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Fine-tuning is widely used to adapt language models for specific goals, often leveraging real-world data such as patient records, customer-service interactions, or web content in languages not covered in pre-training. These datasets are…

Machine Learning · Computer Science 2024-10-22 Masaru Isonuma , Ivan Titov

Traditional self-adaptive systems automatically reconfigure existing components in response to changing requirements, but provide limited support for the generation of novel functionalities. The software generation capabilities of large…

Software Engineering · Computer Science 2026-04-21 Md Asif Iqbal Fahim , Oluwadamilola Adebayo , Alessio Ferrari

Video games have emerged as a medium for learning by creating engaging environments, encouraging creative and deep thinking, and exposing learners to complex problems. Unfortunately, even though there are increasing examples of video games…

Human-Computer Interaction · Computer Science 2022-12-19 Zachariah P. Beck , Brandon Alpert , Alexander J. Bowman , William R. Watson , Adrian Buganza Tepole

Recent works have proven that intricate cooperative behaviors can emerge in agents trained using meta reinforcement learning on open ended task distributions using self-play. While the results are impressive, we argue that self-play and…

Multiagent Systems · Computer Science 2024-05-08 Richard Bornemann , Gautier Hamon , Eleni Nisioti , Clément Moulin-Frier

We investigate how reinforcement learning can be used to train level-designing agents. This represents a new approach to procedural content generation in games, where level design is framed as a game, and the content generator itself is…

Machine Learning · Computer Science 2020-08-14 Ahmed Khalifa , Philip Bontrager , Sam Earle , Julian Togelius

With large language models (LLMs) on the rise, in-game interactions are shifting from rigid commands to natural conversations. However, the impacts of LLMs on player performance and game experience remain underexplored. This work explores…

Human-Computer Interaction · Computer Science 2025-07-31 Xin Sun , Lei Wang , Yue Li , Jie Li , Massimo Poesio , Julian Frommel , Koen Hinriks , Jiahuan Pei

Novelty detection using deep generative models such as autoencoder, generative adversarial networks mostly takes image reconstruction error as novelty score function. However, image data, high dimensional as it is, contains a lot of…

Machine Learning · Computer Science 2021-01-08 Sungkwon An , Jeonghoon Kim , Myungjoo Kang , Shahbaz Razaei , Xin Liu

Benchmarks play a crucial role in the development and analysis of reinforcement learning (RL) algorithms. We identify that existing benchmarks used for research into open-ended learning fall into one of two categories. Either they are too…

The success of deep learning depends on finding an architecture to fit the task. As deep learning has scaled up to more challenging tasks, the architectures have become difficult to design by hand. This paper proposes an automated method,…

Neural and Evolutionary Computing · Computer Science 2017-03-07 Risto Miikkulainen , Jason Liang , Elliot Meyerson , Aditya Rawal , Dan Fink , Olivier Francon , Bala Raju , Hormoz Shahrzad , Arshak Navruzyan , Nigel Duffy , Babak Hodjat

Exploration remains a significant challenge in reinforcement learning, especially in environments where extrinsic rewards are sparse or non-existent. The recent rise of foundation models, such as CLIP, offers an opportunity to leverage…

Artificial Intelligence · Computer Science 2024-11-26 Alain Andres , Javier Del Ser

Formal verification provides a powerful framework for proving that dynamical systems satisfy their specifications. However, these techniques face scalability challenges in high-dimensional settings, as they often rely on state-space…

Machine Learning · Computer Science 2026-05-21 Robert Reed , Luca Laurenti , Morteza Lahijanian

Deep generative networks have been widely used for learning mappings from a low-dimensional latent space to a high-dimensional data space. In many cases, data transformations are defined by linear paths in this latent space. However, the…

Machine Learning · Statistics 2019-12-06 Marissa Connor , Christopher Rozell

End-to-end optimization has achieved state-of-the-art performance on many specific problems, but there is no straight-forward way to combine pretrained models for new problems. Here, we explore improving modularity by learning a post-hoc…

Machine Learning · Computer Science 2019-02-25 Yingtao Tian , Jesse Engel

Encoder-decoder based neural architectures serve as the basis of state-of-the-art approaches in end-to-end open domain dialog systems. Since most of such systems are trained with a maximum likelihood~(MLE) objective they suffer from issues…

From the formation of snowflakes to the evolution of diverse life forms, emergence is ubiquitous in our universe. In the quest to understand how complexity can arise from simple rules, abstract computational models, such as cellular…

Neural and Evolutionary Computing · Computer Science 2024-06-07 Maxence Faldor , Antoine Cully

Text generation aims to produce human-like natural language output for down-stream tasks. It covers a wide range of applications like machine translation, document summarization, dialogue generation and so on. Recently deep neural…

Computation and Language · Computer Science 2022-03-07 Xiaoyu Shen

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts'…

Machine Learning · Computer Science 2023-04-18 Federico Malato , Florian Leopold , Amogh Raut , Ville Hautamäki , Andrew Melnik

Understanding the mechanisms behind decisions taken by large foundation models in sequential decision making tasks is critical to ensuring that such systems operate transparently and safely. In this work, we perform exploratory analysis on…

Cumulative cultural evolution is what made humanity to thrive in various ecological and demographic environments. Solutions to the tasks that humans needed to solve could be mapped onto a task space which could take the form of either…

Computers and Society · Computer Science 2020-07-09 Masaki Suyama , Kosuke Sato

Constructing AI models that respond to text instructions is challenging, especially for sequential decision-making tasks. This work introduces a methodology, inspired by unCLIP, for instruction-tuning generative models of behavior without…

Artificial Intelligence · Computer Science 2024-02-06 Shalev Lifshitz , Keiran Paster , Harris Chan , Jimmy Ba , Sheila McIlraith
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