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Perturbative gadgets are general techniques for reducing many-body spin interactions to two-body ones using perturbation theory. This allows for potential realization of effective many-body interactions using more physically viable two-body…

Quantum Physics · Physics 2017-09-11 Yudong Cao , Sabre Kais

We analyze the computational complexity of two 2-player games involving packing objects into a box. In the first game, players alternate drawing polycubes from a shared pile and placing them into an initially empty box in any available…

Computational Complexity · Computer Science 2019-11-19 Oliver Korten

We introduce good-for-games $\omega$-pushdown automata ($\omega$-GFG-PDA). These are automata whose nondeterminism can be resolved based on the input processed so far. Good-for-gameness enables automata to be composed with games, trees, and…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Karoliina Lehtinen , Martin Zimmermann

Games on recursive game graphs can be used to reason about the control flow of sequential programs with recursion. In games over recursive game graphs, the most natural notion of strategy is the modular strategy, i.e., a strategy that is…

Logic in Computer Science · Computer Science 2014-08-27 Ilaria De Crescenzo , Salvatore La Torre , Yaron Velner

Multi-pushdown systems are a standard model for concurrent recursive programs, but they have an undecidable reachability problem. Therefore, there have been several proposals to underapproximate their sets of runs so that reachability in…

Formal Languages and Automata Theory · Computer Science 2021-08-03 Aneesh K. Shetty , S. Krishna , Georg Zetzsche

We study alternating good-for-games (GFG) automata, i.e., alternating automata where both conjunctive and disjunctive choices can be resolved in an online manner, without knowledge of the suffix of the input word still to be read. We show…

Formal Languages and Automata Theory · Computer Science 2020-02-19 Udi Boker , Denis Kuperberg , Karoliina Lehtinen , Michał Skrzypczak

Dynamic programming and heuristic search are at the core of state-of-the-art solvers for sequential decision-making problems. In partially observable or collaborative settings (\eg, POMDPs and Dec-POMDPs), this requires introducing an…

Computer Science and Game Theory · Computer Science 2022-11-16 Aurélien Delage , Olivier Buffet , Jilles Dibangoye

We consider a 3-player game in the normal form, in which each player has two actions. We assume that the game is symmetric and repeated infinitely many times. At each stage players make their choices knowing only the average payoffs from…

Optimization and Control · Mathematics 2018-05-16 Tadeusz Kufel , Sławomir Plaskacz , Joanna Zwierzchowska

We study the bisimilarity problem for probabilistic pushdown automata (pPDA) and subclasses thereof. Our definition of pPDA allows both probabilistic and non-deterministic branching, generalising the classical notion of pushdown automata…

Formal Languages and Automata Theory · Computer Science 2012-10-09 Vojtech Forejt , Petr Jancar , Stefan Kiefer , James Worrell

Characterizing the limit behavior -- that is, the attractors -- of learning dynamics is one of the most fundamental open questions in game theory. In recent work on this front, it was conjectured that the attractors of the replicator…

Computer Science and Game Theory · Computer Science 2026-03-06 Oliver Biggar , Christos Papadimitriou

Abstract State Machines (ASMs) provide a model of computations on structures rather than strings. Blass, Gurevich and Shelah showed that deterministic PTIME-bounded ASMs define the choiceless fragment of PTIME, but cannot capture PTIME. In…

Logic in Computer Science · Computer Science 2024-01-30 Flavio Ferrarotti , Klaus-Dieter Schewe

This paper proposes a finitely terminating algorithm to solve reach-and-stay control problems for nonlinear systems. The algorithm is guaranteed to return a control strategy if the specification is robustly realizable. Such a feature is…

Optimization and Control · Mathematics 2020-04-17 Yinan Li , Jun Liu

In this paper (as in [Ken15]), we consider an effective version of the characterization of separable metric spaces as zero-dimensional iff every nonempty closed subset is a retract of the space (actually, it is a relative result for closed…

Logic in Computer Science · Computer Science 2021-05-26 Robert Kenny

We present a novel framework for {\epsilon}-optimally solving two-player zero-sum partially observable stochastic games (zs-POSGs). These games pose a major challenge due to the absence of a principled connection with dynamic programming…

Computer Science and Game Theory · Computer Science 2025-11-17 Erwan Christian Escudie , Matthia Sabatelli , Olivier Buffet , Jilles Steeve Dibangoye

The simplex method is a well-studied and widely-used pivoting method for solving linear programs. When Dantzig originally formulated the simplex method, he gave a natural pivot rule that pivots into the basis a variable with the most…

Data Structures and Algorithms · Computer Science 2014-04-18 John Fearnley , Rahul Savani

This paper addresses the question of what exactly is an analogue of the preconditioned steepest descent (PSD) algorithm in the case of a symmetric indefinite system with an SPD preconditioner. We show that a basic PSD-like scheme for an…

Numerical Analysis · Mathematics 2017-01-12 Eugene Vecharynski , Andrew Knyazev

In this paper, we present an iterative Model Predictive Control (MPC) design for piecewise nonlinear systems. We consider finite time control tasks where the goal of the controller is to steer the system from a starting configuration to a…

Systems and Control · Electrical Eng. & Systems 2021-06-02 Ugo Rosolia , Aaron D. Ames

This paper proposes a new equilibrium concept "robust perfect equilibrium" for non-cooperative games with a continuum of players, incorporating three types of perturbations. Such an equilibrium is shown to exist (in symmetric mixed…

Theoretical Economics · Economics 2021-05-06 Enxian Chen , Lei Qiao , Xiang Sun , Yeneng Sun

We prove that Hamiltonicity in maximum-degree-3 grid graphs (directed or undirected) is ASP-complete, i.e., it has a parsimonious reduction from every NP search problem (including a polynomial-time bijection between solutions). As a…

Computational Complexity · Computer Science 2026-05-05 MIT Hardness Group , Josh Brunner , Lily Chung , Erik D. Demaine , Jenny Diomidova , Della Hendrickson , Andy Tockman

Many nonconvex problems in robotics can be relaxed into convex formulations via Semi-Definite Programming (SDP) that can be solved to global optimality. The practical quality of these solutions, however, critically depends on rounding them…

Robotics · Computer Science 2025-10-02 Liangting Wu , Roberto Tron