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This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…

Formal Languages and Automata Theory · Computer Science 2020-10-14 Christopher H. Broadbent , Arnaud Carayol , Matthew Hague , Andrzej S. Murawski , C. -H. Luke Ong , Olivier Serre

We prove that every Condorcet-consistent voting rule can be manipulated by a voter who completely reverses their preference ranking, assuming that there are at least 4 alternatives. This corrects an error and improves a result of [Sanver,…

Computer Science and Game Theory · Computer Science 2017-07-28 Dominik Peters

We study the rational verification problem which consists in verifying the correctness of a system executing in an environment that is assumed to behave rationally. We consider the model of rationality in which the environment only executes…

Computer Science and Game Theory · Computer Science 2022-07-12 Véronique Bruyère , Jean-François Raskin , Clément Tamines

We present a strongly exponential lower bound that applies both to the subset synchronization threshold for binary deterministic automata and to the careful synchronization threshold for binary partial automata. In the later form, the…

Formal Languages and Automata Theory · Computer Science 2016-02-16 Vojtěch Vorel

In semidefinite programming (SDP), unlike in linear programming, Farkas' lemma may fail to prove infeasibility. Here we obtain an exact, short certificate of infeasibility in SDP by an elementary approach: we reformulate any semidefinite…

Optimization and Control · Mathematics 2015-04-06 Minghui Liu , Gabor Pataki

It is well known that modal satisfiability is PSPACE-complete (Ladner 1977). However, the complexity may decrease if we restrict the set of propositional operators used. Note that there exist an infinite number of propositional operators,…

Computational Complexity · Computer Science 2008-12-18 Edith Hemaspaandra , Henning Schnoor , Ilka Schnoor

Infinite-duration games with disturbances extend the classical framework of infinite-duration games, which captures the reactive synthesis problem, with a discrete measure of resilience against non-antagonistic external influence. This…

Computer Science and Game Theory · Computer Science 2020-07-09 Daniel Neider , Patrick Totzke , Martin Zimmermann

We show that the Minesweeper game is PP-hard, when the object is to locate all mines with the highest probability. When the probability of locating all mines may be infinitesimal, the Minesweeper game is even PSPACE-complete. In our…

Computational Complexity · Computer Science 2012-04-23 Michiel de Bondt

In this paper, we extend the Descent framework, which enables learning and planning in the context of two-player games with perfect information, to the framework of stochastic games. We propose two ways of doing this, the first way…

Artificial Intelligence · Computer Science 2023-02-10 Quentin Cohen-Solal , Tristan Cazenave

Under the uncoupled learning setup, the last-iterate convergence guarantee towards Nash equilibrium is shown to be impossible in many games. This work studies the last-iterate convergence guarantee in general games toward rationalizability,…

Computer Science and Game Theory · Computer Science 2023-12-27 Jibang Wu , Haifeng Xu , Fan Yao

We study multiplayer quantitative reachability games played on a finite directed graph, where the objective of each player is to reach his target set of vertices as quickly as possible. Instead of the well-known notion of Nash equilibrium…

Computer Science and Game Theory · Computer Science 2023-06-22 Thomas Brihaye , Véronique Bruyère , Aline Goeminne , Jean-François Raskin , Marie van den Bogaard

We study the expressiveness and succinctness of history-deterministic pushdown automata (HD-PDA) over finite words, that is, pushdown automata whose nondeterminism can be resolved based on the run constructed so far, but independently of…

Formal Languages and Automata Theory · Computer Science 2024-08-07 Shibashis Guha , Ismaël Jecker , Karoliina Lehtinen , Martin Zimmermann

The reversible pebble game is a combinatorial game played on rooted DAGs. This game was introduced by Bennett (1989) motivated by applications in designing space efficient reversible algorithms. Recently, Chan (2013) showed that the…

Computational Complexity · Computer Science 2016-04-20 Balagopal Komarath , Jayalal Sarma , Saurabh Sawlani

We study the classic sliding cube model for programmable matter under parallel reconfiguration in three dimensions, providing novel algorithmic and surprising complexity results in addition to generalizing the best known bounds from two to…

Computational Geometry · Computer Science 2026-03-10 Hugo A. Akitaya , Joseph Dorfer , Peter Kramer , Christian Rieck , Gabriel Shahrouzi , Frederick Stock

We consider two-player stochastic games played on a finite graph for infinitely many rounds. Stochastic games generalize both Markov decision processes (MDP) by adding an adversary player, and two-player deterministic games by adding…

Computer Science and Game Theory · Computer Science 2022-02-28 Laurent Doyen

We establish necessary and sufficient conditions for invertibility of symmetric three-by-three block matrices having a double saddle-point structure \fb{that guarantee the unique solvability of double saddle-point systems}. We consider…

Numerical Analysis · Mathematics 2024-07-04 Fatemeh P. A. Beik , Chen Greif , Manfred Trummer

Power is a RISC architecture developed by IBM, Freescale, and several other companies and implemented in a series of POWER processors. The architecture features a relaxed memory model providing very weak guarantees with respect to the…

Logic in Computer Science · Computer Science 2014-04-29 Egor Derevenetc , Roland Meyer

Programs that combine I/O and countable probabilistic choice, modulo either bisimilarity or trace equivalence, can be seen as describing a probabilistic strategy. For well-founded programs, we might expect to axiomatize bisimilarity via a…

Logic in Computer Science · Computer Science 2025-08-22 Nathan Bowler , Sergey Goncharov , Paul Blain Levy

The Rapidly-exploring Random Tree (RRT) algorithm has been one of the most prevalent and popular motion-planning techniques for two decades now. Surprisingly, in spite of its centrality, there has been an active debate under which…

Robotics · Computer Science 2022-06-01 Michal Kleinbort , Kiril Solovey , Zakary Littlefield , Kostas E. Bekris , Dan Halperin

Semidefinite programs (SDPs) are a framework for exact or approximate optimization that have widespread application in quantum information theory. We introduce a new method for using reductions to construct integrality gaps for SDPs. These…

Quantum Physics · Physics 2019-03-18 Aram W. Harrow , Anand Natarajan , Xiaodi Wu
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