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Action Quality Assessment (AQA) requires fine-grained understanding of human motion and precise evaluation of pose similarity. This paper proposes a topology-aware Graph Convolutional Network (GCN) framework, termed GCN-PSN, which models…

Computer Vision and Pattern Recognition · Computer Science 2025-11-04 Minmin Zeng

Human skeletons and RGB sequences are both widely-adopted input modalities for human action recognition. However, skeletons lack appearance features and color data suffer large amount of irrelevant depiction. To address this, we introduce…

Computer Vision and Pattern Recognition · Computer Science 2023-07-18 Runwei Ding , Yuhang Wen , Jinfu Liu , Nan Dai , Fanyang Meng , Mengyuan Liu

To enable intelligent automated driving systems, a promising strategy is to understand how human drives and interacts with road users in complicated driving situations. In this paper, we propose a 3D-aware egocentric spatial-temporal…

Computer Vision and Pattern Recognition · Computer Science 2020-03-03 Chengxi Li , Yue Meng , Stanley H. Chan , Yi-Ting Chen

Modeling human trajectories in crowded environments is challenging due to the complex nature of pedestrian behavior and interactions. This paper proposes a geometric graph neural network (GNN) architecture that integrates domain knowledge…

Machine Learning · Computer Science 2024-10-24 Sara Honarvar , Yancy Diaz-Mercado

Graph Convolutional Networks (GCNs), similarly to Convolutional Neural Networks (CNNs), are typically based on two main operations - spatial and point-wise convolutions. In the context of GCNs, differently from CNNs, a pre-determined…

Machine Learning · Computer Science 2022-07-18 Moshe Eliasof , Eldad Haber , Eran Treister

Graph convolutional networks (GCNs) are widely adopted in skeleton-based action recognition due to their powerful ability to model data topology. We argue that the performance of recent proposed skeleton-based action recognition methods is…

Computer Vision and Pattern Recognition · Computer Science 2022-04-01 Liyu Wu , Can Zhang , Yuexian Zou

In this paper, we propose the Graph-Learning-Dual Graph Convolutional Neural Network called GLDGCN based on the classic Graph Convolutional Neural Network(GCN) by introducing dual convolutional layer and graph learning layer. We apply…

Machine Learning · Computer Science 2024-04-26 Zibin Huang , Jun Xian

Multi-modal neuroimaging technology has greatlly facilitated the efficiency and diagnosis accuracy, which provides complementary information in discovering objective disease biomarkers. Conventional deep learning methods, e.g. convolutional…

Image and Video Processing · Electrical Eng. & Systems 2022-10-26 Yanwu Yang , Xutao Guo , Zhikai Chang , Chenfei Ye , Yang Xiang , Ting Ma

Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D…

Computer Vision and Pattern Recognition · Computer Science 2026-05-14 Chanyoung Kim , Donghyun Kim , Dong-Hyun Sim , Seong Jae Hwang , Youngjoong Kwon

Existing image captioning methods just focus on understanding the relationship between objects or instances in a single image, without exploring the contextual correlation existed among contextual image. In this paper, we propose Dual Graph…

Computer Vision and Pattern Recognition · Computer Science 2021-08-06 Xinzhi Dong , Chengjiang Long , Wenju Xu , Chunxia Xiao

Graph Convolution Network (GCN) has been successfully used for 3D human pose estimation in videos. However, it is often built on the fixed human-joint affinity, according to human skeleton. This may reduce adaptation capacity of GCN to…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Junhao Zhang , Yali Wang , Zhipeng Zhou , Tianyu Luan , Zhe Wang , Yu Qiao

Skeleton-based action recognition has attracted research attentions in recent years. One common drawback in currently popular skeleton-based human action recognition methods is that the sparse skeleton information alone is not sufficient to…

Computer Vision and Pattern Recognition · Computer Science 2020-11-17 Jinmiao Cai , Nianjuan Jiang , Xiaoguang Han , Kui Jia , Jiangbo Lu

The aim of this research is to recognize human actions performed on stage to aid visually impaired and blind individuals. To achieve this, we have created a theatre human action recognition system that uses skeleton data captured by depth…

Computer Vision and Pattern Recognition · Computer Science 2023-06-29 Leyla Benhamida , Slimane Larabi

Motivation: Recognizing human actions in a video is a challenging task which has applications in various fields. Previous works in this area have either used images from a 2D or 3D camera. Few have used the idea that human actions can be…

Computer Vision and Pattern Recognition · Computer Science 2016-12-21 Adhavan Jayabalan , Harish Karunakaran , Shravan Murlidharan , Tesia Shizume

Hand pose estimation is a crucial part of a wide range of augmented reality and human-computer interaction applications. Predicting the 3D hand pose from a single RGB image is challenging due to occlusion and depth ambiguities. GCN-based…

Computer Vision and Pattern Recognition · Computer Science 2021-05-25 Ikram Kourbane , Yakup Genc

One essential problem in skeleton-based action recognition is how to extract discriminative features over all skeleton joints. However, the complexity of the State-Of-The-Art (SOTA) models of this task tends to be exceedingly sophisticated…

Computer Vision and Pattern Recognition · Computer Science 2020-10-21 Yi-Fan Song , Zhang Zhang , Caifeng Shan , Liang Wang

Recent studies on Graph Convolutional Networks (GCNs) reveal that the initial node representations (i.e., the node representations before the first-time graph convolution) largely affect the final model performance. However, when learning…

Machine Learning · Computer Science 2022-03-10 Weijian Chen , Fuli Feng , Qifan Wang , Xiangnan He , Chonggang Song , Guohui Ling , Yongdong Zhang

The past few years has witnessed the dominance of Graph Convolutional Networks (GCNs) over human motion prediction.Various styles of graph convolutions have been proposed, with each one meticulously designed and incorporated into a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-20 Xinshun Wang , Qiongjie Cui , Chen Chen , Mengyuan Liu

Graph convolutional networks have significantly improved 3D human pose estimation by representing the human skeleton as an undirected graph. However, this representation fails to reflect the articulated characteristic of human skeletons as…

Computer Vision and Pattern Recognition · Computer Science 2021-08-05 Wenbo Hu , Changgong Zhang , Fangneng Zhan , Lei Zhang , Tien-Tsin Wong

Human activity recognition (HAR) through wearable devices has received much interest due to its numerous applications in fitness tracking, wellness screening, and supported living. As a result, we have seen a great deal of work in this…

Machine Learning · Computer Science 2022-06-13 Nafees Ahmad , Savio Ho-Chit Chow , Ho-fung Leung