Related papers: Solving systems of linear equations through zero f…
Stretching is a new sparse matrix method that makes matrices sparser by making them larger. Stretching has implications for computational complexity theory and applications in scientific and parallel computing. It changes matrix sparsity…
Pattern matching is a fundamental process in almost every scientific domain. The problem involves finding the positions of a given pattern (usually of short length) in a reference stream of data (usually of large length). The matching can…
We study parity games in which one of the two players controls only a small number $k$ of nodes and the other player controls the $n-k$ other nodes of the game. Our main result is a fixed-parameter algorithm that solves bipartite parity…
Fishburn developed an algorithm to solve a system of $m$ difference constraints whose $n$ unknowns must take values from a set with $k$ real numbers [Solving a system of difference constraints with variables restricted to a finite set,…
We study fundamental problems in linear algebra, such as finding a maximal linearly independent subset of rows or columns (a basis), solving linear regression, or computing a subspace embedding. For these problems, we consider input…
We look at both the \emph{group labeling lights out game} and the \emph{neighborhood lights out game}. Our main focus is to determine necessary and sufficient conditions for when the group labeling lights out game on path graphs, cycle…
In the k-Apex problem the task is to find at most k vertices whose deletion makes the given graph planar. The graphs for which there exists a solution form a minor closed class of graphs, hence by the deep results of Robertson and Seymour,…
We investigate the complexity of several fundamental polynomial-time solvable problems on graphs and on matrices, when the given instance has low treewidth; in the case of matrices, we consider the treewidth of the graph formed by non-zero…
This paper provides a polynomial-time algorithm for solving parity games that runs in $\mathcal{O}(n^{2}\cdot(n + m))$ time-ending a search that has taken decades. Unlike previous attractor-based algorithms, the presented algorithm only…
Let $\A_0, \A_1, \ldots, \A_n$ be given square matrices of size $m$ with rational coefficients. The paper focuses on the exact computation of one point in each connected component of the real determinantal variety $\{\X \in\RR^n \: :\:…
In this paper we present an extension of the removal lemma to integer linear systems over abelian groups. We prove that, if the $k$--determinantal of an integer $(k\times m)$ matrix $A$ is coprime with the order $n$ of a group $G$ and the…
We expand the completeness study instigated in [J. Math. Phys. 50 (2009), 103516, 29 pages] which found all $2\times2$ Lax pairs with non-zero, separable terms in each entry of each Lax matrix, along with the most general nonlinear systems…
In this paper we consider the problem of computing an $\epsilon$-approximate Nash Equilibrium of a zero-sum game in a payoff matrix $A \in \mathbb{R}^{m \times n}$ with $O(1)$-bounded entries given access to a matrix-vector product oracle…
Linear arrangements of graphs are a well-known type of graph labeling and are found in many important computational problems, such as the Minimum Linear Arrangement Problem ($\texttt{minLA}$). A linear arrangement is usually defined as a…
We present an iterative algorithm for solving a class of \\nonlinear Laplacian system of equations in $\tilde{O}(k^2m \log(kn/\epsilon))$ iterations, where $k$ is a measure of nonlinearity, $n$ is the number of variables, $m$ is the number…
In this paper, we propose computational approaches for the zero forcing problem, the connected zero forcing problem, and the problem of forcing a graph within a specified number of timesteps. Our approaches are based on a combination of…
Zero forcing is a combinatorial game played on a graph with the ultimate goal of changing the colour of all the vertices at minimal cost. Originally this game was conceived as a one player game, but later a two-player version was devised…
This paper describes a direct solver algorithm for a sequence of finite element meshes that are h-refined towards one or several point singularities. For such a sequence of grids, the solver delivers linear computational cost O(N) in terms…
We consider the problem of computing the rank of an m x n matrix A over a field. We present a randomized algorithm to find a set of r = rank(A) linearly independent columns in \~O(|A| + r^\omega) field operations, where |A| denotes the…
We consider the problem of reconstructing a rank-$k$ $n \times n$ matrix $M$ from a sampling of its entries. Under a certain incoherence assumption on $M$ and for the case when both the rank and the condition number of $M$ are bounded, it…