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We study first-order logic over unordered structures whose elements carry a finite number of data values from an infinite domain. Data values can be compared wrt.\ equality. As the satisfiability problem for this logic is undecidable in…

Logic in Computer Science · Computer Science 2024-08-07 Benedikt Bollig , Arnaud Sangnier , Olivier Stietel

In many applications, we want to influence the decisions of independent agents by designing incentives for their actions. We revisit a fundamental problem in this area, called GAME IMPLEMENTATION: Given a game in standard form and a set of…

Computer Science and Game Theory · Computer Science 2022-12-02 Jiehua Chen , Sebastian Vincent Haydn , Negar Layegh Khavidaki , Sofia Simola , Manuel Sorge

In game theory, mechanism design is concerned with the design of incentives so that a desired outcome of the game can be achieved. In this paper, we study the design of incentives so that a desirable equilibrium is obtained, for instance,…

Computer Science and Game Theory · Computer Science 2021-06-21 Julian Gutierrez , Muhammad Najib , Giuseppe Perelli , Michael Wooldridge

Hypertrace logic is a sorted first-order logic with separate sorts for time and execution traces. Its formulas specify hyperproperties, which are properties relating multiple traces. In this work, we extend hypertrace logic by introducing…

Logic in Computer Science · Computer Science 2025-10-15 Marek Chalupa , Thomas A. Henzinger , Ana Oliveira da Costa

Adding propositional quantification to the modal logics K, T or S4 is known to lead to undecidability but CTL with propositional quantification under the tree semantics (tQCTL) admits a non-elementary Tower-complete satisfiability problem.…

Logic in Computer Science · Computer Science 2023-06-22 Bartosz Bednarczyk , Stéphane Demri

The coalgebraic $\mu$-calculus provides a generic semantic framework for fixpoint logics over systems whose branching type goes beyond the standard relational setup, e.g. probabilistic, weighted, or game-based. Previous work on the…

Logic in Computer Science · Computer Science 2024-08-07 Daniel Hausmann , Lutz Schröder

We consider two-player partial-observation stochastic games on finite-state graphs where player 1 has partial observation and player 2 has perfect observation. The winning condition we study are \omega-regular conditions specified as parity…

Logic in Computer Science · Computer Science 2014-01-15 Krishnendu Chatterjee , Laurent Doyen , Sumit Nain , Moshe Y. Vardi

We study stochastic two-player turn-based games in which the objective of one player is to ensure several infinite-horizon total reward objectives, while the other player attempts to spoil at least one of the objectives. The games have…

Computer Science and Game Theory · Computer Science 2016-05-13 Romain Brenguier , Vojtěch Forejt

We present DCL-PC: a logic for reasoning about how the abilities of agents and coalitions of agents are altered by transferring control from one agent to another. The logical foundation of DCL-PC is CL-PC, a logic for reasoning about…

Artificial Intelligence · Computer Science 2014-01-17 Wiebe van der Hoek , Dirk Walther , Michael Wooldridge

Recent successes of game-theoretic formulations in ML have caused a resurgence of research interest in differentiable games. Overwhelmingly, that research focuses on methods and upper bounds on their speed of convergence. In this work, we…

Machine Learning · Computer Science 2020-09-16 Adam Ibrahim , Waïss Azizian , Gauthier Gidel , Ioannis Mitliagkas

The paper is focused on temporal logics for the description of the behaviour of real-time pushdown reactive systems. The paper is motivated to bridge tractable logics specialized for expressing separately dense-time real-time properties and…

Logic in Computer Science · Computer Science 2018-08-16 Laura Bozzelli , Aniello Murano , Adriano Peron

We consider the problem of automatic generation of control strategies for robotic vehicles given a set of high-level mission specifications, such as "Vehicle x must eventually visit a target region and then return to a base," "Regions A and…

Robotics · Computer Science 2013-03-18 Jana Tumova , Luis I. Reyes Castro , Sertac Karaman , Emilio Frazzoli , Daniela Rus

We consider concurrent stochastic games played on graphs with reachability and safety objectives. These games can be solved by value iteration as well as strategy iteration, each of them yielding a sequence of under-approximations of the…

Computer Science and Game Theory · Computer Science 2019-09-19 Julia Eisentraut , Jan Křetínský , Alexej Rotar

A specification given as a formula in linear temporal logic (LTL) defines a system by its set of traces. However, certain features such as information flow security constraints are rather modeled as so-called hyperproperties, which are sets…

Logic in Computer Science · Computer Science 2020-04-28 Martin Lück

In this paper we treat the specification problem in classical realizability (as defined in [20]) in the case of arithmetical formul{\ae}. In the continuity of [10] and [11], we characterize the universal realizers of a formula as being the…

Logic in Computer Science · Computer Science 2015-04-14 Mauricio Guillermo , Étienne Miquey

Recent work has addressed using formulas in linear temporal logic (LTL) as specifications for agents planning in Markov Decision Processes (MDPs). We consider the inverse problem: inferring an LTL specification from demonstrated behavior…

Systems and Control · Computer Science 2017-11-02 Daniel Kasenberg , Matthias Scheutz

Decision-making problems can be modeled as combinatorial optimization problems with Constraint Programming formalisms such as Constrained Optimization Problems. However, few Constraint Programming formalisms can deal with both optimization…

Artificial Intelligence · Computer Science 2022-05-24 Valentin Antuori , Florian Richoux

The paper studies the expressivity, relative succinctness and complexity of satisfiability for hybrid extensions of the branching-time logics CTL and CTL+ by variables. Previous complexity results show that only fragments with one variable…

Logic in Computer Science · Computer Science 2015-05-13 Ahmet Kara , Martin Lange , Thomas Schwentick , Volker Weber

We consider the model-checking problem for freeze LTL on one-counter automata (OCA). Freeze LTL extends LTL with the freeze quantifier, which allows one to store different counter values of a run in registers so that they can be compared…

Formal Languages and Automata Theory · Computer Science 2023-06-22 Benedikt Bollig , Karin Quaas , Arnaud Sangnier

Linear temporal logic (LTL) has recently been adopted as a powerful formalism for specifying complex, temporally extended tasks in multi-task reinforcement learning (RL). However, learning policies that efficiently satisfy arbitrary…

Artificial Intelligence · Computer Science 2025-04-01 Mathias Jackermeier , Alessandro Abate