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Large pre-trained language models perform remarkably well on tasks that can be done "in one pass", such as generating realistic text or synthesizing computer programs. However, they struggle with tasks that require unbounded multi-step…

While Large Language Models (LLMs) have evolved into tool-using agents, they remain brittle in long-horizon interactions. Unlike mathematical reasoning where errors are often rectifiable via backtracking, tool-use failures frequently induce…

Artificial Intelligence · Computer Science 2026-03-17 Shengda Fan , Xuyan Ye , Yupeng Huo , Zhi-Yuan Chen , Yiju Guo , Shenzhi Yang , Wenkai Yang , Shuqi Ye , Jingwen Chen , Haotian Chen , Xin Cong , Yankai Lin

Many animals, and an increasing number of artificial agents, display sophisticated capabilities to perceive and manipulate objects. But human beings remain distinctive in their capacity for flexible, creative tool use -- using objects in…

Artificial Intelligence · Computer Science 2022-10-12 Kelsey R. Allen , Kevin A. Smith , Joshua B. Tenenbaum

This paper introduces Text2Net, an innovative text-based network simulation engine that leverages natural language processing (NLP) and large language models (LLMs) to transform plain-text descriptions of network topologies into dynamic,…

Networking and Internet Architecture · Computer Science 2025-02-25 Alireza Marefat , Abbaas Alif Mohamed Nishar , Ashwin Ashok

Text-based games are suitable test-beds for designing agents that can learn by interaction with the environment in the form of natural language text. Very recently, deep reinforcement learning based agents have been successfully applied for…

Computation and Language · Computer Science 2018-05-21 Ghulam Ahmed Ansari , Sagar J P , Sarath Chandar , Balaraman Ravindran

Scene text detection is an important step of scene text recognition system and also a challenging problem. Different from general object detection, the main challenges of scene text detection lie on arbitrary orientations, small sizes, and…

Computer Vision and Pattern Recognition · Computer Science 2018-04-30 Minghui Liao , Baoguang Shi , Xiang Bai

Web agents require massive trajectories to generalize, yet real-world training is constrained by network latency, rate limits, and safety risks. We introduce \textbf{WebWorld} series, the first open-web simulator trained at scale. While…

Artificial Intelligence · Computer Science 2026-02-17 Zikai Xiao , Jianhong Tu , Chuhang Zou , Yuxin Zuo , Zhi Li , Peng Wang , Bowen Yu , Fei Huang , Junyang Lin , Zuozhu Liu

This paper presents an end-to-end trainable fast scene text detector, named TextBoxes, which detects scene text with both high accuracy and efficiency in a single network forward pass, involving no post-process except for a standard…

Computer Vision and Pattern Recognition · Computer Science 2016-11-22 Minghui Liao , Baoguang Shi , Xiang Bai , Xinggang Wang , Wenyu Liu

Despite impressive advances in large language models (LLMs), existing benchmarks often focus on single-turn or single-step tasks, failing to capture the kind of iterative reasoning required in real-world settings. To address this…

Computation and Language · Computer Science 2025-11-26 Yiran Zhang , Mo Wang , Xiaoyang Li , Kaixuan Ren , Chencheng Zhu , Usman Naseem

Recently, text world games have been proposed to enable artificial agents to understand and reason about real-world scenarios. These text-based games are challenging for artificial agents, as it requires an understanding of and interaction…

Computation and Language · Computer Science 2021-12-24 Ishika Singh , Gargi Singh , Ashutosh Modi

Text-based games are a popular testbed for language-based reinforcement learning (RL). In previous work, deep Q-learning is commonly used as the learning agent. Q-learning algorithms are challenging to apply to complex real-world domains…

Machine Learning · Computer Science 2023-06-28 Weichen Li , Rati Devidze , Sophie Fellenz

Text-based adventure games provide a platform on which to explore reinforcement learning in the context of a combinatorial action space, such as natural language. We present a deep reinforcement learning architecture that represents the…

Computation and Language · Computer Science 2019-03-26 Prithviraj Ammanabrolu , Mark O. Riedl

Action-conditioned video prediction models (often referred to as world models) have shown strong potential for robotics applications, but existing approaches are often slow and struggle to capture physically consistent interactions over…

Efficiently serving Large Language Models (LLMs) requires selecting an optimal parallel execution plan, balancing computation, memory, and communication overhead. However, determining the best strategy is challenging due to varying…

Distributed, Parallel, and Cluster Computing · Computer Science 2025-05-01 Yi-Chien Lin , Woosuk Kwon , Ronald Pineda , Fanny Nina Paravecino

Language agents have shown promising adaptability in dynamic environments to perform complex tasks. However, despite the versatile knowledge embedded in large language models, these agents still fall short when it comes to tasks that…

Computation and Language · Computer Science 2024-11-14 Minh Nguyen , Ehsan Shareghi

Generative AI is being leveraged to solve a variety of computer-use tasks involving desktop applications. State-of-the-art systems have focused solely on improving accuracy on leading benchmarks. However, these systems are practically…

Artificial Intelligence · Computer Science 2026-05-19 Reyna Abhyankar , Qi Qi , Yiying Zhang

Text-based games present a unique challenge for autonomous agents to operate in natural language and handle enormous action spaces. In this paper, we propose the Contextual Action Language Model (CALM) to generate a compact set of action…

Computation and Language · Computer Science 2020-10-07 Shunyu Yao , Rohan Rao , Matthew Hausknecht , Karthik Narasimhan

Modern AAA video games feature huge game levels and maps which are increasingly hard for level testers to cover exhaustively. As a result, games often ship with catastrophic bugs such as the player falling through the floor or being stuck…

Artificial Intelligence · Computer Science 2022-09-02 Cong Lu , Raluca Georgescu , Johan Verwey

Reasoning is an essential skill to enable Large Language Models (LLMs) to interact with the world. As tasks become more complex, they demand increasingly sophisticated and diverse reasoning capabilities for sequential decision-making,…

Artificial Intelligence · Computer Science 2025-04-25 Christopher Zhang Cui , Xingdi Yuan , Ziang Xiao , Prithviraj Ammanabrolu , Marc-Alexandre Côté

Virtual Reality (VR) has rapidly become a mainstream platform for gaming and interactive experiences, yet ensuring the quality, safety, and appropriateness of VR content remains a pressing challenge. Traditional human-based quality…

Machine Learning · Computer Science 2025-11-04 Yurun Wu , Yousong Sun , Burkhard Wunsche , Jia Wang , Elliott Wen