-10 Xiaochen Zhou , Bosheng Li , Bedrich Benes , Songlin Fei , Sören Pirk

While fields like Artificial Life have made huge strides in quantifying the mechanisms that distinguish living systems from non-living ones, particular mechanisms remain difficult to reproduce in silico. Known as open-endedness, we've been…

Biological Physics · Physics 2024-07-18 Alyssa M Adams , Eliott Jacopin , Praful Gagrani , Olaf Witkowski

Autoencoders are certainly among the most studied and used Deep Learning models: the idea behind them is to train a model in order to reconstruct the same input data. The peculiarity of these models is to compress the information through a…

Machine Learning · Computer Science 2023-09-06 Gabriele Martino , Davide Moroni , Massimo Martinelli

Automatic generation of level maps is a popular form of automatic content generation. In this study, a recently developed technique employing the {\em do what's possible} representation is used to create open-ended level maps. Generation of…

Artificial Intelligence · Computer Science 2019-05-24 Daniel Ashlock , Christoph Salge

Although virtual agents are increasingly situated in environments where natural language is the most effective mode of interaction with humans, these exchanges are rarely used as an opportunity for learning. Leveraging language interactions…

Computation and Language · Computer Science 2021-07-21 Kaylee Burns , Christopher D. Manning , Li Fei-Fei
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