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Given a graph $G$ and a positive integer $R$ we address the following combinatorial search theoretic problem: What is the minimum number of queries of the form "does an unknown vertex $v \in V(G)$ belong to the ball of radius $r$ around…

Combinatorics · Mathematics 2014-06-03 Younjin Kim , Mohit Kumbhat , Zoltan Lorant Nagy , Balazs Patkos , Alexey Pokrovskiy , Mate Vizer

In a graph G with a distribution of pebbles on its vertices, a pebbling move is the removal of two pebbles from one vertex and the addition of one pebble to an adjacent vertex. A weight function on G is a non-negative integer-valued…

Combinatorics · Mathematics 2007-05-23 Annalies Vuong , M. Ian Wyckoff

Given a configuration of pebbles on the vertices of a graph, a pebbling move is defined by removing two pebbles from some vertex and placing one pebble on an adjacent vertex. The cover pebbling number of a graph, gamma(G), is the smallest…

Combinatorics · Mathematics 2007-05-23 Nathaniel G. Watson , Carl R. Yerger

A configuration of pebbles on the vertices of a graph is solvable if one can place a pebble on any given root vertex via a sequence of pebbling steps. The pebbling number of a graph G is the minimum number pi(G) so that every configuration…

Combinatorics · Mathematics 2007-05-23 Andrzej Czygrinow , Glenn Hurlbert

We consider the problem of timely exchange of updates between a central station and a set of ground terminals $V$, via a mobile agent that traverses across the ground terminals along a mobility graph $G = (V, E)$. We design the trajectory…

Information Theory · Computer Science 2019-01-09 Vishrant Tripathi , Rajat Talak , Eytan Modiano

Reachability questions are one of the most fundamental algorithmic primitives in temporal graphs -- graphs whose edge set changes over discrete time steps. A core problem here is the NP-hard Short Restless Temporal Path: given a temporal…

Data Structures and Algorithms · Computer Science 2022-03-31 Philipp Zschoche

The restricted edge pebbling distribution is a distribution of pebbles on the edges of $G$ is the placement of pebbles on the edges with the restriction that only an even number of pebbles should be placed on the edges with labels $0$.…

Combinatorics · Mathematics 2024-06-05 A. Lourdusamy , F. Joy Beaula , F. Patrick , I. Dhivviyanandam

A pebbling move on a graph G consists of the removal of two pebbles from one vertex and the placement of one pebble on an adjacent vertex. Rubbling is a version of pebbling where an additional move is allowed, which is also called the…

Combinatorics · Mathematics 2019-09-05 Zheng-Jiang Xia , Zhen-Mu Hong

We give lower bounds for various natural node- and edge-based local strategies for exploring a graph. We consider this problem both in the setting of an arbitrary graph as well as the abstraction of a geometric exploration of a space by a…

Computational Geometry · Computer Science 2016-03-21 Aditya Kumar Akash , Sandor P. Fekete , Seoung Kyou Lee , Alejandro Lopez-Ortiz , Daniela Maftuleac , James McLurkin

Multi-agent pathfinding (MAPF) is a challenging problem which is hard to solve optimally even when simplifying assumptions are adopted, e.g. planar graphs (typically -- grids), discretized time, uniform duration of move and wait actions…

Multiagent Systems · Computer Science 2022-08-26 Stepan Dergachev , Konstantin Yakovlev

We consider the problem of finding a treasure at an unknown point of an $n$-dimensional infinite grid, $n\geq 3$, by initially collocated finite state agents (scouts/robots). Recently, the problem has been well characterized for 2…

Multiagent Systems · Computer Science 2019-02-12 Stefan Dobrev , Lata Narayanan , Jaroslav Opatrny , Denis Pankratov

A periodic temporal graph, in its simplest form, is a graph in which every edge appears exactly once in the first $\Delta$ time steps, and then it reappears recurrently every $\Delta$ time steps, where $\Delta$ is a given period length.…

Data Structures and Algorithms · Computer Science 2025-04-22 George B. Mertzios , Hendrik Molter , Nils Morawietz , Paul G. Spirakis

We consider an agent seeking to obtain an item, potentially available at different locations in a physical environment. The traveling costs between locations are known in advance, but there is only probabilistic knowledge regarding the…

Multiagent Systems · Computer Science 2015-09-29 Noam Hazon , Mira Gonen , Max Kleb

We study a number of graph exploration problems in the following natural scenario: an algorithm starts exploring an undirected graph from some seed node; the algorithm, for an arbitrary node $v$ that it is aware of, can ask an oracle to…

Data Structures and Algorithms · Computer Science 2017-10-25 Flavio Chierichetti , Shahrzad Haddadan

In the game of pegging, each vertex of a graph is considered a hole into which a peg can be placed. A pegging move is performed by jumping one peg over another peg, and then removing the peg that has been jumped over from the graph. We…

Combinatorics · Mathematics 2011-03-03 Ariel Levavi

The Explorer-Director game, first introduced by Nedev and Muthukrishnan (2008), simulates a Mobile Agent exploring a ring network with an inconsistent global sense of direction. Two players, the Explorer and the Director, jointly control a…

Combinatorics · Mathematics 2026-03-11 Abigail Raz , Paddy Yang

In the game of Cops and Robbers, a team of cops attempts to capture a robber on a graph $G$. All players occupy vertices of $G$. The game operates in rounds; in each round the cops move to neighboring vertices, after which the robber does…

Combinatorics · Mathematics 2018-06-20 William B. Kinnersley

Given a distribution of pebbles on the vertices of a graph, say that we can pebble a vertex if a pebble is left on it after some sequence of moves, each of which takes two pebbles from some vertex and places one on an adjacent vertex. A…

Combinatorics · Mathematics 2019-06-03 David Moews

In this work we consider temporal graphs, i.e. graphs, each edge of which is assigned a set of discrete time-labels drawn from a set of integers. The labels of an edge indicate the discrete moments in time at which the edge is available. We…

Data Structures and Algorithms · Computer Science 2013-10-30 Paul G. Spirakis , Eleni Ch. Akrida

We study the vertex pursuit game of \emph{Cops and Robbers}, in which cops try to capture a robber on the vertices of the graph. The minimum number of cops required to win on a given graph $G$ is called the cop number of $G$. We focus on…

Combinatorics · Mathematics 2014-06-12 Noga Alon , Pawel Pralat
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