English
Related papers

Related papers: XR Hackathon Going Online: Lessons Learned from a …

200 papers

In this paper, we introduce two remote extended reality (XR) research methods that can overcome the limitations of lab-based controlled experiments, especially during the COVID-19 pandemic: (1) a predictive model-based task analysis and (2)…

Human-Computer Interaction · Computer Science 2021-03-16 Yalda Ghasemi , Heejin Jeong

As Artificial Intelligence (AI) becomes increasingly integrated into education, university students preparing for English language tests are frequently shifting between traditional search engines like Google and large language models (LLMs)…

Human-Computer Interaction · Computer Science 2026-02-18 Tarek Rahman , Md Shaharia Hossen , Mark Protik Mondol , Jannatun Noor Mukta

In automotive user interface design, testing often starts with lab-based driving simulators and migrates toward on-road studies to mitigate risks. Mixed reality (XR) helps translate virtual study designs to the real road to increase…

Human-Computer Interaction · Computer Science 2024-02-14 Fanjun Bu , Stacey Li , David Goedicke , Mark Colley , Gyanendra Sharma , Hiroshi Yasuda , Wendy Ju

This paper presents a study on using Agile methodologies in the teaching process at the university/college level during the Covid-19 pandemic, online classes. We detail a list of techniques inspired from software engineering Agile…

Software Engineering · Computer Science 2023-07-25 M. Petrescu , A Sterca

The TriRhenaTech alliance universities and their partners presented their competences in the field of artificial intelligence and their cross-border cooperations with the industry at the tri-national conference 'Artificial Intelligence :…

Artificial Intelligence · Computer Science 2019-03-21 Andreas Christ , Franz Quint

The COVID19 pandemic has demonstrated a need for remote learning and virtual learning applications such as virtual reality (VR) and tablet-based solutions. Creating complex learning scenarios by developers is highly time-consuming and can…

Human-Computer Interaction · Computer Science 2022-07-22 Claire Palmer , Ben Roullier , Muhammad Aamir , Frank McQuade , Leonardo Stella , Ashiq Anjum

Large Language Models (LLMs) have demonstrated potential in automating scientific ideation, yet current approaches relying on iterative prompting or complex multi-agent architectures often suffer from hallucination or computational…

Virtual laboratories are the new online educational trend for communicating to students practical skills of science. In this paper we report on a comparison of techniques for familiarizing distance learning students with a 3D virtual…

Human-Computer Interaction · Computer Science 2017-12-01 Evgenia Paxinou , Vasilis Zafeiropoulos , Athanasios Sypsas , Chairi Kiourt , Dimitris Kalles

With the increasing integration of Artificial Intelligence (AI) in academic problem solving, university students frequently alternate between traditional search engines like Google and large language models (LLMs) for information retrieval.…

Human-Computer Interaction · Computer Science 2025-10-21 Md. Faiyaz Abdullah Sayeedi , Md. Sadman Haque , Zobaer Ibn Razzaque , Robiul Awoul Robin , Sabila Nawshin

As XR devices become widespread, 3D interaction has become commonplace, and UI developers are increasingly required to consider usability to deliver better user experiences. The HCI community has long studied target-pointing performance,…

Human-Computer Interaction · Computer Science 2026-01-08 Tatsuya Okuno , Haruto Shimizu , Nobuhito Kasahara , Taiyu Honma , Shota Yamanaka , Homei Miyashita

In this paper, we present our MSR Hackathon 2022 project that replicates an existing Gitter study using GrimoireLab. We compare the previous study's pipeline with our GrimoireLab implementation in terms of speed, data consistency,…

Software Engineering · Computer Science 2022-05-06 Kalvin Eng , Hareem Sahar

The integration of AI chatbots into educational settings has opened new pathways for transforming teaching and learning, offering enhanced support to both educators and learners. This study investigates the design and application of an AI…

The rise of automation has provided an opportunity to achieve higher efficiency in manufacturing processes, yet it often compromises the flexibility required to promptly respond to evolving market needs and meet the demand for…

When educational institutions worldwide scrambled for ways to continue their classes during lockdowns caused by the COVID-19 pandemic, the use of information and communication technology (ICT) for remote teaching has become widely…

Computers and Society · Computer Science 2023-01-06 Roberto Bacani Figueroa , Florinda Amparo Palma Gil , Hiroshi Taniguchi , Joshze Rica Esguerra

Generative AI has recently had a profound impact on various fields, including daily life, research, and education. To explore its efficient utilization in data-driven materials science, we organized a hackathon -- AIMHack2024 -- in July…

Computers and Society · Computer Science 2025-09-29 Takahiro Misawa , Ai Koizumi , Ryo Tamura , Kazuyoshi Yoshimi

We propose a half-day workshop at IEEE VIS 2025 on addressing the emerging challenges in data-rich multimodal remote collaboration. We focus on synchronous, remote, and hybrid settings where people take part in tasks such as data analysis,…

Human-Computer Interaction · Computer Science 2025-04-23 Wolfgang Büschel , Gabriela Molina León , Arnaud Prouzeau , Mahmood Jasim , Christophe Hurter , Maxime Cordeil , Matthew Brehmer

Modern science clearly demands for a higher level of reproducibility and collaboration. To make research fully reproducible one has to take care of several aspects: research protocol description, data access, environment preservation,…

Computers and Society · Computer Science 2017-12-06 Andrey Ustyuzhanin , Timothy Daniel Head , Igor Babuschkin , Alexander Tiunov

The core idea in an XR (VR/MR/AR) application is to digitally stimulate one or more sensory systems (e.g. visual, auditory, olfactory) of the human user in an interactive way to achieve an immersive experience. Since the early 2000s…

Graphics · Computer Science 2020-02-26 Hemal Naik , Renaud Bastien , Nassir Navab , Iain Couzin

Hackathons are time-bound collaborative events that often target software creation. Although hackathons have been studied in the past, existing work focused on in-depth case studies limiting our understanding of hackathons as a software…

Software Engineering · Computer Science 2026-04-01 Sjoerd Halmans , Lavinia Paganini , Alexander Serebrenik , Alexander Nolte