English

A hybrid classification-regression approach for 3D hand pose estimation using graph convolutional networks

Computer Vision and Pattern Recognition 2021-05-25 v1 Artificial Intelligence

Abstract

Hand pose estimation is a crucial part of a wide range of augmented reality and human-computer interaction applications. Predicting the 3D hand pose from a single RGB image is challenging due to occlusion and depth ambiguities. GCN-based (Graph Convolutional Networks) methods exploit the structural relationship similarity between graphs and hand joints to model kinematic dependencies between joints. These techniques use predefined or globally learned joint relationships, which may fail to capture pose-dependent constraints. To address this problem, we propose a two-stage GCN-based framework that learns per-pose relationship constraints. Specifically, the first phase quantizes the 2D/3D space to classify the joints into 2D/3D blocks based on their locality. This spatial dependency information guides this phase to estimate reliable 2D and 3D poses. The second stage further improves the 3D estimation through a GCN-based module that uses an adaptative nearest neighbor algorithm to determine joint relationships. Extensive experiments show that our multi-stage GCN approach yields an efficient model that produces accurate 2D/3D hand poses and outperforms the state-of-the-art on two public datasets.

Keywords

Cite

@article{arxiv.2105.10902,
  title  = {A hybrid classification-regression approach for 3D hand pose estimation using graph convolutional networks},
  author = {Ikram Kourbane and Yakup Genc},
  journal= {arXiv preprint arXiv:2105.10902},
  year   = {2021}
}

Comments

18 pages, 8 figures, 6 tables, 4 Algorithms

R2 v1 2026-06-24T02:22:58.062Z