Related papers: Applied monocular reconstruction of parametric fac…
We investigate the problem of learning to generate 3D parametric surface representations for novel object instances, as seen from one or more views. Previous work on learning shape reconstruction from multiple views uses discrete…
Reconstruction of a 3D shape from a single 2D image is a classical computer vision problem, whose difficulty stems from the inherent ambiguity of recovering occluded or only partially observed surfaces. Recent methods address this challenge…
Analysis of faces is one of the core applications of computer vision, with tasks ranging from landmark alignment, head pose estimation, expression recognition, and face recognition among others. However, building reliable methods requires…
Recently, deep learning based 3D face reconstruction methods have shown promising results in both quality and efficiency.However, training deep neural networks typically requires a large volume of data, whereas face images with ground-truth…
This paper presents a novel framework to recover \emph{detailed} avatar from a single image. It is a challenging task due to factors such as variations in human shapes, body poses, texture, and viewpoints. Prior methods typically attempt to…
Manipulating human facial images between two domains is an important and interesting problem. Most of the existing methods address this issue by applying two generators or one generator with extra conditional inputs. In this paper, we…
We present a unified framework for reconstructing animatable 3D human avatars from a single portrait across head, half-body, and full-body inputs. Our method tackles three bottlenecks: pose- and framing-sensitive feature representations,…
Monocular 3D face reconstruction plays a crucial role in avatar generation, with significant demand in web-related applications such as generating virtual financial advisors in FinTech. Current reconstruction methods predominantly rely on…
We propose 360{\deg} Volumetric Portrait (3VP) Avatar, a novel method for reconstructing 360{\deg} photo-realistic portrait avatars of human subjects solely based on monocular video inputs. State-of-the-art monocular avatar reconstruction…
The creation of 3D human face avatars from a single unconstrained image is a fundamental task that underlies numerous real-world vision and graphics applications. Despite the significant progress made in generative models, existing methods…
Transferring human motion and appearance between videos of human actors remains one of the key challenges in Computer Vision. Despite the advances from recent image-to-image translation approaches, there are several transferring contexts…
Recent advances in domain adaptation, especially those applied to heterogeneous facial recognition, typically rely upon restrictive Euclidean loss functions (e.g., $L_2$ norm) which perform best when images from two different domains (e.g.,…
Cross-domain biometrics has been emerging as a new necessity, which poses several additional challenges, including harsh illumination changes, noise, pose variation, among others. In this paper, we explore approaches to cross-domain face…
Monocular dynamic reconstruction is a challenging and long-standing vision problem due to the highly ill-posed nature of the task. Existing approaches depend on templates, are effective only in quasi-static scenes, or fail to model 3D…
Face recognition systems are usually faced with unseen domains in real-world applications and show unsatisfactory performance due to their poor generalization. For example, a well-trained model on webface data cannot deal with the ID vs.…
In recent advances of deep generative models, face reenactment -manipulating and controlling human face, including their head movement-has drawn much attention for its wide range of applicability. Despite its strong expressiveness, it is…
Mapping a shape to some parametric domain is a fundamental tool in graphics and scientific computing. In practice, a map between two shapes is commonly represented by two meshes with same connectivity and different embedding. The standard…
This paper describes how to obtain accurate 3D body models and texture of arbitrary people from a single, monocular video in which a person is moving. Based on a parametric body model, we present a robust processing pipeline achieving 3D…
Though face rotation has achieved rapid progress in recent years, the lack of high-quality paired training data remains a great hurdle for existing methods. The current generative models heavily rely on datasets with multi-view images of…
Monocular 3D clothed human reconstruction aims to create a complete 3D avatar from a single image. To tackle the human geometry lacking in one RGB image, current methods typically resort to a preceding model for an explicit geometric…