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For around 300 years, humans have been learning to play the modern piano either with a teacher or on their own. In recent years teaching and learning have been enhanced using augmented technologies that support novices. Other technologies…

Human-Computer Interaction · Computer Science 2022-04-15 Jordan Aiko Deja , Sven Mayer , Klen Čopič Pucihar , Matjaž Kljun

The task of learning the piano has been a centuries-old challenge for novices, experts and technologists. Several innovations have been introduced to support proper posture, movement, and motivation, while sight-reading and improvisation…

Human-Computer Interaction · Computer Science 2022-11-14 Jordan Aiko Deja

Improvisation is a vital but often neglected aspect of traditional piano teaching. Challenges such as difficulty in assessment and subjectivity have hindered its effective instruction. Technological approaches, including augmentation, aim…

Human-Computer Interaction · Computer Science 2024-03-26 Jordan Aiko Deja , Sandi Štor , Ilonka Pucihar , Klen Čopič Pucihar , Matjaž Kljun

Abstract instructions in piano education, such as "raise your wrist" and "relax your tension," lead to varying interpretations among learners, preventing instructors from effectively conveying their intended pedagogical guidance. To address…

Recent AI-driven step-function advances in several longstanding problems in music technology are opening up new avenues to create the next generation of music education tools. Creating personalized, engaging, and effective learning…

Sound · Computer Science 2024-12-19 Mayank Sanganeria , Rohan Gala

Towards the grand challenge of achieving human-level manipulation in robots, playing piano is a compelling testbed that requires strategic, precise, and flowing movements. Over the years, several works demonstrated hand-designed controllers…

Robotics · Computer Science 2026-04-14 Yves-Simon Zeulner , Simon Crämer , Sandeep Selvaraj , Roberto Calandra

Hand and finger movements are a mainstay of piano technique. Automatic Fingering from symbolic music data allows us to simulate finger and hand movements. Previous proposals achieve automatic piano fingering based on knowledge-driven or…

Other Computer Science · Computer Science 2021-11-17 Pedro Ramoneda , Marius Miron , Xavier Serra

Adapting learning materials to the level of skill of a student is important in education. In the context of music training, one essential ability is sight-reading -- playing unfamiliar scores at first sight -- which benefits from…

Sound · Computer Science 2025-09-23 Pedro Ramoneda , Masahiro Suzuki , Akira Maezawa , Xavier Serra

Learning a musical instrument requires a lot of practice, which ideally, should be done every day. During practice sessions, students are on their own in the overwhelming majority of the time, but access to experts that support students…

Human-Computer Interaction · Computer Science 2021-01-05 Karola Marky , Andreas Weiß , Thomas Kosch

A typical part of learning to play the piano is the progression through a series of practice units that focus on individual dimensions of the skill, such as hand coordination, correct posture, or correct timing. Ideally, a focus on a…

Human-Computer Interaction · Computer Science 2021-06-25 Alexandra Moringen , Sören Rüttgers , Luisa Zintgraf , Jason Friedman , Helge Ritter

Mastering a musical instrument requires time-consuming practice even if students are guided by an expert. In the overwhelming majority of the time, the students practice by themselves and traditional teaching materials, such as videos or…

Human-Computer Interaction · Computer Science 2020-12-29 Karola Marky , Andreas Weiß , Julien Gedeon , Sebastian Günther

Replicating human-like dexterity in robot hands represents one of the largest open problems in robotics. Reinforcement learning is a promising approach that has achieved impressive progress in the last few years; however, the class of…

We contribute two design studies for augmented reality visualizations that support learning musical instruments. First, we designed simple, glanceable encodings for drum kits, which we display through a projector. As second instrument, we…

Human-Computer Interaction · Computer Science 2026-03-26 Frank Heyen , Michael Sedlmair

Recent advances in machine learning have paved the way for the development of musical and entertainment robots. However, human-robot cooperative instrument playing remains a challenge, particularly due to the intricate motor coordination…

Robotics · Computer Science 2024-09-19 Huijiang Wang , Xiaoping Zhang , Fumiya Iida

A typical process of learning to play a piece on a piano consists of a progression through a series of practice units that focus on individual dimensions of the skill, the so-called practice modes. Practice modes in learning to play music…

Machine Learning · Computer Science 2024-06-10 Alexandra Moringen , Elad Vromen , Helge Ritter , Jason Friedman

This paper aims to develop a comprehensive physical model and numerical simulation schemes for a grand piano. The model encompasses various subsystems, including hammer felt, hammer shank, string, soundboard, air and room barriers, each…

Classical Physics · Physics 2024-09-24 Haifan Xie

Wearable robotics bring the opportunity to augment human capability and performance, be it through prosthetics, exoskeletons, or supernumerary robotic limbs. The latter concept allows enhancing human performance and assisting them in daily…

Robotics · Computer Science 2018-08-02 James Cunningham , Anita Hapsari , Pierre Guilleminot , Ali Shafti , A. Aldo Faisal

Technology can facilitate self-learning for academic and leisure activities such as music learning. In general, learning to play an unknown musical song at sight on the electric piano or any other instrument can be quite a chore. In a…

Human-Computer Interaction · Computer Science 2020-04-29 Martin Haug , Paavo Camps , Tobias Umland , Jan-Niklas Voigt-Antons

Music is an inherently social activity that allows people to share experiences and feel connected with one another. There has been little progress in designing artificial partners exhibiting a similar social experience as playing with…

Social and Information Networks · Computer Science 2024-02-15 Dobromir Dotov , Dante Camarena , Zack Harris , Joanna Spyra , Pietro Gagliano , Laurel Trainor

Understanding electronics is a critical area in the maker scene. Many of the makers' projects require electronics knowledge to connect microcontrollers with sensors and actuators. Yet, learning electronics is challenging, as internal…

Human-Computer Interaction · Computer Science 2022-10-26 Thomas Kosch , Julian Rasch , Albrecht Schmidt , Sebastian Feger
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