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In this paper we name some of the advantages of virtual laboratories; and propose that a Behaviours Virtual Laboratory should be useful for both biologists and AI researchers, offering a new perspective for understanding adaptive behaviour.…

Artificial Intelligence · Computer Science 2007-05-23 Carlos Gershenson , Pedro Pablo Gonzalez , Jose Negrete

Due to the corona pandemic, numerous courses were held using digital solutions in order to be able to continue teaching. Conventional collaboration tools (Zoom, Big Blue Button, etc.) were used in particular to digitally map a synchronous…

Human-Computer Interaction · Computer Science 2022-11-23 Enes Yigitbas

The remote work ecosystem is transforming patterns of communication between teams and individuals located at distance. Particularly, the absence of certain subtle cues in current communication tools may hinder an online's meeting outcome by…

Human-Computer Interaction · Computer Science 2021-05-19 Bon Adriel Aseniero , Marios Constantinides , Sagar Joglekar , Ke Zhou , Daniele Quercia

This work presents an approach for using GitHub classroom as a shared, structured, and persistent repository to support project-based courses at the Software Engineering Undergraduate program at PUC Minas, in Brazil. We discuss the needs of…

Software Engineering · Computer Science 2021-07-13 Maria Augusta Nelson , Lesandro Ponciano

Today's video-conferencing tools support a rich range of professional and social activities, but their generic meeting environments cannot be dynamically adapted to align with distributed collaborators' needs. To enable end-user…

Human-Computer Interaction · Computer Science 2024-10-02 Shwetha Rajaram , Nels Numan , Balasaravanan Thoravi Kumaravel , Nicolai Marquardt , Andrew D. Wilson

Computational notebooks have become the tool of choice for many data scientists and practitioners for performing analyses and disseminating results. Despite their increasing popularity, the research community cannot yet count on a large,…

Databases · Computer Science 2021-06-01 Luigi Quaranta , Fabio Calefato , Filippo Lanubile

Online programming communities provide a space for novices to engage with computing concepts, allowing them to learn and develop computing skills using user-generated projects. However, the lack of structured guidance in the informal…

Human-Computer Interaction · Computer Science 2024-12-10 Yunnong Chen , Yishu Shen , Ruiyi Liu , Xinyu Yu , Lingyun Sun , Liuqing Chen

Hackathons are time-bound collaborative events that often target software creation. Although hackathons have been studied in the past, existing work focused on in-depth case studies limiting our understanding of hackathons as a software…

Software Engineering · Computer Science 2026-04-01 Sjoerd Halmans , Lavinia Paganini , Alexander Serebrenik , Alexander Nolte

In the last decade, crowdsourcing has become a popular method for conducting quantitative empirical studies in human-machine interaction. The remote work on a given task in crowdworking settings suits the character of typical…

Human-Computer Interaction · Computer Science 2024-11-19 Annalena Aicher , Stefan Hillmann , Isabel Feustel , Thilo Michael , Sebastian Möller , Wolfgang Minker

Research collaborations are continuously emerging catalyzed by online platforms, where people can share their codes, calculations, data and results. These virtual research platforms are innovative, community oriented, flexible and secure as…

Here, we present a simple, low-cost format for structured speaking and listening on historical, cultural, and equity-related topics within a physics institute. In this article, we describe how we run hour-long Learning Together sessions,…

Physics Education · Physics 2026-03-09 James Day , Katherine R. Herperger , Kyle Monkman

This is a report from the Libraries and Tools Working Group of the High Energy Physics Forum for Computational Excellence. It presents the vision of the working group for how the HEP software community may organize and be supported in order…

High Energy Physics - Experiment · Physics 2015-06-04 Anders Borgland , Peter Elmer , Michael Kirby , Simon Patton , Maxim Potekhin , Brett Viren , Brian Yanny

Modern science clearly demands for a higher level of reproducibility and collaboration. To make research fully reproducible one has to take care of several aspects: research protocol description, data access, environment preservation,…

Computers and Society · Computer Science 2017-12-06 Andrey Ustyuzhanin , Timothy Daniel Head , Igor Babuschkin , Alexander Tiunov

After the pandemic, humanity has been facing different types of challenges. Social relationships, societal values, and academic and professional behavior have been hit the most. People are shifting their routines to social media and…

Human-Computer Interaction · Computer Science 2023-08-15 Asim Irfan , Atif Nawaz , Muhammad Turab , Muhmmad Azeem , Mashal Adnan , Ahsan Mehmood , Sarfaraz Ahmed , Adnan Ashraf

This paper proposes a novel approach to scaling distributed collaboration in mixed reality by virtualizing collaborative tasks as independent, installable environments. By mapping group activities into dedicated virtual spaces that adapt to…

Human-Computer Interaction · Computer Science 2025-04-07 Euijun Jung , Youngki Lee

The wide adoption of platformized work has generated remarkable advancements in the labor patterns and mobility of modern society. Underpinning such progress, gig workers are exposed to unprecedented challenges and accountabilities: lack of…

Human-Computer Interaction · Computer Science 2025-02-10 Jane Hsieh , Angie Zhang , Sajel Surati , Sijia Xie , Yeshua Ayala , Nithila Sathiya , Tzu-Sheng Kuo , Min Kyung Lee , Haiyi Zhu

The COVID-19 pandemic highlighted the challenges of maintaining hands-on laboratory instruction in undergraduate physics education. In response, we developed and deployed an interactive online physics laboratory platform designed to closely…

Physics Education · Physics 2026-03-02 Ashadul Halder , Shibaji Banerjee

MiniConf is a framework for hosting virtual academic conferences motivated by the sudden inability for these events to be hosted globally. The framework is designed to be global and asynchronous, interactive, and to promote browsing and…

Human-Computer Interaction · Computer Science 2020-07-27 Alexander M. Rush , Hendrik Strobelt

Recent progress in robot autonomy and safety has significantly improved human-robot interactions, enabling robots to work alongside humans on various tasks. However, complex assembly tasks still present significant challenges due to…

Robotics · Computer Science 2025-07-28 Asad Ali Shahid , Angelo Moroncelli , Drazen Brscic , Takayuki Kanda , Loris Roveda

We propose the first workshop on Building Innovative Research Systems for Digital Libraries (BIRDS) to take place at TPDL 2025 as a full-day workshop. BIRDS addresses practitioners working in digital libraries and GLAMs as well as…

Digital Libraries · Computer Science 2025-10-01 Christin Katharina Kreutz , Hermann Kroll