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Large multi-agent systems such as real-time strategy games are often driven by collective behavior of agents. For example, in StarCraft II, human players group spatially near agents into a team and control the team to defeat opponents. In…

Neural and Evolutionary Computing · Computer Science 2023-06-01 Beomseok Kang , Saibal Mukhopadhyay

Recently, multiple approaches for creating agents for playing various complex real-time computer games such as StarCraft II or Dota 2 were proposed, however, they either embed a significant amount of expert knowledge into the agent or use a…

Artificial Intelligence · Computer Science 2021-09-28 Michał Opanowicz

StarCraft II (SC2) poses a grand challenge for reinforcement learning (RL), of which the main difficulties include huge state space, varying action space, and a long time horizon. In this work, we investigate a set of RL techniques for the…

Machine Learning · Computer Science 2022-10-05 Ruo-Ze Liu , Zhen-Jia Pang , Zhou-Yu Meng , Wenhai Wang , Yang Yu , Tong Lu

In neural network's Literature, Hebbian learning traditionally refers to the procedure by which the Hopfield model and its generalizations store archetypes (i.e., definite patterns that are experienced just once to form the synaptic…

Disordered Systems and Neural Networks · Physics 2024-02-21 Francesco Alemanno , Miriam Aquaro , Ido Kanter , Adriano Barra , Elena Agliari

We apply a general theory describing the dynamics of supervised learning in layered neural networks in the regime where the size p of the training set is proportional to the number of inputs N, as developed in a previous paper, to several…

Disordered Systems and Neural Networks · Physics 2007-05-23 A. C. C. Coolen , D. Saad

This work is inspired by recent advances in hierarchical reinforcement learning (HRL) (Barto and Mahadevan 2003; Hengst 2010), and improvements in learning efficiency from heuristic-based subgoal selection, experience replay (Lin 1993;…

Artificial Intelligence · Computer Science 2020-09-30 Xinyi Xu , Tiancheng Huang , Pengfei Wei , Akshay Narayan , Tze-Yun Leong

StarCraft II poses a grand challenge for reinforcement learning. The main difficulties of it include huge state and action space and a long-time horizon. In this paper, we investigate a hierarchical reinforcement learning approach for…

Machine Learning · Computer Science 2019-02-05 Zhen-Jia Pang , Ruo-Ze Liu , Zhou-Yu Meng , Yi Zhang , Yang Yu , Tong Lu

The brain performs unsupervised learning and (perhaps) simultaneous supervised learning. This raises the question as to whether a hybrid of supervised and unsupervised methods will produce better learning. Inspired by the rich space of…

Machine Learning · Computer Science 2021-03-19 Jeffrey Cheng , Ari Benjamin , Benjamin Lansdell , Konrad Paul Kordin

The task of keyhole (unobtrusive) plan recognition is central to adaptive game AI. "Tech trees" or "build trees" are the core of real-time strategy (RTS) game strategic (long term) planning. This paper presents a generic and simple Bayesian…

Machine Learning · Computer Science 2011-11-17 Gabriel Synnaeve , Pierre Bessière

This paper introduces a new algorithm for unsupervised learning of keypoint detectors and descriptors, which demonstrates fast convergence and good performance across different datasets. The training procedure uses homographic…

Computer Vision and Pattern Recognition · Computer Science 2020-06-02 Anatoly Belikov , Alexey Potapov

Injecting human knowledge is an effective way to accelerate reinforcement learning (RL). However, these methods are underexplored. This paper presents our discovery that an abstract forward model (thought-game (TG)) combined with transfer…

Machine Learning · Computer Science 2021-11-03 Ruo-Ze Liu , Haifeng Guo , Xiaozhong Ji , Yang Yu , Zhen-Jia Pang , Zitai Xiao , Yuzhou Wu , Tong Lu

In many control problems that include vision, optimal controls can be inferred from the location of the objects in the scene. This information can be represented using feature points, which is a list of spatial locations in learned feature…

Machine Learning · Computer Science 2022-06-07 Rinu Boney , Alexander Ilin , Juho Kannala

Traditionally, learning from human demonstrations via direct behavior cloning can lead to high-performance policies given that the algorithm has access to large amounts of high-quality data covering the most likely scenarios to be…

Machine Learning · Computer Science 2022-05-13 Nicholas Waytowich , James Hare , Vinicius G. Goecks , Mark Mittrick , John Richardson , Anjon Basak , Derrik E. Asher

Humans can learn several tasks in succession with minimal mutual interference but perform more poorly when trained on multiple tasks at once. The opposite is true for standard deep neural networks. Here, we propose novel computational…

Neurons and Cognition · Quantitative Biology 2022-09-07 Timo Flesch , David G. Nagy , Andrew Saxe , Christopher Summerfield

We present an unsupervised deep learning model for 3D object classification. Conventional Hebbian learning, a well-known unsupervised model, suffers from loss of local features leading to reduced performance for tasks with complex geometric…

Artificial Intelligence · Computer Science 2023-02-24 Beomseok Kang , Biswadeep Chakraborty , Saibal Mukhopadhyay

AlphaStar, the AI that reaches GrandMaster level in StarCraft II, is a remarkable milestone demonstrating what deep reinforcement learning can achieve in complex Real-Time Strategy (RTS) games. However, the complexities of the game,…

Machine Learning · Computer Science 2021-06-11 Xiangjun Wang , Junxiao Song , Penghui Qi , Peng Peng , Zhenkun Tang , Wei Zhang , Weimin Li , Xiongjun Pi , Jujie He , Chao Gao , Haitao Long , Quan Yuan

Unsupervised learning permits the development of algorithms that are able to adapt to a variety of different data sets using the same underlying rules thanks to the autonomous discovery of discriminating features during training. Recently,…

Neural and Evolutionary Computing · Computer Science 2018-01-30 Yanis Bahroun , Andrea Soltoggio

Continual Learning aims to bring machine learning into a more realistic scenario, where tasks are learned sequentially and the i.i.d. assumption is not preserved. Although this setting is natural for biological systems, it proves very…

Neural and Evolutionary Computing · Computer Science 2022-07-12 Paweł Morawiecki , Andrii Krutsylo , Maciej Wołczyk , Marek Śmieja

Real-time strategy (RTS) games make heavy use of artificial intelligence (AI), especially in the design of computerized opponents. Because of the computational complexity involved in managing all aspects of these games, many AI opponents…

Artificial Intelligence · Computer Science 2014-03-07 Ian Helmke , Daniel Kreymer , Karl Wiegand

We present a mathematical analysis of the effects of Hebbian learning in random recurrent neural networks, with a generic Hebbian learning rule including passive forgetting and different time scales for neuronal activity and learning…

Chaotic Dynamics · Physics 2008-04-07 Benoit Siri , Hugues Berry , Bruno Cessac , Bruno Delord , Mathias Quoy
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