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Gale and Shapley introduced a matching problem between two sets of agents where each agent on one side has an exogenous preference ordering over the agents on the other side. They defined a matching as stable if no unmatched pair can both…

Computer Science and Game Theory · Computer Science 2025-02-27 Felipe Garrido-Lucero , Rida Laraki

We consider static finite-player network games and their continuum analogs, graphon games. Existence and uniqueness results are provided, as well as convergence of the finite-player network game optimal strategy profiles to their analogs…

Optimization and Control · Mathematics 2019-11-26 Rene Carmona , Daniel Cooney , Christy Graves , Mathieu Lauriere

Fictitious play is a natural dynamic for equilibrium play in zero-sum games, proposed by [Brown 1949], and shown to converge by [Robinson 1951]. Samuel Karlin conjectured in 1959 that fictitious play converges at rate $O(1/\sqrt{t})$ with…

Computer Science and Game Theory · Computer Science 2016-11-18 Constantinos Daskalakis , Qinxuan Pan

A mean-field game (MFG) seeks the Nash Equilibrium of a game involving a continuum of players, where the Nash Equilibrium corresponds to a fixed point of the best-response mapping. However, simple fixed-point iterations do not always…

Optimization and Control · Mathematics 2025-07-15 Jiajia Yu , Xiuyuan Cheng , Jian-Guo Liu , Hongkai Zhao

Facility location games have been a topic of major interest in economics, operations research and computer science, starting from the seminal work by Hotelling. Spatial facility location models have successfully predicted the outcome of…

Computer Science and Game Theory · Computer Science 2017-10-10 Omer Ben-Porat , Moshe Tennenholtz

We study a discrete-time finite-horizon two-players nonzero-sum stopping game where the filtration of Player 1 is richer than the filtration of Player 2. A major difficulty which is caused by the information asymmetry is that Player 2 may…

Optimization and Control · Mathematics 2022-09-29 Royi Jacobovic

We consider two-player normal form games where each player has the same finite strategy set. The payoffs of each player are assumed to be i.i.d. random variables with a continuous distribution. We show that, with high probability, the…

Theoretical Economics · Economics 2020-11-03 Ben Amiet , Andrea Collevecchio , Kais Hamza

We study the sample complexity of identifying an approximate equilibrium for two-player zero-sum $n\times 2$ matrix games. That is, in a sequence of repeated game plays, how many rounds must the two players play before reaching an…

Computer Science and Game Theory · Computer Science 2023-03-21 Arnab Maiti , Kevin Jamieson , Lillian J. Ratliff

Fictitious play (FP) is a well-studied algorithm that enables agents to learn Nash equilibrium in games with certain reward structures. However, when agents have no prior knowledge of the reward functions, FP faces a major challenge: the…

Computer Science and Game Theory · Computer Science 2025-08-28 Semih Kara , Tamer Başar

We consider a game in which the action set of each player is uncountable, and show that, from weak assumptions on the common prior, any mixed strategy has an approximately equivalent pure strategy. The assumption of this result can be…

Theoretical Economics · Economics 2023-02-15 Yuhki Hosoya , Chaowen Yu

In this article, we consider generalized Nash games where the associated constraint map is not necessarily self. The classical Nash equilibrium may not exist for such games and therefore we introduce the notion of best approximate solution…

Optimization and Control · Mathematics 2022-04-05 Asrifa Sultana , Shivani Valecha

One of the long-debated issues in coalitional game theory is how to extend the Shapley value to games with externalities (partition-function games). When externalities are present, not only can a player's marginal contribution - a central…

Computer Science and Game Theory · Computer Science 2013-08-29 Oskar Skibski , Tomasz P. Michalak , Michael Wooldridge

The idea of approximating the Shapley value of an n-person game by Monte Carlo simulation was first suggested by Mann and Shapley (1960) and they also introduced four different heuristical methods to reduce the estimation error. Since 1960,…

Computer Science and Game Theory · Computer Science 2022-04-20 Ferenc Illés , Péter Kerényi

In this paper, we consider stochastic monotone Nash games where each player's strategy set is characterized by possibly a large number of explicit convex constraint inequalities. Notably, the functional constraints of each player may depend…

Optimization and Control · Mathematics 2023-08-25 Zeinab Alizadeh , Afrooz Jalilzadeh , Farzad Yousefian

Self-play (SP) is a popular multi-agent reinforcement learning (MARL) framework for solving competitive games, where each agent optimizes policy by treating others as part of the environment. Despite the empirical successes, the theoretical…

Artificial Intelligence · Computer Science 2023-10-06 Zelai Xu , Yancheng Liang , Chao Yu , Yu Wang , Yi Wu

We introduce a game-theoretic approach to the study of recommendation systems with strategic content providers. Such systems should be fair and stable. Showing that traditional approaches fail to satisfy these requirements, we propose the…

Computer Science and Game Theory · Computer Science 2018-10-19 Omer Ben-Porat , Moshe Tennenholtz

This work considers a stochastic Nash game in which each player solves a parameterized stochastic optimization problem. In deterministic regimes, best-response schemes have been shown to be convergent under a suitable spectral property…

Optimization and Control · Mathematics 2018-02-08 Jinlong Lei , Uday V. Shanbhag , Jong-Shi Pang , Suvrajeet Sen

We prove the existence of Bayesian Nash Equilibrium (BNE) of general-sum Bayesian games with continuous types and finite actions under the conditions that the utility functions and the prior type distributions are continuous concerning the…

Computer Science and Game Theory · Computer Science 2021-02-25 Linan Huang , Quanyan Zhu

We present a novel variant of fictitious play dynamics combining classical fictitious play with Q-learning for stochastic games and analyze its convergence properties in two-player zero-sum stochastic games. Our dynamics involves players…

Computer Science and Game Theory · Computer Science 2022-06-03 Muhammed O. Sayin , Francesca Parise , Asuman Ozdaglar

Constructing effective algorithms to converge to Nash Equilibrium (NE) is an important problem in algorithmic game theory. Prior research generally posits that the upper bound on the convergence rate for games is $O\left(T^{-1/2}\right)$.…

Computer Science and Game Theory · Computer Science 2024-09-06 Qi Ju , Falin Hei , Yuxuan Liu , Zhemei Fang , Yunfeng Luo