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Human actions comprise of joint motion of articulated body parts or `gestures'. Human skeleton is intuitively represented as a sparse graph with joints as nodes and natural connections between them as edges. Graph convolutional networks…
Graph Convolutional Networks (GCNs) have been widely used in skeleton-based human action recognition. In GCN-based methods, the spatio-temporal graph is fundamental for capturing motion patterns. However, existing approaches ignore the…
Graph Convolutional Networks (GCNs), which model skeleton data as graphs, have obtained remarkable performance for skeleton-based action recognition. Particularly, the temporal dynamic of skeleton sequence conveys significant information in…
Community detection has long been an important yet challenging task to analyze complex networks with a focus on detecting topological structures of graph data. Essentially, real-world graph data contains various features, node and edge…
In skeleton-based action recognition, graph convolutional networks (GCNs), which model the human body skeletons as spatiotemporal graphs, have achieved remarkable performance. However, in existing GCN-based methods, the topology of the…
Automated anatomical labeling plays a vital role in coronary artery disease diagnosing procedure. The main challenge in this problem is the large individual variability inherited in human anatomy. Existing methods usually rely on the…
Multi-fingered hands could be used to achieve many dexterous manipulation tasks, similarly to humans, and tactile sensing could enhance the manipulation stability for a variety of objects. However, tactile sensors on multi-fingered hands…
Generating long-range skeleton-based human actions has been a challenging problem since small deviations of one frame can cause a malformed action sequence. Most existing methods borrow ideas from video generation, which naively treat…
New and more natural human-robot interfaces are of crucial interest to the evolution of robotics. This paper addresses continuous and real-time hand gesture spotting, i.e., gesture segmentation plus gesture recognition. Gesture patterns are…
Skeleton-based human action recognition has attracted much attention with the prevalence of accessible depth sensors. Recently, graph convolutional networks (GCNs) have been widely used for this task due to their powerful capability to…
Graph convolution networks (GCN) have been widely used in skeleton-based action recognition. We note that existing GCN-based approaches primarily rely on prescribed graphical structures (ie., a manually defined topology of skeleton joints),…
Graph convolutional networks (GCNs) have emerged as a powerful tool for skeleton-based action and gesture recognition, thanks to their ability to model spatial and temporal dependencies in skeleton data. However, existing GCN-based methods…
Graph Convolutional Networks (GCN) which typically follows a neural message passing framework to model dependencies among skeletal joints has achieved high success in skeleton-based human motion prediction task. Nevertheless, how to…
Researchers have been developing Hand Gesture Recognition (HGR) systems to enhance natural, efficient, and authentic human-computer interaction, especially benefiting those who rely solely on hand gestures for communication. Despite…
Gait recognition is a promising video-based biometric for identifying individual walking patterns from a long distance. At present, most gait recognition methods use silhouette images to represent a person in each frame. However, silhouette…
Pose-based action recognition has drawn considerable attention recently. Existing methods exploit the joint positions to extract the body-part features from the activation map of the convolutional networks to assist human action…
Graph convolutional networks (GCNs) aim at extending deep learning to arbitrary irregular domains, namely graphs. Their success is highly dependent on how the topology of input graphs is defined and most of the existing GCN architectures…
This work considers the problem of heterogeneous graph-level anomaly detection. Heterogeneous graphs are commonly used to represent behaviours between different types of entities in complex industrial systems for capturing as much…
Graph convolutional networks (GCNs), which generalize CNNs to more generic non-Euclidean structures, have achieved remarkable performance for skeleton-based action recognition. However, there still exist several issues in the previous…
Human pose estimation remains a multifaceted challenge in computer vision, pivotal across diverse domains such as behavior recognition, human-computer interaction, and pedestrian tracking. This paper proposes an improved method based on the…