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The need for large amounts of training data in modern machine learning is one of the biggest challenges of the field. Compared to the brain, current artificial algorithms are much less capable of learning invariance transformations and…
This paper introduces SC2LE (StarCraft II Learning Environment), a reinforcement learning environment based on the StarCraft II game. This domain poses a new grand challenge for reinforcement learning, representing a more difficult class of…
The Hebbian unlearning algorithm, i.e. an unsupervised local procedure used to improve the retrieval properties in Hopfield-like neural networks, is numerically compared to a supervised algorithm to train a linear symmetric perceptron. We…
The "fire together, wire together" Hebbian model is a central principle for learning in neuroscience, but surprisingly, it has found limited applicability in modern machine learning. In this paper, we take a first step towards bridging this…
We introduce a novel self-supervised learning method based on adversarial training. Our objective is to train a discriminator network to distinguish real images from images with synthetic artifacts, and then to extract features from its…
It is widely believed that the backpropagation algorithm is essential for learning good feature detectors in early layers of artificial neural networks, so that these detectors are useful for the task performed by the higher layers of that…
Graph few-shot learning has garnered significant attention for its ability to rapidly adapt to downstream tasks with limited labeled data, sparking considerable interest among researchers. Recent advancements in graph few-shot learning…
Hebbian learning is a biological principle that intuitively describes how neurons adapt their connections through repeated stimuli. However, when applied to machine learning, it suffers serious issues due to the unconstrained updates of the…
In this work we approach attractor neural networks from a machine learning perspective: we look for optimal network parameters by applying a gradient descent over a regularized loss function. Within this framework, the optimal…
In this work, we propose to learn local descriptors for point clouds in a self-supervised manner. In each iteration of the training, the input of the network is merely one unlabeled point cloud. On top of our previous work, that directly…
Unsupervised learning from continuous visual streams is a challenging problem that cannot be naturally and efficiently managed in the classic batch-mode setting of computation. The information stream must be carefully processed accordingly…
The development of human-robot systems able to leverage the strengths of both humans and their robotic counterparts has been greatly sought after because of the foreseen, broad-ranging impact across industry and research. We believe the…
Designing algorithms for versatile AI hardware that can learn on the edge using both labeled and unlabeled data is challenging. Deep end-to-end training methods incorporating phases of self-supervised and supervised learning are accurate…
Training agents in multi-agent competitive games presents significant challenges due to their intricate nature. These challenges are exacerbated by dynamics influenced not only by the environment but also by opponents' strategies. Existing…
Learning in the brain is poorly understood and learning rules that respect biological constraints, yet yield deep hierarchical representations, are still unknown. Here, we propose a learning rule that takes inspiration from neuroscience and…
In this article we intoduce a novel stochastic Hebb-like learning rule for neural networks that is neurobiologically motivated. This learning rule combines features of unsupervised (Hebbian) and supervised (reinforcement) learning and is…
Hebbian learning is a key principle underlying learning in biological neural networks. We relate a Hebbian spike-timing-dependent plasticity rule to noisy gradient descent with respect to a non-convex loss function on the probability…
While deep reinforcement learning techniques have led to agents that are successfully able to learn to perform a number of tasks that had been previously unlearnable, these techniques are still susceptible to the longstanding problem of…
This paper proposes a method to ease the unsupervised learning of object landmark detectors. Similarly to previous methods, our approach is fully unsupervised in a sense that it does not require or make any use of annotated landmarks for…
We focus on an unloading problem, typical of the logistics sector, modeled as a sequential pick-and-place task. In this type of task, modern machine learning techniques have shown to work better than classic systems since they are more…