Related papers: A Survey of Augmented Piano Prototypes: Has Augmen…
Educational games are an increasingly popular teaching tool in modern classrooms. However, the development of complementary tools for teachers facilitating classroom gameplay is lacking. We present the results of a participatory design…
This paper provides an analysis of a mixed-media experimental musical work that explores the integration of human musical interaction with a newly developed interface for the violin, manipulated by an improvising violinist, interactive…
In this research, a literature in human-computer interaction is reviewed and the technology aspect of human computer interaction related with digital academic supportive devices is also analyzed. According to all these concerns,…
The problems in our teaching on object-oriented programming are analyzed, and the basic ideas, causes and methods of the reform are discussed on the curriculum, theoretical teaching and practical classes. Our practice shows that these…
The exponential growth of AI education has brought millions of learners to online platforms, yet this massive scale has simultaneously exposed critical pedagogical shortcomings. Traditional video-based instruction, while cost-effective and…
Pedagogical approaches focusing on stereotypical code solutions, known as programming plans, can increase problem-solving ability and motivate diverse learners. However, plan-focused pedagogies are rarely used beyond introductory…
There have been several studies on automatically generating piano covers, and recent advancements in deep learning have enabled the creation of more sophisticated covers. However, existing automatic piano cover models still have room for…
The study of harmonic scales of musical instruments is discussed in all introductory physics texts devoted to the science of sound. In this paper, we present a new piano keyboard to make the so-called Bohlen-Pierce scale more functional and…
With the recent focus in the accessibility field, researchers from academia and industry have been very active in developing innovative techniques and tools for assistive technology. Especially with handheld devices getting ever powerful…
Organizations increasingly deploy separate purpose-built AI tools across professional domains, often hiring domain specialists for each, recreating the staffing models AI was expected to transform. Yet the meta-skills that make these tools…
Vibrotactile stimulation has been explored to accelerate the acquisition of motor skills involving finger movements (Gemicioglu et al. 2022, Markow et al. 2010, Seim et al. 2017). This study evaluates the effectiveness of vibrotactile…
The rise of AI, especially Large Language Models, presents challenges and opportunities to integrate such technology into the classroom. AI has the potential to revolutionize education by helping teaching staff with various tasks, such as…
This Thesis discusses the development of technologies for the automatic resynthesis of music recordings using digital synthesizers. First, the main issue is identified in the understanding of how Music Information Processing (MIP) methods…
Within the past two decades, Augmented Reality (AR) applications have received increased attention. Augmented Reality is now widely used in the education sector at level K to 12. AR is expected to be generally adopted in two to three years…
Wearable technologies have traditionally been used to measure and monitor vital human signs for well-being and healthcare applications. However, there is a growing interest in using and deploying these technologies to facilitate teaching…
Semantic embeddings play a crucial role in natural language-based information retrieval. Embedding models represent words and contexts as vectors whose spatial configuration is derived from the distribution of words in large text corpora.…
Although the primary objective of the keyboard to input data into the computer, the advanced keyboards keep various other things in mind, such as, how to use the same keyboard for various other purposes, or how to use the same keyboard…
We revisit the problems of pitch spelling and tonality guessing with a new algorithm for their joint estimation from a MIDI file including information about the measure boundaries. Our algorithm does not only identify a global key but also…
Computer-generated visualisations can accompany recorded or live music to create novel audiovisual experiences for audiences. We present a system to streamline the creation of audio-driven visualisations based on audio feature extraction…
Large language models (LLMs) are rapidly transforming knowledge work by improving the quality and efficiency of tasks such as writing, coding, and data analysis. However, their growing use in education has exposed a learning-performance…