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As Virtual Reality (VR) games become more popular, it is crucial to understand how deceptive game design patterns manifest and impact player experiences in this emerging medium. Our study sheds light on the presence and effects of…

Human-Computer Interaction · Computer Science 2025-04-02 Hilda Hadan , Leah Zhang-Kennedy , Lennart E. Nacke

In this paper we explore the potential of utilizing Virtual Reality (VR) as a therapeutic tool for supporting individuals in the LGBTQ+ community, who often face elevated risks of mental health issues. Specifically, we investigated the…

Human-Computer Interaction · Computer Science 2024-09-04 Anish Kundu , Giulia Barbareschi , Midori Kawaguchi , Yuichiro Yano , Mizuki Ohashi , Kaori Kitaoka , Aya Seike , Kouta Minamizawa

In this paper we address the task of gender classification on picture sharing social media networks such as Instagram and Flickr. We aim to infer the gender of an user given only a small set of the images shared in its profile. We make the…

Multimedia · Computer Science 2018-10-11 David Semedo , João Magalhães , Flávio Martins

In this work we investigate how children ages 5-12 perceive, understand, and use generative AI models such as a text-based LLMs ChatGPT and a visual-based model DALL-E. Generative AI is newly being used widely since chatGPT. Children are…

Human-Computer Interaction · Computer Science 2024-05-24 Eliza Kosoy , Soojin Jeong , Anoop Sinha , Alison Gopnik , Tanya Kraljic

A person's gender is a crucial piece of information when performing research across a wide range of scientific disciplines, such as medicine, sociology, political science, and economics, to name a few. However, in increasing instances,…

Computation and Language · Computer Science 2023-08-25 Kriste Krstovski , Yao Lu , Ye Xu

As AI advances in text generation, human trust in AI generated content remains constrained by biases that go beyond concerns of accuracy. This study explores how bias shapes the perception of AI versus human generated content. Through three…

Computation and Language · Computer Science 2025-08-07 Tiffany Zhu , Iain Weissburg , Kexun Zhang , William Yang Wang

Virtual Human Simulation has been widely used for different purposes, such as comfort or accessibility analysis. In this paper, we investigate the possibility of using this type of technique to extend the training datasets of pedestrians to…

Computer Vision and Pattern Recognition · Computer Science 2019-05-02 Marcelo C. Ghilardi , Leandro Dihl , Estevão Testa , Pedro Braga , João P. Pianta , Isabel H. Manssour , Soraia R. Musse

Interactive visual applications create animations that encode changes in the data. For example, cross-filtering dynamically updates linked visualizations based on the user's continuous brushing actions. The animated effects resulting from…

Human-Computer Interaction · Computer Science 2016-04-04 Eugene Wu , Lilong Jiang , Larry Xu , Arnab Nandi

Images are often termed as representations of perceived reality. As such, racial and gender biases in popular culture and visual media could play a critical role in shaping people's perceptions of society. While previous research has made…

Computers and Society · Computer Science 2024-11-20 Nouar AlDahoul , Hazem Ibrahim , Minsu Park , Talal Rahwan , Yasir Zaki

Names are deeply tied to human identity. They can serve as markers of individuality, cultural heritage, and personal history. However, using names as a core indicator of identity can lead to over-simplification of complex identities. When…

Computation and Language · Computer Science 2025-03-11 Siddhesh Pawar , Arnav Arora , Lucie-Aimée Kaffee , Isabelle Augenstein

We aim to ask and answer an essential question "how quickly do we react after observing a displayed visual target?" To this end, we present psychophysical studies that characterize the remarkable disconnect between human saccadic behaviors…

Human-Computer Interaction · Computer Science 2022-05-06 Budmonde Duinkharjav , Praneeth Chakravarthula , Rachel Brown , Anjul Patney , Qi Sun

Recent advancements in Artificial Intelligence have led to remarkable improvements in generating realistic human faces. While these advancements demonstrate significant progress in generative models, they also raise concerns about the…

Computer Vision and Pattern Recognition · Computer Science 2024-09-25 Jin Huang , Subhadra Gopalakrishnan , Trisha Mittal , Jake Zuena , Jaclyn Pytlarz

As artificial intelligence (AI) systems become increasingly embedded in everyday life, the ability of interactive agents to express empathy has become critical for effective human-AI interaction, particularly in emotionally sensitive…

Human-Computer Interaction · Computer Science 2025-12-24 Sung Park , Daeho Yoon , Jungmin Lee

The successful portrayal of personality in digital characters improves communication and immersion. Current research focuses on expressing personality through modifying animations using heuristic rules or data-driven models. While studies…

Computer Vision and Pattern Recognition · Computer Science 2024-01-29 Ayda Yurtoğlu , Sinan Sonlu , Yalım Doğan , Uğur Güdükbay

Human figures have been animated using a variety of geometric models including stick figures, polygonal models, and NURBS-based models with muscles, flexible skin, or clothing. This paper reports on experimental results indicating that a…

Graphics · Computer Science 2023-02-22 Jessica K. Hodgins , James F. O'Brien , Jack Tumblin

The creation of virtual humans increasingly leverages automated synthesis of speech and gestures, enabling expressive, adaptable agents that effectively engage users. However, the independent development of voice and gesture generation…

Graphics · Computer Science 2025-07-02 Haoyang Du , Kiran Chhatre , Christopher Peters , Brian Keegan , Rachel McDonnell , Cathy Ennis

Nine language-vision AI models trained on web scrapes with the Contrastive Language-Image Pretraining (CLIP) objective are evaluated for evidence of a bias studied by psychologists: the sexual objectification of girls and women, which…

Computers and Society · Computer Science 2023-05-17 Robert Wolfe , Yiwei Yang , Bill Howe , Aylin Caliskan

This research examines whether competence cues can reduce gender bias in evaluations of AI managers and whether these effects depend on how the AI is represented. Across two preregistered experiments (N = 2,505), each employing a 2 x 2 x 3…

Computers and Society · Computer Science 2026-02-23 Ruiqing Han , Hao Cui , Taha Yasseri

Computational phenotyping has emerged as a practical solution to the incomplete collection of data on gender in electronic health records (EHRs). This approach relies on algorithms to infer a patient's gender using the available data in…

Many research explore how well computers are able to examine emotions displayed by humans and use that data to perform different tasks. However, there have been very few research which evaluate the computers ability to generate emotion…

Artificial Intelligence · Computer Science 2023-09-06 Balaram Panda
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