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Deep learning training at scale is resource-intensive and time-consuming, often running across hundreds or thousands of GPUs for weeks or months. Efficient checkpointing is crucial for running these workloads, especially in multi-tenant…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-02-25 Radostin Stoyanov , Viktória Spišaková , Jesus Ramos , Steven Gurfinkel , Andrei Vagin , Adrian Reber , Wesley Armour , Rodrigo Bruno

The continued growth of the computational capability of throughput processors has made throughput processors the platform of choice for a wide variety of high performance computing applications. Graphics Processing Units (GPUs) are a prime…

Hardware Architecture · Computer Science 2018-05-01 Rachata Ausavarungnirun

In this paper, we propose a novel method to compute triangle counting on GPUs. Unlike previous formulations of graph matching, our approach is BFS-based by traversing the graph in an all-source-BFS manner and thus can be mapped onto GPUs in…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-09-06 Leyuan Wang , John D. Owens

Hypergraph partitioning is a recurring NP-hard problem in engineering; its efficient solution at scale hinges on parallelism. This work proposes a GPU-centric algorithm for multi-level hypergraph partitioning aimed at a specific set of…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-21 Marco Ronzani , Cristina Silvano

The recently proposed open-source KAZE image feature detection and description algorithm offers unprecedented performance in comparison to conventional ones like SIFT and SURF as it relies on nonlinear scale spaces instead of Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2017-06-22 Ramkumar B , R. S. Hegde , Rob Laber , Hristo Bojinov

GPU-based simulation environments for embodied AI interleave physics simulation (CUDA) and photorealistic rendering (Vulkan) on a single device. We observe that two foundational scenarios -- simulation data generation and RL training -- can…

Operating Systems · Computer Science 2026-05-05 Bin Xu , Pengfei Hu , Wenxin Zheng , Jinyu Gu , Haibo Chen

We design, implement, and evaluate GPU-based algorithms for the maximum cardinality matching problem in bipartite graphs. Such algorithms have a variety of applications in computer science, scientific computing, bioinformatics, and other…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-03-07 Mehmet Deveci , Kamer Kaya , Bora Ucar , Umit V. Catalyurek

Tremendous advances in parallel computing and graphics hardware opened up several novel real-time GPU applications in the fields of computer vision, computer graphics as well as augmented reality (AR) and virtual reality (VR). Although…

Distributed, Parallel, and Cluster Computing · Computer Science 2019-08-19 Patrick Stotko

Simulations of physical phenomena are essential to the expedient design of precision components in aerospace and other high-tech industries. These phenomena are often described by mathematical models involving partial differential equations…

Computational Physics · Physics 2017-01-05 Daniel Magee , Kyle E Niemeyer

We describe an implementation of compressible inviscid fluid solvers with block-structured adaptive mesh refinement on Graphics Processing Units using NVIDIA's CUDA. We show that a class of high resolution shock capturing schemes can be…

Cosmology and Nongalactic Astrophysics · Physics 2014-11-20 Peng Wang , Tom Abel , Ralf Kaehler

The recent trend of using Graphics Processing Units (GPU's) for high performance computations is driven by the high ratio of price performance for these units, complemented by their cost effectiveness. At first glance, computational fluid…

Computational Engineering, Finance, and Science · Computer Science 2018-02-13 Kiril S. Shterev

High-fidelity simulations of unsteady fluid flow are now possible with advancements in high-performance computing hardware and software frameworks. Since computational fluid dynamics (CFD) computations are dominated by linear algebraic…

Distributed, Parallel, and Cluster Computing · Computer Science 2024-02-28 Rahul Sundar , Dipanjan Majumdar , Chhote Lal Shah , Sunetra Sarkar

Structural parameters are normally extracted from observed galaxies by fitting analytic light profiles to the observations. Obtaining accurate fits to high-resolution images is a computationally expensive task, requiring many model…

Instrumentation and Methods for Astrophysics · Physics 2015-03-17 Benjamin R. Barsdell , David G. Barnes , Christopher J. Fluke

This paper presents a heuristic for finding the optimum number of CUDA streams by using tools common to the modern AI-oriented approaches and applied to the parallel partition algorithm. A time complexity model for the GPU realization of…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-05-22 Milena Veneva , Toshiyuki Imamura

Graphics Processing Units (GPUs) are having a transformational effect on numerical lattice quantum chromodynamics (LQCD) calculations of importance in nuclear and particle physics. The QUDA library provides a package of mixed precision…

High Energy Physics - Lattice · Physics 2010-12-06 Ronald Babich , Michael A. Clark , Bálint Joó

We have developed several autotuning benchmarks in CUDA that take into account performance-relevant source-code parameters and reach near peak-performance on various GPU architectures. We have used them during the development and evaluation…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-02-11 Jiří Filipovič , Jana Hozzová , Amin Nezarat , Jaroslav Oľha , Filip Petrovič

This paper presents a tool for repairing errors in GPU kernels written in CUDA or OpenCL due to data races and barrier divergence. Our novel extension to prior work can also remove barriers that are deemed unnecessary for correctness. We…

Distributed, Parallel, and Cluster Computing · Computer Science 2020-11-18 Saurabh Joshi , Gautam Muduganti

Computation of bounding boxes is a fundamental problem in high performance rendering, as it is an input to visibility culling and binning operations. In a scene description structured as a tree, clip nodes and blend nodes entail…

Graphics · Computer Science 2022-05-25 Raph Levien

We describe a pure divide-and-conquer parallel algorithm for computing 3D convex hulls. We implement that algorithm on GPU hardware, and find a significant speedup over comparable CPU implementations.

Distributed, Parallel, and Cluster Computing · Computer Science 2012-05-08 Jeffrey M. White , Kevin A. Wortman

General purpose computing on graphic processing units (GPU) is a potential method of speeding up scientific computation with low cost and high energy efficiency. We experimented with the particle physics simulation toolkit Geant4 used at…

Computational Physics · Physics 2012-09-25 Otto Seiskari , Jukka Kommeri , Tapio Niemi
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