Related papers: On Almost-Sure Intention Deception Planning that E…
Planning in adversarial and uncertain environments can be modeled as the problem of devising strategies in stochastic perfect information games. These games are generalizations of Markov decision processes (MDPs): there are two…
Planning under uncertainty is a central problem in the study of automated sequential decision making, and has been addressed by researchers in many different fields, including AI planning, decision analysis, operations research, control…
There is much interest in using partially observable Markov decision processes (POMDPs) as a formal model for planning in stochastic domains. This paper is concerned with finding optimal policies for POMDPs. We propose several improvements…
Technology development efforts in autonomy and cyber-defense have been evolving independently of each other, over the past decade. In this paper, we report our ongoing effort to integrate these two presently distinct areas into a single…
In the theory of Partially Observed Markov Decision Processes (POMDPs), existence of optimal policies have in general been established via converting the original partially observed stochastic control problem to a fully observed one on the…
Intention recognition is an important step to facilitate collaboration among multiple agents. Existing work mainly focuses on intention recognition in a single-agent setting and uses a descriptive model, e.g. Bayesian networks, in the…
Deception is being increasingly explored as a cyberdefense strategy to protect operational systems. We are studying implementation of deception-in-depth strategies with initially three logical layers: network, host, and data. We draw ideas…
Penetration Testing is a methodology for assessing network security, by generating and executing possible attacks. Doing so automatically allows for regular and systematic testing without a prohibitive amount of human labor. A key question…
We study automated intrusion response and formulate the interaction between an attacker and a defender as an optimal stopping game where attack and defense strategies evolve through reinforcement learning and self-play. The game-theoretic…
Deceptive UI designs, widely instantiated across the web and commonly known as dark patterns, manipulate users into performing actions misaligned with their goals. In this paper, we show that dark patterns are highly effective in steering…
Aligning large language models (LLMs) with human values, particularly when facing complex and stealthy jailbreak attacks, presents a formidable challenge. Unfortunately, existing methods often overlook this intrinsic nature of jailbreaks,…
We study the maximum information gain that an adversary may obtain through hacking without being detected. Consider a dynamical process observed by a sensor that transmits a local estimate of the system state to a remote estimator according…
This work considers two-player zero-sum semi-Markov games with incomplete information on one side and perfect observation. At the beginning, the system selects a game type according to a given probability distribution and informs to Player…
In this work, we highlight and perform a comprehensive study on calibration attacks, a form of adversarial attacks that aim to trap victim models to be heavily miscalibrated without altering their predicted labels, hence endangering the…
The ability to estimate human intentions and interact with human drivers intelligently is crucial for autonomous vehicles to successfully achieve their objectives. In this paper, we propose a game theoretic planning algorithm that models…
In this paper, we investigate discrete-time decision-making problems in uncertain systems with partially observed states. We consider a non-stochastic model, where uncontrolled disturbances acting on the system take values in bounded sets…
Continual (or "incremental") learning approaches are employed when additional knowledge or tasks need to be learned from subsequent batches or from streaming data. However these approaches are typically adversary agnostic, i.e., they do not…
Partially observable stochastic games provide a rich mathematical paradigm for modeling multi-agent dynamic decision making under uncertainty and partial information. However, they generally do not admit closed-form solutions and are…
Recent works have studied *state entropy maximization* in reinforcement learning, in which the agent's objective is to learn a policy inducing high entropy over states visitation (Hazan et al., 2019). They typically assume full…
We consider the disclosure problem of a sender with a large data set of hard evidence who wants to persuade a receiver to take higher actions. Because the receiver will make inferences based on the distribution of the data they see, the…