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The problem of counting collisions or interactions is common in areas as computer graphics and scientific simulations. Since it is a major bottleneck in applications of these areas, a lot of research has been carried out on such subject,…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-04 Matheus Henrique Junqueira Saldanha , Paulo Sérgio Lopes de Souza

Graphics Processing Units (GPUs) are being used in many areas of physics, since the performance versus cost is very attractive. The GPUs can be addressed by CUDA which is a NVIDIA's parallel computing architecture. It enables dramatic…

High Energy Physics - Lattice · Physics 2012-10-12 Nuno Cardoso , Marco Cardoso , Pedro Bicudo

We propose a new hybrid topology optimization algorithm based on multigrid approach that combines the parallelization strategy of CPU using OpenMP and heavily multithreading capabilities of modern Graphics Processing Units (GPU). In…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-02-01 Arya Prakash Padhi , Souvik Chakraborty , Anupam Chakrabarti , Rajib Chowdhury

Structural clustering is one of the most popular graph clustering methods, which has achieved great performance improvement by utilizing GPUs. Even though, the state-of-the-art GPU-based structural clustering algorithm, GPUSCAN, still…

Databases · Computer Science 2023-12-01 Long Yuan , Zeyu Zhou , Xuemin Lin , Zi Chen , Xiang Zhao , Fan Zhang

This paper presents a realization of the approach to spatial 3D stereo of visualization of 3D images with use parallel Graphics processing unit (GPU). The experiments of realization of synthesis of images of a 3D stage by a method of trace…

Graphics · Computer Science 2018-05-07 Anas M. Al-Oraiqat , S. A. Zori

The Convex Hull algorithm is one of the most important algorithms in computational geometry, with many applications such as in computer graphics, robotics, and data mining. Despite the advances in the new algorithms in this area, it is…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-03-21 Roberto Carrasco , Héctor Ferrada , Cristóbal A. Navarro , Nancy Hitschfeld

There is a stage in the GPU computing pipeline where a grid of thread-blocks is mapped to the problem domain. Normally, this grid is a k-dimensional bounding box that covers a k-dimensional problem no matter its shape. Threads that fall…

Distributed, Parallel, and Cluster Computing · Computer Science 2015-08-27 Cristobal A. Navarro , Nancy Hitschfeld

Modern computing is shifting from homogeneous CPU-centric systems to heterogeneous systems with closely integrated CPUs and GPUs. While the CPU software stack has benefited from decades of memory safety hardening, the GPU software stack…

Cryptography and Security · Computer Science 2026-03-09 Mingkai Li , Joseph Devietti , Suman Jana , Tanvir Ahmed Khan

In this work, we survey the role of GPUs in real-time systems. Originally designed for parallel graphics workloads, GPUs are now widely used in time-critical applications such as machine learning, autonomous vehicles, and robotics due to…

In the realm of computer-aided design (CAD) software, the intersection of B-spline surfaces stands as a fundamental operation. Despite the extensive history of surface intersection algorithms, the challenge of handling complex intersection…

Computational Geometry · Computer Science 2026-04-15 Chenming Gao , Hongwei Lin , Gengchen Li

Computing on graphics processing units (GPUs) has become standard in scientific computing, allowing for incredible performance gains over classical CPUs for many computational methods. As GPUs were originally designed for 3D rendering, they…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-12-17 Algis David , Bérenger Bramas

The number of cores on graphical computing units (GPUs) is reaching thousands nowadays, whereas the clock speed of processors stagnates. Unfortunately, constraint programming solvers do not take advantage yet of GPU parallelism. One reason…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-07-26 Pierre Talbot , Frédéric Pinel , Pascal Bouvry

Modern graphics hardware is designed for highly parallel numerical tasks and provides significant cost and performance benefits. Graphics hardware vendors are now making available development tools to support general purpose high…

High Energy Physics - Lattice · Physics 2009-01-22 Kipton Barros , Ronald Babich , Richard Brower , Michael A. Clark , Claudio Rebbi

We propose a real-time pedestrian detection system for the embedded Nvidia Tegra X1 GPU-CPU hybrid platform. The pipeline is composed by the following state-of-the-art algorithms: Histogram of Local Binary Patterns (LBP) and Histograms of…

Computer Vision and Pattern Recognition · Computer Science 2016-11-08 Victor Campmany , Sergio Silva , Antonio Espinosa , Juan Carlos Moure , David Vázquez , Antonio M. López

We present a multi-purpose genetic algorithm, designed and implemented with GPGPU / CUDA parallel computing technology. The model was derived from a multi-core CPU serial implementation, named GAME, already scientifically successfully…

Instrumentation and Methods for Astrophysics · Physics 2015-01-30 Stefano Cavuoti , Mauro Garofalo , Massimo Brescia , Antonio Pescapé , Giuseppe Longo , Giorgio Ventre

Grid space partitioning is a technique to speed up queries to graphics databases. We present a parallel grid construction algorithm which can efficiently construct a structured grid on GPU hardware. Our approach is substantially faster than…

Graphics · Computer Science 2024-03-19 Vasco Costa , João M. Pereira , Joaquim Jorge

Numerical solution of reaction-diffusion equations in three dimensions is one of the most challenging applied mathematical problems. Since these simulations are very time consuming, any ideas and strategies aiming at the reduction of CPU…

Computational Physics · Physics 2011-08-17 Ferenc Molnar , Ferenc Izsak , Robert Meszaros , Istvan Lagzi

This paper describes in detail the bitonic sort algorithm,and implements the bitonic sort algorithm based on cuda architecture.At the same time,we conduct two effective optimization of implementation details according to the characteristics…

Distributed, Parallel, and Cluster Computing · Computer Science 2016-10-31 Qi Mu , Liqing Cui , Yufei Song

Particle-in-cell (PIC) simulations with Monte-Carlo collisions are used in plasma science to explore a variety of kinetic effects. One major problem is the long run-time of such simulations. Even on modern computer systems, PIC codes take a…

Hypergraph partitioning is a pervasive NP-hard problem, and accelerating its computation on GPU can both slice time-to-solution and raise quality of results. In this work, we implement a multi-level hypergraph partitioning algorithm on GPU…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-04-17 Marco Ronzani , Cristina Silvano