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Related papers: Action-conditioned On-demand Motion Generation

200 papers

Generative masked transformers have demonstrated remarkable success across various content generation tasks, primarily due to their ability to effectively model large-scale dataset distributions with high consistency. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Yilin Wang , Chuan Guo , Yuxuan Mu , Muhammad Gohar Javed , Xinxin Zuo , Juwei Lu , Hai Jiang , Li Cheng

In the field of robot learning, coordinating robot actions through language instructions is becoming increasingly feasible. However, adapting actions to human instructions remains challenging, as such instructions are often qualitative and…

Robotics · Computer Science 2025-09-08 Ryoga Oishi , Sho Sakaino , Toshiaki Tsuji

In text-to-motion generation, controllability as well as generation quality and speed has become increasingly critical. The controllability challenges include generating a motion of a length that matches the given textual description and…

Computer Vision and Pattern Recognition · Computer Science 2025-04-15 Kengo Uchida , Takashi Shibuya , Yuhta Takida , Naoki Murata , Julian Tanke , Shusuke Takahashi , Yuki Mitsufuji

Simulation-based testing has emerged as an essential tool for verifying and validating autonomous vehicles (AVs). However, contemporary methodologies, such as deterministic and imitation learning-based driver models, struggle to capture the…

Robotics · Computer Science 2025-11-04 Cheng Wang , Lingxin Kong , Massimiliano Tamborski , Stefano V. Albrecht

We introduce MUGL, a novel deep neural model for large-scale, diverse generation of single and multi-person pose-based action sequences with locomotion. Our controllable approach enables variable-length generations customizable by action…

Computer Vision and Pattern Recognition · Computer Science 2021-10-25 Shubh Maheshwari , Debtanu Gupta , Ravi Kiran Sarvadevabhatla

Despite recent advances in 3D human motion generation (MoGen) on standard benchmarks, existing text-to-motion models still face a fundamental bottleneck in their generalization capability. In contrast, adjacent generative fields, most…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Jing Lin , Ruisi Wang , Junzhe Lu , Ziqi Huang , Guorui Song , Ailing Zeng , Xian Liu , Chen Wei , Wanqi Yin , Qingping Sun , Zhongang Cai , Lei Yang , Ziwei Liu

We present a generative model that learns to synthesize human motion from limited training sequences. Our framework provides conditional generation and blending across multiple temporal resolutions. The model adeptly captures human motion…

Computer Vision and Pattern Recognition · Computer Science 2024-11-26 David Eduardo Moreno-Villamarín , Anna Hilsmann , Peter Eisert

The deployment of autonomous virtual avatars (in extended reality) and robots in human group activities -- such as rehabilitation therapy, sports, and manufacturing -- is expected to increase as these technologies become more pervasive.…

Graphics · Computer Science 2025-10-16 Angelo Di Porzio , Marco Coraggio

In the realm of motion generation, the creation of long-duration, high-quality motion sequences remains a significant challenge. This paper presents our groundbreaking work on "Infinite Motion", a novel approach that leverages long text to…

Computer Vision and Pattern Recognition · Computer Science 2024-07-15 Mengtian Li , Chengshuo Zhai , Shengxiang Yao , Zhifeng Xie , Keyu Chen , Yu-Gang Jiang

Generative world models increasingly rely on 4D occupancy for realistic autonomous driving simulation. However, existing generation frameworks depend on rigid geometric conditions (e.g., explicit trajectories) or simplistic attribute-level…

Computer Vision and Pattern Recognition · Computer Science 2026-04-27 Zhuding Liang , Tianyi Yan , Dubing Chen , Jiasen Zheng , Huan Zheng , Cheng-zhong Xu , Yida Wang , Kun Zhan , Jianbing Shen

The ultimate goal of video generation is to satisfy a fundamental trilemma: achieving high visual quality, maintaining rigorous physical consistency, and enabling precise controllability. While recent models can maintain this balance in…

Computer Vision and Pattern Recognition · Computer Science 2026-03-12 Tianshuo Xu , Zhifei Chen , Leyi Wu , Hao Lu , Ying-cong Chen

Recent advances in video generation have led to remarkable improvements in visual quality and temporal coherence. Upon this, trajectory-controllable video generation has emerged to enable precise object motion control through explicitly…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Quanhao Li , Zhen Xing , Rui Wang , Hui Zhang , Qi Dai , Zuxuan Wu

Prior motion generation largely follows two paradigms: continuous diffusion models that excel at kinematic control, and discrete token-based generators that are effective for semantic conditioning. To combine their strengths, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2026-03-20 Chenyang Gu , Mingyuan Zhang , Haozhe Xie , Zhongang Cai , Lei Yang , Ziwei Liu

We present DiverseMotion, a new approach for synthesizing high-quality human motions conditioned on textual descriptions while preserving motion diversity.Despite the recent significant process in text-based human motion generation,existing…

Computer Vision and Pattern Recognition · Computer Science 2023-09-06 Yunhong Lou , Linchao Zhu , Yaxiong Wang , Xiaohan Wang , Yi Yang

While text-to-video diffusion models have made significant strides, many still face challenges in generating videos with temporal consistency. Within diffusion frameworks, guidance techniques have proven effective in enhancing output…

Computer Vision and Pattern Recognition · Computer Science 2025-03-25 Hyelin Nam , Jaemin Kim , Dohun Lee , Jong Chul Ye

Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation…

Computer Vision and Pattern Recognition · Computer Science 2025-01-24 Haoru Wang , Wentao Zhu , Luyi Miao , Yishu Xu , Feng Gao , Qi Tian , Yizhou Wang

The motion of picking up and placing an object in 3D space is full of subtle detail. Typically these motions are formed from the same constraints, optimizing for swiftness, energy efficiency, as well as physiological limits. Yet, even for…

Computer Vision and Pattern Recognition · Computer Science 2020-10-07 Connor Daly , Yuzuko Nakamura , Tobias Ritschel

Compositional video generation aims to synthesize multiple instances with diverse appearance and motion. However, current approaches mainly focus on binding semantics, neglecting to understand diverse motion categories specified in prompts.…

Computer Vision and Pattern Recognition · Computer Science 2026-03-31 Zixuan Wang , Ziqin Zhou , Feng Chen , Duo Peng , Yixin Hu , Changsheng Li , Yinjie Lei

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Existing human motion generation methods with trajectory and pose inputs operate global processing on both modalities, leading to suboptimal outputs. In this paper, we propose IKMo, an image-keyframed motion generation method based on the…

Graphics · Computer Science 2025-05-28 Yang Zhao , Yan Zhang , Xubo Yang