Related papers: Solving systems of linear equations through zero f…
The fastest known algorithms for dealing with structured matrices, in the sense of the displacement rank measure, are randomized. For handling classical displacement structures, they achieve the complexity bounds…
We introduce an algorithm to solve linear inverse problems regularized with the total (gradient) variation in a gridless manner. Contrary to most existing methods, that produce an approximate solution which is piecewise constant on a fixed…
We study a version of the lights out game played on directed graphs. For a digraph $D$, we begin with a labeling of $V(D)$ with elements of $\mathbb{Z}_k$ for $k \ge 2$. When a vertex $v$ is toggled, the labels of $v$ and any vertex that…
We present a new family of zero-field Ising models over N binary variables/spins obtained by consecutive "gluing" of planar and $O(1)$-sized components along with subsets of at most three vertices into a tree. The polynomial time algorithm…
We present a new class of preconditioned iterative methods for solving linear systems of the form $Ax = b$. Our methods are based on constructing a low-rank Nystr\"om approximation to $A$ using sparse random matrix sketching. This…
We introduce linear probing hashing schemes that construct a hash table of size $n$, with constant load factor $\alpha$, on which the worst-case unsuccessful search time is asymptotically almost surely $O(\log \log n)$. The schemes employ…
We study a family of sorting match puzzles on grids, which we call permutation match puzzles. In this puzzle, each row and column of a $n \times n$ grid is labeled with an ordering constraint -- ascending (A) or descending (D) -- and the…
Countably infinite systems of linear ODEs arise as forward equations for many continuous-time Markov processes. The standard recipe -- truncate to a finite cap N and exponentiate -- pays cubic cost in N and a time-growing boundary-feedback…
The classical algorithm for solving B\"uchi games requires time $O(n\cdot m)$ for game graphs with $n$ states and $m$ edges. For game graphs with constant outdegree, the best known algorithm has running time $O(n^2/\log n)$. We present two…
We study a generalized binary search problem on the line and general trees. On the line (e.g., a sorted array), binary search finds a target node in $O(\log n)$ queries in the worst case, where $n$ is the number of nodes. In situations with…
We answer some questions concerning the so called sigma-game of Sutner. It is played on a graph where each vertex has a lamp, the light of which is toggled by pressing any vertex with an edge directed to the lamp. For example, we show that…
Results of research of possibility of transformation of a difference equation into a system of the first-order difference equation are presented. In contrast to the method used previously, an unknown grid function is split into two new…
We recast move generators for solving board games as operations on compressed sets of strings. We aim for compressed representations with space sublinear in the number of game positions for interesting sets of positions, move generation in…
The multigrid methodology is reviewed. By integrating numerical processes at all scales of a problem, it seeks to perform various computational tasks at a cost that rises as slowly as possible as a function of $n$, the number of degrees of…
In the kSUM problem we are given an array of numbers $a_1,a_2,...,a_n$ and we are required to determine if there are $k$ different elements in this array such that their sum is 0. This problem is a parameterized version of the well-studied…
In the classical linear degeneracy testing problem, we are given $n$ real numbers and a $k$-variate linear polynomial $F$, for some constant $k$, and have to determine whether there exist $k$ numbers $a_1,\ldots,a_k$ from the set such that…
In-memory computing with crosspoint resistive memory arrays has been shown to accelerate data-centric computations such as the training and inference of deep neural networks, thanks to the high parallelism endowed by physical rules in the…
We consider the problem of finding \textit{semi-matching} in bipartite graphs which is also extensively studied under various names in the scheduling literature. We give faster algorithms for both weighted and unweighted case. For the…
Given a linear system $\dot{x} = Ax$, where $A$ is an $n \times n$ matrix with $m$ nonzero entries, we consider the problem of finding the smallest set of state variables to affect with an input so that the resulting system is structurally…
In this paper we firstly review how to \textit{explicitly} solve a system of $3$ \textit{first-order linear recursions }and outline the main properties of these solutions. Next, via a change of variables, we identify a class of systems of…