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This paper investigates the viability of Wave Field Synthesis (WFS) for enhancing auditory immersion in VR-based cognitive research. While Virtual Reality (VR) offers significant advantages for studying human perception and behavior,…

Human-Computer Interaction · Computer Science 2025-07-08 Benjamin Kahl

Research examining older adults interactions with Virtual Reality (VR) and the impact of social VR experiences on outcomes such as social engagement has been limited, especially among older adults. This multi-site pilot study evaluated the…

Human-Computer Interaction · Computer Science 2022-10-12 Saleh Kalantari , Tong Bill Xu , Armin Mostafavi , Andrew Dilanchian , Benjamin Kim , Walter Boot , Sara Czaja

This work compares three locomotion techniques for an immersive VR environment: two different types of teleporting (with and without animation) and a manual (joystick-based) technique. We tested the effect of these techniques on visual…

Human-Computer Interaction · Computer Science 2023-12-18 Ariel Caputo , Massimo Zancanaro , Andrea Giachetti

The combination of Visual Guidance and Extended Reality (XR) technology holds the potential to greatly improve the performance of human workforces in numerous areas, particularly industrial environments. Focusing on virtual assembly tasks…

Human-Computer Interaction · Computer Science 2023-08-08 Leon Pietschmann , Paul-David Zuercher , Erik Bubík , Zhutian Chen , Hanspeter Pfister , Thomas Bohné

In the field of autonomous driving research, the use of immersive virtual reality (VR) techniques is widespread to enable a variety of studies under safe and controlled conditions. However, this methodology is only valid and consistent if…

Human-Computer Interaction · Computer Science 2024-07-08 Sergio. Martín Serrano , Rubén Izquierdo , Iván García Daza , Miguel Ángel Sotelo , D. Fernández Llorca

Virtual reality (VR) is increasingly used to enhance the ecological validity of motor control and learning studies by providing immersive, interactive environments with precise motion tracking. However, designing realistic VR-based motor…

Quantitative Methods · Quantitative Biology 2025-05-01 Cristina Rossi , Rini Varghese , Amy J Bastian

With two studies, we assess how different walking trajectories (straight line, circular, and infinity) and speeds (2 km/h, 4 km/h, and 6 km/h) influence the accuracy and response time of participants reading micro visualizations on a…

Human-Computer Interaction · Computer Science 2024-07-26 Fairouz Grioui , Tanja Blascheck , Lijie Yao , Petra Isenberg

Public speaking anxiety affects many individuals, yet opportunities for real-world practice remain limited. This study explores how augmented reality (AR) can provide an accessible training environment for public speaking. Drawing from…

Human-Computer Interaction · Computer Science 2025-04-16 Mark Edison Jim , Jan Benjamin Yap , Gian Chill Laolao , Andrei Zachary Lim , Jordan Aiko Deja

Virtual Reality (VR) has emerged as a potential solution for mitigating bias in a job interview by hiding the applicants' demographic features. The current study examines the use of a gender-swapped avatar in a virtual job interview that…

Human-Computer Interaction · Computer Science 2024-08-28 Jieun Kim , Hauke Sandhaus , Susan R. Fussell

Physical touch, a fundamental aspect of human social interaction, remains largely absent in real-time virtual communication. We present a haptic-enabled multi-user Virtual Reality (VR) system that facilitates real-time, bi-directional…

Human-Computer Interaction · Computer Science 2025-10-23 Premankur Banerjee , Jiaxuan Wang , Lauren Tomita , Mia P Montiel , Heather Culbertson

There are over a hundred virtual reality (VR) locomotion techniques that exist today, with new ones being designed as VR technology evolves. The different ways of controlling locomotion techniques (e.g., gestures, button inputs, body…

Human-Computer Interaction · Computer Science 2025-10-08 Rachel L. Franz , Jacob O. Wobbrock

Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…

Human-Computer Interaction · Computer Science 2022-11-24 Hong Gao

Virtual Reality (VR) has witnessed a rising issue of harassment, prompting the integration of safety controls like muting and blocking in VR applications. However, the lack of standardized safety measures across VR applications hinders…

Human-Computer Interaction · Computer Science 2024-03-12 Abhinaya S. B. , Aafaq Sabir , Anupam Das

An increasing number of virtual reality applications require environments that emulate real-world conditions. These environments often involve dynamic virtual humans showing realistic behaviors. Understanding user perception and navigation…

Graphics · Computer Science 2024-07-12 Haoran Yun , Jose Luis Ponton , Alejandro Beacco , Carlos Andujar , Nuria Pelechano

As social VR grows in popularity, understanding how to optimise interactions becomes increasingly important. Interpersonal distance (the physical space people maintain between each other) is a key aspect of user experience. Previous work in…

Human-Computer Interaction · Computer Science 2026-05-01 Rose Connolly , Lauren Buck , Victor Zordan , Rachel McDonnell

Sign language (SL) is an essential mode of communication for Deaf and Hard-of-Hearing (DHH) individuals. Its education remains limited by the lack of qualified instructors, insufficient early exposure, and the inadequacy of traditional…

Human-Computer Interaction · Computer Science 2025-09-09 Santiago Berrezueta-Guzman , Refia Daya , Stefan Wagner

Collaborative virtual environments allow workers to contribute to team projects across space and time. While much research has closely examined the problem of working in different spaces at the same time, few have investigated the best…

Human-Computer Interaction · Computer Science 2025-02-04 Alexander Giovannelli , Leonardo Pavanatto , Shakiba Davari , Haichao Miao , Vuthea Chheang , Brian Giera , Peer-Timo Bremer , Doug Bowman

Background. Hearing aid technology has proven successful in the rehabilitation of hearing loss, but its performance is still limited in difficult everyday conditions characterized by noise and reverberation. Objectives. Introduction to the…

Audio and Speech Processing · Electrical Eng. & Systems 2023-04-28 Volker Hohmann

Meta Quest Store: https://www.meta.com/experiences/stanford-mri-simulator/8205539289482347/ Magnetic Resonance Imaging (MRI) can be a stressful experience for pediatric patients due to the loud acoustic environment, enclosed scanner bore,…

Human-Computer Interaction · Computer Science 2025-08-27 Yue Yang , Mengyao Guo , Yuxuan Wu , Wally Niu , Emmanuel A Corona , Bruce Daniel , Christoph Leuze , Fred Baik

This preliminary study investigated user experiences in VR horror games, highlighting fear-triggering and gender-based differences in perception. By utilizing a scientifically validated and specially designed questionnaire, we successfully…

Human-Computer Interaction · Computer Science 2023-12-27 He Zhang , Xinyang Li , Christine Qiu , Xinyi Fu