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Social VR enables people to interact over distance with others in real-time. It allows remote people, typically represented as avatars, to communicate and perform activities together in a join shared virtual environment, extending the…

Multimedia · Computer Science 2021-04-13 Mario Montagud , Jie Li , Gianluca Cernigliario , Abdallah El Ali , Sergi Fernandez , Pablo Cesar

Tactile and visual perception are both crucial for humans to perform fine-grained interactions with their environment. Developing similar multi-modal sensing capabilities for robots can significantly enhance and expand their manipulation…

Robotics · Computer Science 2025-01-08 Binghao Huang , Yixuan Wang , Xinyi Yang , Yiyue Luo , Yunzhu Li

This demo showcases a simple tool that utilizes AIGC technology, enabling both professional designers and regular users to easily customize clothing for their digital avatars. Customization options include changing clothing colors,…

Human-Computer Interaction · Computer Science 2024-07-18 Pei Chen , Heng Wang , Sainan Sun , Zhiyuan Chen , Zhenkun Liu , Shuhua Cao , Li Yang , Minghui Yang

Geometric feature extraction is a crucial component of point cloud registration pipelines. Recent work has demonstrated how supervised learning can be leveraged to learn better and more compact 3D features. However, those approaches'…

Computer Vision and Pattern Recognition · Computer Science 2021-06-02 Mohamed El Banani , Justin Johnson

We present 3DiFACE, a novel method for personalized speech-driven 3D facial animation and editing. While existing methods deterministically predict facial animations from speech, they overlook the inherent one-to-many relationship between…

Computer Vision and Pattern Recognition · Computer Science 2023-12-05 Balamurugan Thambiraja , Sadegh Aliakbarian , Darren Cosker , Justus Thies

Autonomous motion capture (mocap) systems for outdoor scenarios involving flying or mobile cameras rely on i) a robotic front-end to track and follow a human subject in real-time while he/she performs physical activities, and ii) an…

With the growing demand for live video streaming, there is an increasing need for low-latency and high-quality transmission, especially with the advent of 5G networks. While 5G offers hardware-level improvements, effective software…

Networking and Internet Architecture · Computer Science 2024-09-11 Aizierjiang Aiersilan

We introduce a perception-related function, OWL, designed to address the complex challenges of 3D perception during motion. It derives its values directly from two fundamental visual motion cues, with one set of cue values per point per…

Computer Vision and Pattern Recognition · Computer Science 2026-03-09 Daniel Raviv , Juan D. Yepes

We present DreamHuman, a method to generate realistic animatable 3D human avatar models solely from textual descriptions. Recent text-to-3D methods have made considerable strides in generation, but are still lacking in important aspects.…

Computer Vision and Pattern Recognition · Computer Science 2023-06-16 Nikos Kolotouros , Thiemo Alldieck , Andrei Zanfir , Eduard Gabriel Bazavan , Mihai Fieraru , Cristian Sminchisescu

There have been significant innovations in media technologies in the recent years. While these developments have improved experiences for individual users, design of multi-user interfaces still remains a challenge. A relatively unexplored…

Human-Computer Interaction · Computer Science 2018-11-20 Sumit Shekhar , Aditya Siddhant , Anindya Shankar Bhandari , Nishant Yadav

In light of recent advances in large language models (LLMs), the expectations for the next generation of virtual assistants include enhanced naturalness and adaptability across diverse usage scenarios. However, the creation of high-quality…

Computation and Language · Computer Science 2024-06-10 Yinhong Liu , Yimai Fang , David Vandyke , Nigel Collier

Walking-in-place (WIP) is a locomotion technique that enables users to "walk infinitely" through vast virtual environments using walking-like gestures within a limited physical space. This paper investigates alternative interaction schemes…

Human-Computer Interaction · Computer Science 2023-08-31 Yutaro Hirao , Takuji Narumi , Ferran Argelaguet , Anatole Lécuyer

Diffusion-based video generation techniques have significantly improved zero-shot talking-head avatar generation, enhancing the naturalness of both head motion and facial expressions. However, existing methods suffer from poor…

Graphics · Computer Science 2025-04-24 Lingzhou Mu , Baiji Liu , Ruonan Zhang , Guiming Mo , Jiawei Jin , Kai Zhang , Haozhi Huang

Virtual Observatories (VOs) are online hubs of scientific knowledge. They encompass a collection of platforms dedicated to the storage and dissemination of astronomical data, from simple data archives to e-research platforms offering…

Instrumentation and Methods for Astrophysics · Physics 2018-04-25 Tim Dykes , Amr Hassan , Claudio Gheller , Darren Croton , Mel Krokos

Remote collaborative work has become pervasive in many settings, from engineering to medical professions. Users are immersed in virtual environments and communicate through life-sized avatars that enable face-to-face collaboration. Within…

Human-Computer Interaction · Computer Science 2023-02-17 Catarina G. Fidalgo , Maurício Sousa , Daniel Mendes , Rafael Kuffner dos Anjos , Daniel Medeiros , Karan Singh , Joaquim Jorge

Occluded and long-range objects are ubiquitous and challenging for 3D object detection. Point cloud sequence data provide unique opportunities to improve such cases, as an occluded or distant object can be observed from different viewpoints…

Computer Vision and Pattern Recognition · Computer Science 2023-06-07 Yingwei Li , Charles R. Qi , Yin Zhou , Chenxi Liu , Dragomir Anguelov

We present WUKONG, a novel training-free framework for high-fidelity textured 3D morphing that takes a pair of source and target prompts (image or text) as input. Unlike conventional methods -- which rely on manual correspondence matching…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Minghao Yin , Yukang Cao , Kai Han

The growing digital landscape of fashion e-commerce calls for interactive and user-friendly interfaces for virtually trying on clothes. Traditional try-on methods grapple with challenges in adapting to diverse backgrounds, poses, and…

Human-Computer Interaction · Computer Science 2024-02-06 Justin Blalock , David Munechika , Harsha Karanth , Alec Helbling , Pratham Mehta , Seongmin Lee , Duen Horng Chau

Incorporating natural language input has the potential to improve the capabilities of biomedical data discovery interfaces. However, user interface elements and visualizations are still powerful tools for interacting with data. In our…

We present TASC, a Task-Aware Shared Control framework for teleoperated manipulation that infers task-level user intent and provides assistance throughout the task. To support everyday tasks without predefined knowledge, TASC constructs an…

Robotics · Computer Science 2025-09-15 Ze Fu , Pinhao Song , Yutong Hu , Renaud Detry
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