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200 papers

We present PACE, a novel method for modifying motion-captured virtual agents to interact with and move throughout dense, cluttered 3D scenes. Our approach changes a given motion sequence of a virtual agent as needed to adjust to the…

Computer Vision and Pattern Recognition · Computer Science 2024-04-16 James Mullen , Dinesh Manocha

Humans can easily understand a single image as depicting multiple potential objects permitting interaction. We use this skill to plan our interactions with the world and accelerate understanding new objects without engaging in interaction.…

Computer Vision and Pattern Recognition · Computer Science 2023-08-09 Shengyi Qian , David F. Fouhey

This work is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and…

Artificial Intelligence · Computer Science 2024-10-22 Hao-Tang Tsui , Yu-Rou Tuan , Jia-You Chen

This paper presents I-nteract, a cyber-physical system that enables real-time interaction with real and virtual objects in a mixed augmented reality environment to design 3D models for additive manufacturing. The system has been developed…

Human-Computer Interaction · Computer Science 2020-02-18 Ammar Malik , Hugo Lhachemi , Robert Shorten

3D occupancy-based perception pipeline has significantly advanced autonomous driving by capturing detailed scene descriptions and demonstrating strong generalizability across various object categories and shapes. Current methods…

Computer Vision and Pattern Recognition · Computer Science 2024-10-29 Fangqiang Ding , Xiangyu Wen , Yunzhou Zhu , Yiming Li , Chris Xiaoxuan Lu

Full-body avatars are suggested to be beneficial for communication in virtual environments, and consistency between users' voices and gestures is considered essential to ensure communication quality. This paper propose extending the…

Human-Computer Interaction · Computer Science 2023-09-27 Yong-Hao Hu , Kenichiro Ito , Ayumi Igarashi

The data center network (DCN), wired or wireless, features large amounts of Many-to-One (M2O) sessions. Each M2O session is currently operated based on Point-to-Point (P2P) communications and Store-and-Forward (SAF) relays, and is generally…

Networking and Internet Architecture · Computer Science 2015-08-26 Shengli Zhang , Xiugang Wu , Ayfer Ozgur

There is a growing demand for customized and expressive 3D characters with the emergence of AI agents and Metaverse, but creating 3D characters using traditional computer graphics tools is a complex and time-consuming task. To address these…

Computer Vision and Pattern Recognition · Computer Science 2023-12-27 Jianqiang Ren , Chao He , Lin Liu , Jiahao Chen , Yutong Wang , Yafei Song , Jianfang Li , Tangli Xue , Siqi Hu , Tao Chen , Kunkun Zheng , Jianjing Xiang , Liefeng Bo

Wireless network virtualization and information-centric networking (ICN) are two promising technologies for next generation wireless networks. Although some excellent works have focused on these two technologies, device-to-device (D2D)…

Networking and Internet Architecture · Computer Science 2016-12-26 Kan Wang , F. Richard Yu , Hongyan Li , Zhengquan Li

We present AvatarPopUp, a method for fast, high quality 3D human avatar generation from different input modalities, such as images and text prompts and with control over the generated pose and shape. The common theme is the use of…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Nikos Kolotouros , Thiemo Alldieck , Enric Corona , Eduard Gabriel Bazavan , Cristian Sminchisescu

Various real-time methods for capturing and transmitting dynamic 3D spaces have been proposed, including those based on RGB-D cameras and volumetric capture. However, applying existing methods to outdoor tourist sites remains difficult…

Occupancy estimation has become a prominent task in 3D computer vision, particularly within the autonomous driving community. In this paper, we present a novel approach to occupancy estimation, termed GaussianFlowOcc, which is inspired by…

Computer Vision and Pattern Recognition · Computer Science 2025-08-26 Simon Boeder , Fabian Gigengack , Benjamin Risse

Chatbots can be a good way to interact with IoT devices, and other information systems: they can provide information with a convenient interface for casual or frequent interaction. Sometimes there can be good reasons to have more than one…

Distributed, Parallel, and Cluster Computing · Computer Science 2023-12-01 Fernando Tricas-García

Motion transfer of talking-head videos involves generating a new video with the appearance of a subject video and the motion pattern of a driving video. Current methodologies primarily depend on a limited number of subject images and 2D…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Haomiao Ni , Jiachen Liu , Yuan Xue , Sharon X. Huang

With emerging trends in the fifth generation and robotics, the Internet of Skills will enable us to deliver skills or expertise anywhere over the Internet. In this paper, we propose a wireless connected virtual reality and haptic…

Networking and Internet Architecture · Computer Science 2020-08-07 Tae Hun Jung , Hanju Yoo , Yuna Jin , Chae Eun Rhee , Chan-Byoung Chae

In this paper we introduce Chat-crowd, an interactive environment for visual layout composition via conversational interactions. Chat-crowd supports multiple agents with two conversational roles: agents who play the role of a designer are…

Computation and Language · Computer Science 2019-04-02 Paola Cascante-Bonilla , Xuwang Yin , Vicente Ordonez , Song Feng

Reconstructing 3D human motion and human-object interactions (HOI) from Internet videos is a fundamental step toward building large-scale datasets of human behavior. Existing methods struggle to recover globally consistent 3D motion under…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Hongjie Li , Heng Yu , Jiaman Li , Hong-Xing Yu , Ehsan Adeli , C. Karen Liu , Jiajun Wu

Conversational agents have traditionally been developed for either task-oriented dialogue (TOD) or open-ended chitchat, with limited progress in unifying the two. Yet, real-world conversations naturally involve fluid transitions between…

Computation and Language · Computer Science 2025-11-13 Yejin Yoon , Yuri Son , Namyoung So , Minseo Kim , Minsoo Cho , Chanhee Park , Seungshin Lee , Taeuk Kim

Sketch and speech are intuitive interaction methods that convey complementary information and have been independently used for 3D model retrieval in virtual environments. While sketch has been shown to be an effective retrieval method, not…

Human-Computer Interaction · Computer Science 2021-05-06 Daniele Giunchi , Alejandro Sztrajman , Stuart James , Anthony Steed

WiFi-based sensing for human activity recognition (HAR) has recently become a hot topic as it brings great benefits when compared with video-based HAR, such as eliminating the demands of line-of-sight (LOS) and preserving privacy. Making…

Signal Processing · Electrical Eng. & Systems 2022-06-22 Yanling Hao , Zhiyuan Shi , Yuanwei Liu