Related papers: The success probability in Levine's hat problem, a…
We discuss winning possibilities of players in various variants of cops and robber game played on large random graphs, a testbed for various kinds of network queries, search problems in particular. We explore the use of logic frameworks to…
Several different "hat games" have recently received a fair amount of attention. Typically, in a hat game, one or more players are required to correctly guess their hat colour when given some information about other players' hat colours.…
In an election in which each voter ranks all of the candidates, we consider the head-to-head results between each pair of candidates and form a labeled directed graph, called the margin graph, which contains the margin of victory of each…
2023 undergraduate thesis on a deterministic "hat game." For a digraph $D$, each player stands on a vertex $v$, is assigned a hat from $h(v)$ possible colors, and makes $g(v)$ guesses of her hat's color based on her out-neighbors' hats. If…
In the well known planted clique problem, a clique (or alternatively, an independent set) of size $k$ is planted at random in an Erdos-Renyi random $G(n, p)$ graph, and the goal is to design an algorithm that finds the maximum clique (or…
We consider numbers and sizes of independent sets in graphs with minimum degree at least $d$, when the number $n$ of vertices is large. In particular we investigate which of these graphs yield the maximum numbers of independent sets of…
In a function that takes its inputs from various players, the effect of a player measures the variation he can cause in the expectation of that function. In this paper we prove a tight upper bound on the number of players with large effect,…
If you color a table using k colors, and throw a needle randomly on it, for some proper definition, you get a certain probability that the endpoints will fall on different colors. How can one make this probability maximal? This problem is…
We propose a new coloring game on a graph, called the independence coloring game, which is played by two players with opposite goals. The result of the game is a proper coloring of vertices of a graph $G$, and Alice's goal is that as few…
An incidence of a graph $G$ is a pair $(v,e)$ where $v$ is a vertex of $G$ and $e$ an edge incident to $v$. Two incidences $(v,e)$ and $(w,f)$ are adjacent whenever $v = w$, or $e = f$, or $vw = e$ or $f$. The incidence coloring game [S.D.…
Guessing games for directed graphs were introduced by Riis for studying multiple unicast network coding problems. In a guessing game, the players toss generalised dice and can see some of the other outcomes depending on the structure of an…
In this paper, we study two problems related to planar matchings in random bipartite graphs. First, we colour each edge of the complete bipartite graph $K_{n,n}$ uniformly randomly from amongst ${r}$ colours and show that if ${r}$ grows…
There are $n$ independent Bernoulli random variables with parameters $p_i$ that are observed sequentially. Two players, A and B, act in turns starting with player A. Each player has the possibility on his turn, when $I_k=1$, to choose…
The prisoners and hats puzzle, or simply the hat puzzle, is a family of games in which a group of prisoners are each assigned a colored hat and are asked to guess the color of their own hat. Various versions of the puzzle arise depending on…
In this paper, we develop efficient exact and approximate algorithms for computing a maximum independent set in random graphs. In a random graph $G$, each pair of vertices are joined by an edge with a probability $p$, where $p$ is a…
With increasing game size, a problem of computational complexity arises. This is especially true in real world problems such as in social systems, where there is a significant population of players involved in the game, and the complexity…
List colouring is an influential and classic topic in graph theory. We initiate the study of a natural strengthening of this problem, where instead of one list-colouring, we seek many in parallel. Our explorations have uncovered a…
Geschke, Lubarsky, and Rahn in ``Choice and the Hat Game''~\cite{choice-and-the-hat-game} generalize the classic hat game puzzle to infinitely-many players and ask whether every model of set theory without choice in which the optimal…
We study a generalization of the classical hidden clique problem to graphs with real-valued edge weights. Formally, we define a hypothesis testing problem. Under the null hypothesis, edges of a complete graph on $n$ vertices are associated…
NP-complete problems should be hard on some instances but those may be extremely rare. On generic instances many such problems, especially related to random graphs, have been proven easy. We show the intractability of random instances of a…