Related papers: 'PeriHack': Designing a Serious Game for Cybersecu…
We introduce a new virtual environment for simulating a card game known as "Big 2". This is a four-player game of imperfect information with a relatively complicated action space (being allowed to play 1,2,3,4 or 5 card combinations from an…
Games of timing aim to determine the optimal defense against a strategic attacker who has the technical capability to breach a system in a stealthy fashion. Key questions arising are when the attack takes place, and when a defensive move…
Bridge is a trick-taking card game requiring the ability to evaluate probabilities since it is a game of incomplete information where each player only sees its cards. In order to choose a strategy, a player needs to gather information about…
Access to the cloud has the potential to provide scalable and cost effective enhancements of physical devices through the use of advanced computational processes run on apparently limitless cyber infrastructure. On the other hand,…
In secure communications networks there are a great number of user behavioural problems, which need to be dealt with. Curious players pose a very real and serious threat to the integrity of such a network. By traversing a network a Curious…
Cyber deception is one of the key approaches used to mislead attackers by hiding or providing inaccurate system information. There are two main factors limiting the real-world application of existing cyber deception approaches. The first…
In many security applications of cyber-physical systems, a system designer must guarantee that critical missions are satisfied against attacks in the sensors and actuators of the CPS. Traditional security design of CPSs often assume that…
Many recent papers have proposed novel electrical measurements or physical inspection technologies for defending printed circuit boards (PCBs) and printed circuit board assemblies (PCBAs) against tampering. As motivation, these papers…
Roguelike games generally feature exploration problems as a critical, yet often repetitive element of gameplay. Automated approaches, however, face challenges in terms of optimality, as well as due to incomplete information, such as from…
Reinforcement learning (RL) has been demonstrated suitable to develop agents that play complex games with human-level performance. However, it is not understood how to effectively use RL to perform cybersecurity tasks. To develop such…
This paper presents a game based on storytelling, in which the players are faced with ethical dilemmas related to software engineering specific issues. The players' choices have consequences on how the story unfolds and could lead to…
Within the evolving field of digital intervention, serious games emerge as promising tools for evidence-based interventions. Research indicates that gamified therapy, whether employed independently or in conjunction with online…
In this work, we introduce a game-theoretic model that assesses the cyber-security risk of cloud networks and informs security experts on the optimal security strategies. Our approach combines game theory, combinatorial optimization, and…
Blockchain is a new technological approach that has gained popularity on the market due to its application in several areas such as education, health, security, and smart cities, among others. However, understanding how blockchain works is…
The design of a serious game is presented that served as an instrument to motivate and aid to Physics education using active and ludic learning, specifically the topic of free fall of objects, with diverse educational purposes, first to…
Abuse of zero-permission sensors on-board mobile and wearable devices to infer users' personal context and information is a well-known privacy threat that has received significant attention. Efforts towards protection mechanisms that…
Cyber warfare has become a central element of modern conflict, especially within multi-domain operations. As both a distinct and critical domain, cyber warfare requires integrating defensive and offensive technologies into coherent…
Multiplayer computer games play a big role in the ever-growing entertainment industry. Being competitive in this industry means releasing the best possible software, and reliability is a key feature to win the market. Computer games are…
The increasingly pervasive connectivity of today's information systems brings up new challenges to security. Traditional security has accomplished a long way toward protecting well-defined goals such as confidentiality, integrity,…
This systematic literature review surveys technical defenses against software-based cheating in online multiplayer games. Categorizing existing approach-es into server-side detection, client-side anti-tamper, kernel-level anti-cheat…