Related papers: A Survey of Augmented Piano Prototypes: Has Augmen…
It has been a long-standing research goal to endow robot hands with human-level dexterity. Bi-manual robot piano playing constitutes a task that combines challenges from dynamic tasks, such as generating fast while precise motions, with…
Augmented Reality (AR) learning games, on average, have been shown to have a positive impact on student learning. However, the exploration of AR learning games in special education settings, where accessibility is a concern, has not been…
Despite its potential, AI advances in music education are hindered by proprietary systems that limit the democratization of technology in this domain. In particular, AI-driven music difficulty adjustment is especially promising, as…
The increasing availability of digital tools for education offers significant opportunities to enhance teaching practices and student engagement. This study presents a structured categorization of online educational tools based on their…
The way that design is being taught is continuously changing under the pressure of the transition from analogical to digital environments. This becomes even more important as the novelty and the alleged superiority of the digital world is…
Modern keyboards allow a musician to play multiple instruments at the same time by assigning zones -- fixed pitch ranges of the keyboard -- to different instruments. In this paper, we aim to further extend this idea and examine the…
In this paper we look at some of the design issues that affect the success of multimodal displays that combine acoustic and haptic modalities. First, issues affecting successful sonification design are explored and suggestions are made…
We present a statistical-modelling method for piano reduction, i.e. converting an ensemble score into piano scores, that can control performance difficulty. While previous studies have focused on describing the condition for playable piano…
This paper aims to develop a holistic evaluation method for piano sound quality to assist in purchasing decisions. Unlike previous studies that focused on the effect of piano performance techniques on sound quality, this study evaluates the…
Existing methods for expressive music performance rendering rely on supervised learning over small labeled datasets, which limits scaling of both data volume and model size, despite the availability of vast unlabeled music, as in vision and…
The relationship between perceptual loudness and physical attributes of sound is an important subject in both computer music and psychoacoustics. Early studies of "equal-loudness contour" can trace back to the 1920s and the measured…
Autoregressive models are now capable of generating high-quality minute-long expressive MIDI piano performances. Even though this progress suggests new tools to assist music composition, we observe that generative algorithms are still not…
AI-supported tools can help learners overcome challenges in programming education by providing adaptive assistance. However, existing research often focuses on individual tools rather than deriving broader design recommendations. A key…
Pen computing tools such as Tablet PC, Tablet Monitors and its various supporting software tool offer another dimension to enhance our today's digitally integrated and connected classroom learning environment. This paper first reviews the…
In this work we present a new approach for the task of predicting fingerings for piano music. While prior neural approaches have often treated this as a sequence tagging problem with independent predictions, we put forward a checklist…
We explore the potential of visualization to support musicians in instrument practice through real-time feedback and reflection on their playing. Musicians often struggle to observe the patterns in their playing and interpret them with…
We present Piano Genie, an intelligent controller which allows non-musicians to improvise on the piano. With Piano Genie, a user performs on a simple interface with eight buttons, and their performance is decoded into the space of plausible…
In this paper I present a study in using the losses and gradients obtained during the training of a simple function approximator as a mechanism for creating musical dissonance and visual distortion in a solo piano performance setting. These…
Multi-pitch estimation is a decades-long research problem involving the detection of pitch activity associated with concurrent musical events within multi-instrument mixtures. Supervised learning techniques have demonstrated solid…
Connecting large libraries of digitized audio recordings to their corresponding sheet music images has long been a motivation for researchers to develop new cross-modal retrieval systems. In recent years, retrieval systems based on…