English

Exploration in NetHack With Secret Discovery

Artificial Intelligence 2018-08-08 v2

Abstract

Roguelike games generally feature exploration problems as a critical, yet often repetitive element of gameplay. Automated approaches, however, face challenges in terms of optimality, as well as due to incomplete information, such as from the presence of secret doors. This paper presents an algorithmic approach to exploration of roguelike dungeon environments. Our design aims to minimize exploration time, balancing coverage and discovery of secret areas with resource cost. Our algorithm is based on the concept of occupancy maps popular in robotics, adapted to encourage efficient discovery of secret access points. Through extensive experimentation on NetHack maps we show that this technique is significantly more efficient than simpler greedy approaches and an existing automated player. We further investigate optimized parameterization for the algorithm through a comprehensive data analysis. These results point towards better automation for players as well as heuristics applicable to fully automated gameplay.

Keywords

Cite

@article{arxiv.1711.03087,
  title  = {Exploration in NetHack With Secret Discovery},
  author = {Jonathan C. Campbell and Clark Verbrugge},
  journal= {arXiv preprint arXiv:1711.03087},
  year   = {2018}
}

Comments

11 pages, 11 figures. Accepted in IEEE Transactions on Games. Revision adds BotHack comparison, result breakdown by num. map rooms, and improved optimal solution

R2 v1 2026-06-22T22:40:17.342Z