Related papers: MetaFi: Device-Free Pose Estimation via Commodity …
Recent advances in emerging technologies such as artificial intelligence and extended reality have pushed the Metaverse, a virtual, shared space, into reality. In Metaverse, users can customize virtual avatars to experience a different…
WiFi-based pose estimation is a technology with great potential for the development of smart homes and metaverse avatar generation. However, current WiFi-based pose estimation methods are predominantly evaluated under controlled laboratory…
Toward user-driven Metaverse applications with fast wireless connectivity and tremendous computing demand through future 6G infrastructures, we propose a Brain-Computer Interface (BCI) enabled framework that paves the way for the creation…
Human pose estimation is fundamental to intelligent perception in the Internet of Things (IoT), enabling applications ranging from smart healthcare to human-computer interaction. While WiFi-based methods have gained traction, they often…
This work is a portable MetaVerse implementation, and we use 3D pose estimation with AI to make virtual avatars do synchronized actions and interact with the environment. The motivation is that we find it inconvenient to use joysticks and…
This paper presents GoPose, a 3D skeleton-based human pose estimation system that uses WiFi devices at home. Our system leverages the WiFi signals reflected off the human body for 3D pose estimation. In contrast to prior systems that need…
WiFi-based human pose estimation has emerged as a promising non-visual alternative approaches due to its pene-trability and privacy advantages. This paper presents VST-Pose, a novel deep learning framework for accurate and continuous pose…
WiFi human sensing has achieved great progress in indoor localization, activity classification, etc. Retracing the development of these work, we have a natural question: can WiFi devices work like cameras for vision applications? In this…
WiFi sensing technology has shown superiority in smart homes among various sensors for its cost-effective and privacy-preserving merits. It is empowered by Channel State Information (CSI) extracted from WiFi signals and advanced machine…
We present a computational modelling approach which targets capturing the specifics on how to virtually augment a Metaverse user's available social time capacity via using an independent and autonomous version of her digital representation…
The Metaverse is redefining digital interactions by merging physical, virtual, and social dimensions, yet its effects on social networking remain largely unexplored. This work examines the role of independent avatars (autonomous digital…
Photo-realistic avatar is a modern term referring to the digital asset that represents a human in computer graphic advanced systems such as video games and simulation tools. These avatars utilize the advances in graphic technologies in both…
Advances in computer vision and machine learning techniques have led to significant development in 2D and 3D human pose estimation from RGB cameras, LiDAR, and radars. However, human pose estimation from images is adversely affected by…
4D human perception plays an essential role in a myriad of applications, such as home automation and metaverse avatar simulation. However, existing solutions which mainly rely on cameras and wearable devices are either privacy intrusive or…
Privacy issues related to video camera feeds have led to a growing need for suitable alternatives that provide functionalities such as user authentication, activity classification and tracking in a noninvasive manner. Existing…
Experiential learning has been known to be an engaging and effective modality for personal and professional development. The Metaverse provides ample opportunities for the creation of environments in which such experiential learning can…
Human activity recognition (HAR) has been playing an increasingly important role in various domains such as healthcare, security monitoring, and metaverse gaming. Though numerous HAR methods based on computer vision have been developed to…
Today's Mixed Reality head-mounted displays track the user's head pose in world space as well as the user's hands for interaction in both Augmented Reality and Virtual Reality scenarios. While this is adequate to support user input, it…
This article introduces a comprehensive metaverse framework, which is designed for the simulation, emulation, and interaction with wireless systems. The proposed framework integrates core metaverse technologies such as extended reality…
The Metaverse through VR headsets is a rapidly growing concept, but the high cost of entry currently limits access for many users. This project aims to provide an accessible entry point to the immersive Metaverse experience by leveraging…