Slavic Techniques for Hat Guessing Algorithms
Abstract
2023 undergraduate thesis on a deterministic "hat game." For a digraph , each player stands on a vertex , is assigned a hat from possible colors, and makes guesses of her hat's color based on her out-neighbors' hats. If there exists a collective strategy that guarantees a correct guess for any hat assignment, the game is winnable. Which games are winnable? Two much-studied parameters: is the maximum integer such that is winnable, and is the supremum of for integer such that is winnable. Chapter 0 is a casual, riddle-based introduction. Chapter 1 taxonomizes the games, surveys all previous work, and summarizes the piece. Chapter 2 proves lemmata and easy cases. Chapter 3 uses "hats as hints" and "admissible paths" for games on cycles. Chapter 4 generalizes several "constructors" and applies them to tree games. Chapter 5 uses "combinatorial prisms" for a new angle on the well-studied games. In chapter 6, we apply "dependency digraphs" to the continuous limit of this game. Chapter 7 collects open problems and minor results. We show: is winnable if and only if: and is divisible by or equal to , and the sequence or appears in the cycle, or the sequence appears with no intervening value . is winnable for tree iff has a subtree with for all . For a digraph , . For a graph , . is unwinnable if for some . And much else. Important open questions: what other graph parameters or properties bound ? What complexity classes are at play?
Keywords
Cite
@article{arxiv.2507.21487,
title = {Slavic Techniques for Hat Guessing Algorithms},
author = {I. M. J. McInnis},
journal= {arXiv preprint arXiv:2507.21487},
year = {2025}
}
Comments
111pp