Related papers: Applied monocular reconstruction of parametric fac…
Face sketch to digital image matching is an important challenge of face recognition that involves matching across different domains. Current research efforts have primarily focused on extracting domain invariant representations or learning…
Recovering the 3D geometric structure of a face from a single input image is a challenging active research area in computer vision. In this paper, we present a novel method for reconstructing 3D heads from a single or multiple image(s)…
Parametric 3D models have enabled a wide variety of computer vision and graphics tasks, such as modeling human faces, bodies and hands. In 3D face modeling, 3DMM is the most widely used parametric model, but can't generate fine geometric…
Face alignment and 3D face reconstruction are traditionally accomplished as separated tasks. By exploring the strong correlation between 2D landmarks and 3D shapes, in contrast, we propose a joint face alignment and 3D face reconstruction…
Depth estimation from monocular images is an important task in localization and 3D reconstruction pipelines for bronchoscopic navigation. Various supervised and self-supervised deep learning-based approaches have proven themselves on this…
With the rise of the ``metaverse'' and the rapid development of games, it has become more and more critical to reconstruct characters in the virtual world faithfully. The immersive experience is one of the most central themes of the…
With the booming of virtual reality (VR) technology, there is a growing need for customized 3D avatars. However, traditional methods for 3D avatar modeling are either time-consuming or fail to retain similarity to the person being modeled.…
Caricature is an artistic abstraction of the human face by distorting or exaggerating certain facial features, while still retains a likeness with the given face. Due to the large diversity of geometric and texture variations, automatic…
Face personalization aims to insert specific faces, taken from images, into pretrained text-to-image diffusion models. However, it is still challenging for previous methods to preserve both the identity similarity and editability due to…
Even though 3D face reconstruction has achieved impressive progress, most orthogonal projection-based face reconstruction methods can not achieve accurate and consistent reconstruction results when the face is very close to the camera due…
We present a new application direction named Pareidolia Face Reenactment, which is defined as animating a static illusory face to move in tandem with a human face in the video. For the large differences between pareidolia face reenactment…
Face verification and recognition problems have seen rapid progress in recent years, however recognition from small size images remains a challenging task that is inherently intertwined with the task of face super-resolution. Tackling this…
Accurate reconstruction and tracking of dynamic human faces from image sequences is challenging because non-rigid deformations, expression changes, and viewpoint variations occur simultaneously, creating significant ambiguity in geometry…
Although deep convolutional networks have achieved great performance in face recognition tasks, the challenge of domain discrepancy still exists in real world applications. Lack of domain coverage of training data (source domain) makes the…
Three-dimensional shape reconstruction of 2D landmark points on a single image is a hallmark of human vision, but is a task that has been proven difficult for computer vision algorithms. We define a feed-forward deep neural network…
We propose SelfRecon, a clothed human body reconstruction method that combines implicit and explicit representations to recover space-time coherent geometries from a monocular self-rotating human video. Explicit methods require a predefined…
Deep learning-based object reconstruction algorithms have shown remarkable improvements over classical methods. However, supervised learning based methods perform poorly when the training data and the test data have different distributions.…
Audio-driven facial reenactment is a crucial technique that has a range of applications in film-making, virtual avatars and video conferences. Existing works either employ explicit intermediate face representations (e.g., 2D facial…
While the problem of estimating shapes and diffuse reflectances of human faces from images has been extensively studied, there is relatively less work done on recovering the specular albedo. This paper presents a lightweight solution for…
3D Morphable Model (3DMM) fitting has widely benefited face analysis due to its strong 3D priori. However, previous reconstructed 3D faces suffer from degraded visual verisimilitude due to the loss of fine-grained geometry, which is…