English

Rethinking Graph Convolution for 2D-to-3D Hand Pose Lifting

Computer Vision and Pattern Recognition 2026-05-14 v1

Abstract

Graph convolutional networks (GCNs) are widely used for 3D hand pose estimation, where the hand skeleton is encoded as a fixed adjacency graph. We revisit whether this is the most effective way to incorporate hand topology in 2D-to-3D lifting. In this paper, we perform controlled, parameter-matched ablations on the FPHA benchmark and show that standard multi-head self-attention consistently outperforms GCN baselines. Even when the GCN is strengthened with multi-hop adjacency and matched parameter count, self-attention reduces MPJPE from 12.36 mm to 10.09 mm. A skeleton-constrained graph attention network recovers most of this gap, indicating that input-dependent aggregation is a major source of improvement, while fully connected attention yields additional gains. We further show that hand topology is most effective when introduced as a soft structural prior through graph-distance positional encoding, rather than as a hard adjacency constraint. These results suggest that, for hand pose lifting, adaptive spatial attention is a more effective inductive bias than fixed graph convolution.

Keywords

Cite

@article{arxiv.2605.13604,
  title  = {Rethinking Graph Convolution for 2D-to-3D Hand Pose Lifting},
  author = {Chanyoung Kim and Donghyun Kim and Dong-Hyun Sim and Seong Jae Hwang and Youngjoong Kwon},
  journal= {arXiv preprint arXiv:2605.13604},
  year   = {2026}
}