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The perception of physical objects and miniatures enhances the realism and immersion in VR. This work explores the relationship between haptic feedback from real objects and their visual representations in VR. The study examines how users…
Computer animation in the past decade has become one of the most noticeable features of technology-based learning environments. With today's high educational demands as well as the lack of time provided for certain courses, classical…
How similar is the human mind to the sophisticated machine-learning systems that mirror its performance? Models of object categorization based on convolutional neural networks (CNNs) have achieved human-level benchmarks in assigning known…
We survey the treatment of sex and gender in the Computer Graphics research literature from an algorithmic fairness perspective. The established practices on the use of gender and sex in our community are scientifically incorrect and…
Advances in face synthesis have raised alarms about the deceptive use of synthetic faces. Can synthetic identities be effectively used to fool human observers? In this paper, we introduce a study of the human perception of synthetic faces…
In this paper, we introduce a concept called ''virtual co-embodiment'', which enables a user to share their virtual avatar with another entity (e.g., another user, robot, or autonomous agent). We describe a proof-of-concept in which two…
Understanding consumer emotional experiences on e-commerce platforms is essential for businesses striving to enhance customer engagement and personalisation. Recent research has demonstrated that these experiences are more intricate and…
The mental models that humans form of other agents---encapsulating human beliefs about agent goals, intentions, capabilities, and more---create an underlying basis for interaction. These mental models have the potential to affect both the…
While existing studies have recognised explicit biases in generative models, including occupational gender biases, the nuances of gender stereotypes and expectations of relationships between users and AI companions remain underexplored. In…
Analysing expressions on the person's face plays a very vital role in identifying emotions and behavior of a person. Recognizing these expressions automatically results in a crucial component of natural human-machine interfaces. Therefore…
How humans interpret and produce images is influenced by the images we have been exposed to. Similarly, visual generative AI models are exposed to many training images and learn to generate new images based on this. Given the importance of…
As technologies become more and more pervasive, there is a need for considering the affective dimension of interaction with computer systems to make them more human-like. Current demands for this matter include accurate emotion recognition,…
Virtual reality has been effectively used for eliciting emotions, yet most research focuses on the intensity of affective responses rather than on how interaction influences those experiences. To address this gap, we advance a validated VR…
Human perception and behavior are affected by the situational context, in particular during social interactions. A recent study demonstrated that humans perceive visual stimuli differently depending on whether they do the task by themselves…
Predictive algorithms have a powerful potential to offer benefits in areas as varied as medicine or education. However, these algorithms and the data they use are built by humans, consequently, they can inherit the bias and prejudices…
Human-AI collaboration is increasingly relevant in consequential areas where AI recommendations support human discretion. However, human-AI teams' effectiveness, capability, and fairness highly depend on human perceptions of AI. Positive…
The main idea of this paper is that if a model can recognize a person, of course, it must be able to know the gender of that person, too. Therefore, instead of defining a new model for gender classification, this paper uses ArcFace features…
The paper concerns affective information systems that represent and visualize human emotional states. The goal of the study was to find typical representations of discrete and dimensional emotion models in terms of color, size, speed,…
In this paper, we analyze the performance of an agent developed according to a well-accepted appraisal theory of human emotion with respect to how it modulates play in the context of a social dilemma. We ask if the agent will be capable of…
Virtual reality (VR) is not a new technology but has been in development for decades, driven by advances in computer technology. Currently, VR technology is increasingly being used in applications to enable immersive, yet controlled…