Related papers: A Survey of Augmented Piano Prototypes: Has Augmen…
We present a supervised neural network model for polyphonic piano music transcription. The architecture of the proposed model is analogous to speech recognition systems and comprises an acoustic model and a music language model. The…
Emotions are fundamental to the creation and perception of music performances. However, achieving human-like expression and emotion through machine learning models for performance rendering remains a challenging task. In this work, we…
The convergence between astronomy and data sonification represents a significant advancement in the approach and analysis of cosmic information. By surpassing the visual exclusivity in data analysis in astronomy, innovative projects have…
This work examines the sociotechnical factors that influence the adoption and usage of intelligent tutoring systems in self-directed learning contexts, focusing specifically on adult learners. The study is divided into two parts. First, we…
The emergence of large language models (LLMs), augmented reality (AR), and user interface/user experience (UI/UX) design in therapies for children, especially with disorders like autism spectrum disorder (ASD), is studied in detail in this…
Acoustical mismatch among training and testing phases degrades outstandingly speech recognition results. This problem has limited the development of real-world nonspecific applications, as testing conditions are highly variant or even…
We provide ongoing results from the development of a personalized learning system integrated into a serious game. Given limited instructor resources, the use of computerized systems to help tutor students offers a way to provide higher…
The shortage of people trained in STEM fields is becoming acute, and universities and colleges are straining to satisfy this demand. In the case of computer science, for instance, the number of US students taking introductory courses has…
Emerging technologies in the domain of extended reality offer rich, new possibilities for the study and practice of joint music performance. Apart from the technological challenges, bringing music players together in extended reality raises…
We present a novel intelligent tutoring system which builds upon well-established hypotheses in educational psychology and incorporates them inside of a scalable software architecture. Specifically, we build upon the known benefits of…
The growing interest in accessible software reflects in computing educators' and education researchers' efforts to include accessibility in core computing education. We integrated accessibility in a junior/senior-level Android app…
Our study investigates an approach for understanding musical performances through the lens of audio encoding models, focusing on the domain of solo Western classical piano music. Compared to composition-level attribute understanding such as…
In this paper, we introduce score difficulty classification as a sub-task of music information retrieval (MIR), which may be used in music education technologies, for personalised curriculum generation, and score retrieval. We introduce a…
Managing the emotional aspect remains a challenge in automatic music generation. Prior works aim to learn various emotions at once, leading to inadequate modeling. This paper explores the disentanglement of emotions in piano performance…
Passive haptic learning (PHL) uses vibrotactile stimulation to train piano songs using repetition, even when the recipient of stimulation is focused on other tasks. However, many of the benefits of playing piano cannot be acquired without…
While mobile touchscreen devices are ubiquitous and present opportunities for novel applications, they have seen little adoption as tools for computer programming. In this literature survey, we bring together the diverse research work on…
Predicting the difficulty of playing a musical score is essential for structuring and exploring score collections. Despite its importance for music education, the automatic difficulty classification of piano scores is not yet solved, mainly…
The popularity of accessibility research has grown recently, improving digital inclusion for people with disabilities. However, researchers, including those who have disabilities, have attempted to include people with disabilities in all…
We introduce Breaking the Plane, an augmented reality (AR) application built for AR headsets that enables users to visualize 3D mathematical functions using handwritten input. Researchers have demonstrated overlaying 3D visualizations of…
In contrast to typical laboratory experiments, the everyday use of online educational resources by large populations and the prevalence of software infrastructure for A/B testing leads us to consider how platforms can embed in vivo…