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Autonomous vehicles (AVs) require comprehensive and reliable pedestrian trajectory data to ensure safe operation. However, obtaining data of safety-critical scenarios such as jaywalking and near-collisions, or uncommon agents such as…

Human-Computer Interaction · Computer Science 2024-07-11 Erica Weng , Kenta Mukoya , Deva Ramanan , Kris Kitani

This work evaluates three 3D user interaction techniques to investigate their visuo-spatial working memory support for users' data exploration in immersive analytics. Two techniques are the common VR locomotion technique, Walking and…

Human-Computer Interaction · Computer Science 2023-08-29 Dongyun Han , Isaac Cho

While experimentation with synthetic stimuli in abstracted listening situations has a long standing and successful history in hearing research, an increased interest exists on closing the remaining gap towards real-life listening by…

Virtual environments (VEs) are increasingly used for immersive experiences, training simulations, and entertainment, yet factors such as height perception and user stance can significantly influence user experience (UX). Height perception…

Human-Computer Interaction · Computer Science 2026-03-02 Tanja Kojić , Nathan Kirchner , Maurizio Vergari , Maximilian Warsinke , Sebastian Möller , Jan-Niklas Voigt-Antons

Mindfulness can be defined as increased awareness of and sustained attentiveness to the present moment. Recently, there has been a growing interest in the applications of mindfulness for empirical research in wellbeing and the use of…

Human-Computer Interaction · Computer Science 2021-05-25 Caglar Yildirim , Tara OGrady

Exploration is one of the core challenges in reinforcement learning. A common formulation of curiosity-driven exploration uses the difference between the real future and the future predicted by a learned model. However, predicting the…

Machine Learning · Computer Science 2021-01-19 Victoria Dean , Shubham Tulsiani , Abhinav Gupta

The purpose of this study was to develop and evaluate a novel virtual reality seated orientation and mobility (VR-S-O&M) test protocol designed to assess functional vision. This study aims to provide a dataset of healthy subjects using this…

Human-Computer Interaction · Computer Science 2025-04-21 Yujie Huang , Audrey Crozet , Toinon Vigier , Alexandre Bruckert , Patrick Le Callet , Pierre Lebranchu

Virtual Reality (VR) has repeatedly proven its effectiveness in student learning. However, despite its benefits, the student equipped with a personal headset remains isolated from the real world while immersed in a virtual space and the…

Graphics · Computer Science 2024-01-31 Iuliia Zhurakovskaia , Jeanne Vezien , Patrick Bourdot

Continuous brain-computer interfaces (BCIs) that decode motion trajectories from imagined movement offer intuitive motor control, yet how feedback modality and longitudinal training shape neural representations and decoding performance…

Human-Computer Interaction · Computer Science 2026-05-29 Niall McShane , Attila Korik , Karl McCreadie , Naomi Du Bois , Darryl Charles , Damien Coyle

We investigate research challenges and opportunities for visualization in motion during outdoor physical activities via an initial corpus of real-world recordings that pair egocentric video, biometrics, and think-aloud observations. With…

Human-Computer Interaction · Computer Science 2024-09-11 Ahmed Elshabasi , Lijie Yao , Petra Isenberg , Charles Perin , Wesley Willett

The size of most virtual environments exceeds the tracking space available for physical walking. One solution to this disparity is to extend the available walking range by augmenting users' actual movements. However, the resulting increase…

Human-Computer Interaction · Computer Science 2025-08-18 Sebastian Cmentowski , Fabian Kievelitz , Jens Krüger

The metro as a form of public transportation is an important urban infrastructure that takes a large population from place A to B every day. To achieve that, it is primarily designed for extreme functionality and efficiency. However, in…

Human-Computer Interaction · Computer Science 2022-10-04 Yiying Wu , Miikka J. Lehtonen

Pedestrians often need to decide between different routes they can use to reach their intended destinations, both during emergencies and in their daily lives. This route-choice behavior is important in determining traffic management,…

Physics and Society · Physics 2019-12-19 Hongliu Li , Jun Zhang , Long Xia , Weiguo Song , Nikolai W. F. Bode

Walking is an essential activity for a healthy life, which becomes less tiring and more enjoyable if done together. Common difficulties we have in performing sufficient physical exercise, for instance the lack of motivation, can be overcome…

Human-Computer Interaction · Computer Science 2020-03-17 Tommaso Lisini Baldi , Gianluca Paolocci , Davide Barcelli , Domenico Prattichizzo

Recent years have seen a resurgence of interest in using Virtual Reality (VR) technology to benefit instruction, especially in physics and related subjects. As VR devices improve and become more widely available, there remains a number of…

Emerging technologies in the domain of extended reality offer rich, new possibilities for the study and practice of joint music performance. Apart from the technological challenges, bringing music players together in extended reality raises…

Human-Computer Interaction · Computer Science 2023-08-31 Bavo Van Kerrebroeck , Kristel Crombé , Stéphanie Wilain , Marc Leman , Pieter-Jan Maes

Spaceflight is an isolated and confined environment (ICE) that exposes astronauts to psychological hazards, such as stress, danger, and monotony. Virtual reality (VR) and artificial intelligence (AI) technologies can serve as psychological…

Human-Computer Interaction · Computer Science 2025-04-03 Jennifer Sharp , Joshua Kelson , Daryl South , Anthony Saliba , Muhammad Ashad Kabir

We investigate the perception of visual variables on wall-sized tiled displays within an immersive environment. We designed and conducted two formal user studies focusing on elementary visualization reading tasks in VR. The first study…

Human-Computer Interaction · Computer Science 2025-01-20 Dongyun Han , Anastasia Bezerianos , Petra Isenberg , Isaac Cho

Retargeting methods that modify the visual representation of real movements have been widely used to expand the interaction space and create engaging virtual reality experiences. For optimal user experience and performance, it is essential…

Human-Computer Interaction · Computer Science 2024-09-02 Hyunyoung Jang , Jinwook Kim , Jeongmi Lee

During virtual navigation, users exhibit varied interaction and navigation behaviors influenced by several factors. Existing theories and models have been developed to explain and predict these diverse patterns. While users often experience…

Human-Computer Interaction · Computer Science 2025-08-22 Tangyao Li , Yuyang Wang
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