Related papers: The Localization Game on Directed Graphs
We attempt to better understand randomization in local distributed graph algorithms by exploring how randomness is used and what we can gain from it: - We first ask the question of how much randomness is needed to obtain efficient…
The cop throttling number of a graph, introduced in 2018 by Breen et al., optimizes the balance between the number of cops used and the number of rounds required to catch the robber in a game of Cops and Robbers. In 2019, Cox and Sanaei…
We explore a variant of the game of Cops and Robber introduced by Bonato et al.~where the robber is invisible unless outside the common neighbourhood of the cops. The hyperopic cop number is analogous to the cop number and we investigate…
Cops and Robber is a well-studied two-player pursuit-evasion game played on a graph, where a group of cops tries to capture the robber. The \emph{cop number} of a graph is the minimum number of cops required to capture the robber.…
We consider the problem of discretizing one-dimensional, real-valued functions as graphs. The goal is to find a small set of points, from which we can approximate the remaining function values. The method for approximating the unknown…
We study DAG-depth, a structural depth measure of directed graphs, which naturally extends the tree-depth of ordinary graphs. We define a DAG-depth decomposition as a strategy for the cop player in the lift-free version of the…
In the game of Cops and Robber, a team of cops attempts to capture a robber on a graph $G$. Initially, all cops occupy some vertices in $G$ and the robber occupies another vertex. In each round, a cop can move to one of its neighbors or…
Cops and Robbers is a type of pursuit-evasion game played on a graph where a set of cops try to capture a single robber. The cops first choose their initial vertex positions, and later the robber chooses a vertex. The cops and robbers make…
We study the asymptotic behavior of the number of paths of length $N$ on several classes of infinite graphs with a single special vertex. This vertex can work as an entropic trap for the path, i.e. under certain conditions the dominant part…
The Cops and Robber game is played on undirected finite graphs. $k$ cops and one robber are positioned on vertices and take turn in moving along edges. The cops win if, after a move, a cop and the robber are on the same vertex. A graph is…
Motivated by the controller placement problems in software-defined networks and the fair division principles of classical "cake cutting", we investigate the following two-player zero-sum game. In our model, a defender places a limited…
Interdicting a criminal with limited police resources is a challenging task as the criminal changes location over time. The size of the large transportation network further adds to the difficulty of this scenario. To tackle this issue, we…
The main goal in distributed symmetry-breaking is to understand the locality of problems; i.e., the radius of the neighborhood that a node needs to explore in order to arrive at its part of a global solution. In this work, we study the…
Locally-biased graph algorithms are algorithms that attempt to find local or small-scale structure in a large data graph. In some cases, this can be accomplished by adding some sort of locality constraint and calling a traditional graph…
The game of cops and robbers is a pursuit game on graphs where a set of agents, called the cops try to get to the same position of another agent, called the robber. Cops and robbers has been studies on several classes of graphs including…
In a graph, a watchman's walk is a minimum closed dominating walk. Given a graph $G$ and a single watchman, the length of a watchman's walk in $G$ (the watchman number) is denoted by $w(G)$ and the typical goals of the watchman's walk…
We consider a surrounding variant of cops and robbers on graphs of bounded genus. We obtain bounds on the number of cops required to surround a robber on planar graphs, toroidal graphs, and outerplanar graphs. We also obtain improved bounds…
The Cops and Robber game on geodesic spaces is a pursuit-evasion game with discrete steps which captures the behavior of the game played on graphs, as well as that of continuous pursuit-evasion games. One of the outstanding open problems…
We form a "map of tournaments" by adapting the map framework from the world of elections. By a tournament we mean a complete directed graph where the nodes are the players and an edge points from a winner of a game to the loser (with no…
We study a class of games, in which the adversary (attacker) is to satisfy a complex mission specified in linear temporal logic, and the defender is to prevent the adversary from achieving its goal. A deceptive defender can allocate decoys,…