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Related papers: Iterative Scene Graph Generation

200 papers

A long-standing goal in scene understanding is to obtain interpretable and editable representations that can be directly constructed from a raw monocular RGB-D video, without requiring specialized hardware setup or priors. The problem is…

Computer Vision and Pattern Recognition · Computer Science 2023-06-22 Yu-Shiang Wong , Niloy J. Mitra

The ability for computational agents to reason about the high-level content of real world scene images is important for many applications. Existing attempts at addressing the problem of complex scene understanding lack representational…

Computer Vision and Pattern Recognition · Computer Science 2018-02-20 Zachary A. Daniels , Dimitris N. Metaxas

Recent robotic task planning frameworks have integrated large multimodal models (LMMs) such as GPT-4o. To address grounding issues of such models, it has been suggested to split the pipeline into perceptional state grounding and subsequent…

Robotics · Computer Science 2025-09-03 Jonas Herzog , Jiangpin Liu , Yue Wang

Automatic image synthesis research has been rapidly growing with deep networks getting more and more expressive. In the last couple of years, we have observed images of digits, indoor scenes, birds, chairs, etc. being automatically…

Computer Vision and Pattern Recognition · Computer Science 2016-12-02 Levent Karacan , Zeynep Akata , Aykut Erdem , Erkut Erdem

We devise a 3D scene graph representation, contact graph+ (cg+), for efficient sequential task planning. Augmented with predicate-like attributes, this contact graph-based representation abstracts scene layouts with succinct geometric…

Robotics · Computer Science 2022-07-19 Ziyuan Jiao , Yida Niu , Zeyu Zhang , Song-Chun Zhu , Yixin Zhu , Hangxin Liu

Scene Graph Generation (SGG) suffers from a long-tailed distribution, where a few predicate classes dominate while many others are underrepresented, leading to biased models that underperform on rare relations. Unbiased-SGG methods address…

Computer Vision and Pattern Recognition · Computer Science 2026-01-14 Runfeng Qu , Ole Hall , Pia K Bideau , Julie Ouerfelli-Ethier , Martin Rolfs , Klaus Obermayer , Olaf Hellwich

Deep generative models allow for photorealistic image synthesis at high resolutions. But for many applications, this is not enough: content creation also needs to be controllable. While several recent works investigate how to disentangle…

Computer Vision and Pattern Recognition · Computer Science 2021-04-30 Michael Niemeyer , Andreas Geiger

This article investigates a data-driven approach for semantically scene understanding, without pixelwise annotation and classifier training. Our framework parses a target image with two steps: (i) retrieving its exemplars (i.e. references)…

Computer Vision and Pattern Recognition · Computer Science 2015-02-04 Xionghao Liu , Wei Yang , Liang Lin , Qing Wang , Zhaoquan Cai , Jianhuang Lai

Scene understanding is a fundamental capability needed in many domains, ranging from question-answering to robotics. Unlike recent end-to-end approaches that must explicitly learn varying compositions of the same scene, our method reasons…

Computer Vision and Pattern Recognition · Computer Science 2024-10-31 FNU Aryan , Simon Stepputtis , Sarthak Bhagat , Joseph Campbell , Kwonjoon Lee , Hossein Nourkhiz Mahjoub , Katia Sycara

We investigate the problem of producing structured graph representations of visual scenes. Our work analyzes the role of motifs: regularly appearing substructures in scene graphs. We present new quantitative insights on such repeated…

Computer Vision and Pattern Recognition · Computer Science 2018-03-30 Rowan Zellers , Mark Yatskar , Sam Thomson , Yejin Choi

In this paper, we propose Continuous Graph Flow, a generative continuous flow based method that aims to model complex distributions of graph-structured data. Once learned, the model can be applied to an arbitrary graph, defining a…

Machine Learning · Computer Science 2019-10-01 Zhiwei Deng , Megha Nawhal , Lili Meng , Greg Mori

Scene graphs represent the key components of a scene in a compact and semantically rich way, but are difficult to build during incremental SLAM operation because of the challenges of robustly identifying abstract scene elements and…

Computer Vision and Pattern Recognition · Computer Science 2022-04-06 Joseph Ortiz , Talfan Evans , Edgar Sucar , Andrew J. Davison

This paper addresses the challenge of object-centric layout generation under spatial constraints, seen in multiple domains including floorplan design process. The design process typically involves specifying a set of spatial constraints…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Mohammed Haroon Dupty , Yanfei Dong , Sicong Leng , Guoji Fu , Yong Liang Goh , Wei Lu , Wee Sun Lee

Temporal action segmentation is crucial for understanding long-form videos. Previous works on this task commonly adopt an iterative refinement paradigm by using multi-stage models. We propose a novel framework via denoising diffusion…

Computer Vision and Pattern Recognition · Computer Science 2023-08-15 Daochang Liu , Qiyue Li , AnhDung Dinh , Tingting Jiang , Mubarak Shah , Chang Xu

Generating images from graph-structured inputs, such as scene graphs, is uniquely challenging due to the difficulty of aligning nodes and connections in graphs with objects and their relations in images. Most existing methods address this…

Computer Vision and Pattern Recognition · Computer Science 2022-11-22 Ling Yang , Zhilin Huang , Yang Song , Shenda Hong , Guohao Li , Wentao Zhang , Bin Cui , Bernard Ghanem , Ming-Hsuan Yang

Scene Graph Generation (SGG) aims to represent visual scenes by identifying objects and their pairwise relationships, providing a structured understanding of image content. However, inherent challenges like long-tailed class distributions…

Computer Vision and Pattern Recognition · Computer Science 2025-04-14 Sayak Nag , Udita Ghosh , Calvin-Khang Ta , Sarosij Bose , Jiachen Li , Amit K Roy Chowdhury

Implicit neural representation has demonstrated promising results in 3D reconstruction on various scenes. However, existing approaches either struggle to model fast-moving objects or are incapable of handling large-scale camera ego-motions…

Computer Vision and Pattern Recognition · Computer Science 2026-01-19 Tianchen Deng , Yanbo Wang , Yejia Liu , Chenpeng Su , Jingchuan Wang , Danwei Wang , Shao-Yuan Lo , Weidong Chen

Training vision models to detect workplace hazards accurately requires realistic images of unsafe conditions that could lead to accidents. However, acquiring such datasets is difficult because capturing accident-triggering scenarios as they…

Artificial Intelligence · Computer Science 2025-11-19 Sanjay Acharjee , Abir Khan Ratul , Diego Patino , Md Nazmus Sakib

Cinemagraphs are a compelling way to convey dynamic aspects of a scene. In these media, dynamic and still elements are juxtaposed to create an artistic and narrative experience. Creating a high-quality, aesthetically pleasing cinemagraph…

Computer Vision and Pattern Recognition · Computer Science 2017-08-11 Tae-Hyun Oh , Kyungdon Joo , Neel Joshi , Baoyuan Wang , In So Kweon , Sing Bing Kang

Scene Graph Generation (SGG) aims to explore the relationships between objects in images and obtain scene summary graphs, thereby better serving downstream tasks. However, the long-tailed problem has adversely affected the scene graph's…

Computer Vision and Pattern Recognition · Computer Science 2024-07-30 Yansheng Li , Tingzhu Wang , Kang Wu , Linlin Wang , Xin Guo , Wenbin Wang